Ace Combat 3
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is an arcade-style combat flight simulation video game developed and published by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
for the
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. The third game in the ''
Ace Combat is an arcade-style combat flight simulation video game franchise published by Bandai Namco Entertainment, formerly Namco. Debuting in 1995 with ''Air Combat'' for the PlayStation, the series includes eight mainline installments, multiple spin- ...
'' franchise, it was released in Japan in 1999 and in Europe and North America in 2000. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire. Namco directors Takuya Iwasaki and Atsushi Shiozawa designed ''Electrosphere'' to be visually distinct from other combat flight simulators, using ''
Ace Combat 2 is a 1997 air combat video game developed and published for the PlayStation by Namco. It is the sequel to ''Air Combat'' and the second in the ''Ace Combat'' franchise. The player controls one of 24 different fighter jets through 21 different ...
'' as a base for the game's ideas and
mechanics Mechanics (from Ancient Greek: μηχανική, ''mēkhanikḗ'', "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objects r ...
. The storyline was designed to be a core aspect of the game, and to serve a proper purpose by directly affecting the gameplay. ''Electrosphere'' carries a more futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The game is infamous for its drastic differences in content in the Japanese and international releases; Namco intended to retain the Japanese version's two-disc campaign and larger story, but due to financial constraints the game was cut down for North America and Europe. Though it had a small marketing campaign and little promotion, ''Electrosphere'' shipped over one million copies. The Japanese release received positive reviews and was seen as ambitious in its design. International releases were more mixed, with critics expressing confusion towards the lack of content and bland gameplay. In retrospect, ''Electrosphere'' has been well-received, with critics identifying and appreciating its ambition, story, and changes to the gameplay of the series.


Gameplay

''Ace Combat 3: Electrosphere'' is a combat flight simulation video game. Like its predecessors, it is presented in a more arcade-like format in contrast to other flight sim video games. Players pilot one of 23 different aircraft across four separate factions and must complete a selection of the game's 52 missions depending on their faction. These missions range from destroying squadrons of enemies to protecting a base from enemy fire. Player performance is graded from an A to D letter scale, which are logged in a chart on the title screen. ''Electrosphere'' adds several new mechanics to the core ''Ace Combat'' gameplay. One of these is the ability to fly spacecraft, with one mission taking place above Earth in outer space. Players can watch instant replays of their best kills at the end of each mission. A limited number of planes and weapons can be selected for the first few missions, but only one can be used for the remaining half of the game. Missions also contain radio chatter from both the player's faction and opposing ones. The player can rotate their camera 360-degrees around their fighter in order to see what is behind them or get a better view of the level. The Japanese version of the game features additional content that is not present in the international releases. The most notable of these are the branching stage paths; depending on actions made by player input at certain sections of the game, the plot will change based on the outcome of those decision, leading to one of five possible endings. An in-game encyclopedia can be accessed, documenting information regarding the game's characters and technology. Anime-style video emails with voice overs can be accessed, played through a fictional email inbox. Obtaining all five endings will unlock Mission Simulator mode, which allows the player to replay any mission with any aircraft and weapon of their choice.


Plot

''Ace Combat 3'' is set within the United Galaxy Space Force saga, a fictional universe by Namco that connects many of their space-related games into a cohesive timeline. It takes place in a world where government and rule of law have been superseded by sheer economic power and multinational corporations. The largest of these are Neucom Incorporated and General Resource Limited, fierce rivals that have competed against each other for power for many years. Despite efforts of peace-making by the Universal Peace Enforcement Organization (UPEO), war eventually breaks out when Neucom launches large-scale strikes against General Resource, forcing the UPEO to deploy a series of fighters to end the rivalry between the two companies and put an end to the war.


Development

''Ace Combat 3: Electrosphere'' began development in 1998 following the critical and commercial success of ''
Air Combat ''Air Combat'' is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemie ...
'' and ''
Ace Combat 2 is a 1997 air combat video game developed and published for the PlayStation by Namco. It is the sequel to ''Air Combat'' and the second in the ''Ace Combat'' franchise. The player controls one of 24 different fighter jets through 21 different ...
''. Directors Takuya Iwasaki and Atsushi and producer Takashi Fukawa led a team of other
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
employees during production, most of whom had worked on ''Ace Combat 2''. The directors wanted the third entry to be far more ambitious than its predecessors in both content and presentation. The team focused primarily on making the storyline a key mechanic, which would change and affect the gameplay based on player progress and decision. Storylines in previous ''Ace Combat'' games were seen as unimportant and did not have a direct effect on the gameplay itself; this decision was to help make the story feel like an integral part of the game and to serve an actual purpose. Drama television shows and the game '' R4: Ridge Racer Type 4'' (1998) served as inspiration for this idea. During development, the team worked to make ''Electrosphere'' visually distinct from other combat flight simulators and create new technological breakthroughs. This led to the game's futuristic, science fiction setting and world, which was created through combining 1970s city designs and modern-day architecture. The developers used ''Ace Combat 2'' as a basis for the game, leading to ''Electrosphere'' borrowing many of its ideas and concepts. Hardware limitations of the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
and the team's limited skills made them skeptical of their vision and world being implemented. The console had difficulties rendering maps due to their size, which made the game difficult to program. Programmer Kenji Nakano created a workaround to this problem by rendering far-away objects with far fewer polygons than they were up-close, which took two months to implement. Cutscene animations were provided by
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, featuring dark shadows and contrasting lines. To give the game the illusion of time passing, a day-to-night cycle was implemented. Graphic designer Minoru Sashida, who worked on the
arcade game An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade v ...
''
Techno Drive ''Techno Drive'' is a 1998 driving simulator arcade game developed and published by Namco in Japan. It is known for its unique graphical interface that uses fluorescent colors choices and flat shading. Players control a racecar throughout a variet ...
'', designed the game's menu interface.


Release

Namco announced ''Ace Combat 3: Electrosphere'' in August 1998. The company remained quiet about the game, making minimal comments during that year's
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. The company broke the silence in November, opening up a website and showing conceptual artwork to video game publications. Only a single level and a select few aircraft were revealed. Namco announced it was slated for a release in the first half of 1999 in Japan. A small sample of video footage from the game was presented in a bonus disc shipped out with the Japanese release of ''Ridge Racer Type 4''. ''
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'' reported that the game was roughly 80% complete by January 1999. After months of secrecy, Namco demonstrated ''Electrosphere'' at the 1999 Tokyo Game Show, presented alongside ''World Stadium 3'', ''
Dragon Valor is an action role-playing platform video game developed by Now Production and released by Namco for the Sony PlayStation on December 2, 1999, in Japan. It is the third game in the ''Dragon Buster'' series, and features a platform and hack and sl ...
'', and the Dreamcast conversion of '' Soulcalibur'', taking up most of the Namco's booth. ''Ace Combat 3: Electrosphere'' was published on May 27, 1999 in Japan by Namco Inc.. Its size forced it to be split across two discs, each containing 26 missions for a total of 52 different missions. Alongside a 26-page instruction manual, it contained a 30-page promotional booklet called the ''Ace Combat 3 Electrosphere - Portfolio Photosphere'', which details the game's characters, aircraft, storyline, and other information regarding its fictional world. On December 7, 2000, it was re-released in Japan under the PlayStation the Best line of budget titles. For the North American release, Namco Hometek Inc. removed all characters and considerably altered the original story-line, keeping only the inter-corporate conflict intact. ''Electrosphere'' was released in Europe on January 21, 2000, and in North America on March 3.


Localization

Frognation, a Japanese dubbing company, was contracted to assist in production of the localization process. Frognation contacted Agness Kaku, a translator known for her work on games such as '' Metal Gear Solid 2: Sons of Liberty'' and '' D2'', to help translate the game. She recalled doing a demo translation based on the original Japanese storyline, but because of funding being cut Namco America scrapped the translation entirely and chose to completely re-do the plot for overseas audiences; this included removing the multiple endings, branching story paths, and almost half of the missions. It was also slightly altered to fit onto a single disc. While an official reason was not given for the cut of funds, Kaku believes it was due to the game not selling as well as Namco hoped in Japan, which gave the American division little hope in it being successful either. Namco presented the game at the 1999
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
(E3) exposition to mostly positive coverage. Before the funding was cut for the translation, Namco had already begun advertising the game's interconnected storyline. According to Kaku, when Namco stated that the American release would be heavily cut down and omit the original Japanese storyline, it was met with backlash from fans and publications, causing interest in the game to severely diminish when it was ready to ship. A text-only fan translation covering most of one of the game's five routes was uploaded to GameFAQS in June 2000. Work on a text-only English fan-translation for all 52 missions began in 2009, reaching completion in 2010. In December 2016, the team published patches that translated the game's story.


Reception

Commercially, ''Ace Combat 3: Electrosphere'' under-performed, and was not as big of a hit as Namco hoped it would be. It was commercially unsuccessful in North America and pulled fewer units than previous entries. It holds a 74% on the video game review aggregator website
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
. By 2008, ''Electrosphere'' had shipped 1.164 million copies worldwide, barely surpassing ''Ace Combat 2''s 1.092 million worldwide shipment. The Japanese version of ''Electrosphere'' received mostly positive reviews. Staff from ''Famitsu'' appreciated the game for its "overwhelming" graphics and deeper storyline, in addition to its realism. An ''Official Czech PlayStation Magazine'' reviewer had a similar response, enjoying its futuristic approach, realistic graphics, and refined gameplay. In an early preview, James Mielke of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' commented that, while it was not as fun as ''Ace Combat 2'', had the same ambitious design as '' R4: Ridge Racer Type 4'', with personality-driven cutscenes, sleek fighter craft designs, and detailed graphics. '' Edge'' staff members highlighted its branching storyline, stating that it makes the game more involving and rewarding than its predecessors. By a drastic comparison, reviews for the North American and European releases were met with a much more mixed response. Because international versions had a significantly lower amount of content than in the Japanese version, reviewers showed confusion and disappointment towards the lack of missions and a proper storyline for diminishing the game as a whole. Mielke presented a radically different response to ''Electrosphere'' from his preview, writing that its removal of content from the Japanese version and linear approach made the game feel inferior to its predecessor ''Ace Combat 2''. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
''s Eric Bratcher agreed that without its branching level system and additional campaign, it felt boring to play and not nearly as refined as earlier ''Ace Combat'' games. Mandip Sandhu of '' Electric Playground'' showed disappointment towards the plot and bland cutscenes for creating a story that had little to no significance over the game itself. Staff for the ''
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'' said that it felt more like a PC flight simulator than an ''Ace Combat'' game, mockingly writing: "Namco prove that yes, it is possible to recreate PC-style flight sim graphics on the PlayStation. But, unfortunately, they forgot to include a game to go with them". Not all reviewers expressed criticism over the game; Sam Bishop of ''
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'' and a writer for ''
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'' both praised the gameplay for being solid and energetic, with Bishop in particular commenting that it "delivers the same action-packed air combat experience that you've come to expect from the series, and does it with an unmatched style and flair that's never over the top". ''
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''s Kornifex said that it had the same refinement as ''Ace Combat 2'', with a large selection of fighters and varied missions. Critics agreed that ''Electrosphere'' posed "gorgeous" graphics with plenty of detail. Bishop said it had an amazing sense of detail and proved to be one of the game's strong points. ''GamePro'' and Mielke both agreed, with ''GamePro'' in particular saying that it had a unique blend of realistic and arcade-esque graphics. Mielke also liked the game's high production values. ''Electric Playground'' complemented its visuals for their high amount of detail, as did ''Jeuxvideo.com'' and ''Official UK PlayStation Magazine''. Reviewers also praised the game's control scheme for being responsive and easy to use, with ''GamePro'' specifically pointing out its realism to actual aircraft. Kornifex also praised the game's usage of the PlayStation DualShock controller to great effect, namely with its rumble feature and smoothness. ''Electrosphere''s soundtrack, usage of instant replays, and considerable lack of slowdown were also the subject of praise. While ''Next Generation'' praised the graphical style and gameplay mechanics, they felt it ultimately fell short compared to its predecessors, writing: "''Ace Combat 3'' has too many arcade elements to be a serious flight sim. Unfortunately, it's also too boring to be a great arcade-style dogfighter".


Retrospective feedback

''Ace Combat 3'' has received better feedback in retrospect, with critics identifying its ambitious design and story. In celebration of the game's 20th anniversary in 2019, ''Game*Spark'' retrospectively compared the complex storyline of ''Electrosphere'' to that of ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'' and ''Ridge Racer Type 4'', praising its branching path system for having a meaningful, interesting impact on the plot as a whole. They also liked the game's futuristic atmosphere and theme, a drastic departure from other ''Ace Combat'' games. ''Game*Spark'' further stated that ''Electrosphere'' was one of the best and most unique games in the series, showing disappointment towards the lack of a modern digital release on platforms such as
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. Sebastiano Pezzile, a writer for ''Player.it'', reviewed the game in 2019 to commemorate the launch of '' Ace Combat 7: Skies Unknown''. They compared its story and visual style to that of ''
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'' and '' Ghost in the Shell'', enjoying its larger storyline for being far darker than its predecessors. While they praised its '' Wipeout''-influenced soundtrack, ''Player.it'' was critical of the international version for being inferior to ''
Air Combat ''Air Combat'' is a 1995 combat flight simulator developed and published for the PlayStation by Namco. Players control an aircraft and are tasked with completing a series of missions, with objectives ranging from destroying formations of enemie ...
'' and ''
Ace Combat 2 is a 1997 air combat video game developed and published for the PlayStation by Namco. It is the sequel to ''Air Combat'' and the second in the ''Ace Combat'' franchise. The player controls one of 24 different fighter jets through 21 different ...
'' from a content standpoint. Writing for '' GameRevolution'', Tyler Treese also expressed their disappointment in the game's international release, believing it made for one of the worst attempts at video game localization.


Notes


References


External links


Official website
{{Authority control 1999 video games Ace Combat PlayStation (console) games PlayStation (console)-only games Combat flight simulators Production I.G Fiction set in 2040 Science fiction shooter video games Video games set in the 2040s Single-player video games Video games developed in Japan Video games scored by Go Shiina Video games with alternate endings