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The Adventure Game Toolkit (AGT) is a development system for text based adventure games.


Description

It was written in 1987 by David Malmberg, based on Mark J. Welch's 1985 Generic Adventure Game System (GAGS). AGT was produced until 1992, after which time it was released as freeware (the final version is AGT 1.7). AGT was originally built for
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicat ...
but has also been compiled for
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,
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
,
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, and others. Numerous games were created using AGT, mostly in the interactive fiction genre but also at least one
serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
in the form of an experimental
medical simulation Medical simulation, or more broadly, healthcare simulation, is a branch of simulation related to education and training in medical fields of various industries. Simulations can be held in the classroom, in situational environments, or in spaces b ...
.Raenel E. Kinkade, Craig T. Mathews, JoLaine R. Draugalis and Brian L. Erstad
Evaluation of a Computer Simulation in a Therapeutics Case Discussion
''American Journal of Pharmaceutical Education'', Vol. 59, Summer 1995, p.147
From 1989 until 1993, Malmberg ran an annual contest for AGT games, a predecessor to the
Interactive Fiction Competition The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours pl ...
.Jimmy Maher,
Let's Tell a Story Together (A History of Interactive Fiction)
', Chapter 8
Two games that won the AGT contest, CosmoServe in 1991 and Shades of Gray in 1992, written by IF author, Judith Pintar, are canonical in the early history of IF. The Internet Archive maintains an extensive collection of AGT games.Internet Archive
AGT games
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Reception

Scorpia of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' called it, "essentially, a sophisticated compiler", lamenting its lack of an in-game editor while praising the meta-language which allows a user to create "remarkably complex and sophisticated games in a fairly simple way".


See also

*
Interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
*
Inform Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released between ...
*
TADS Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games. History The original TADS 1 was released by High Energy Software a ...
*
Hugo Hugo or HUGO may refer to: Arts and entertainment * ''Hugo'' (film), a 2011 film directed by Martin Scorsese * Hugo Award, a science fiction and fantasy award named after Hugo Gernsback * Hugo (franchise), a children's media franchise based on ...


References


External links


Mark J. Welch's siteNick Montfort and Emily Short, Interactive Fiction Communities From Preservation through Promotion and BeyondNick Montfort, Twisty Little Passages
Text adventure game engines Video game development software {{Videogame-software-stub