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''Escape Velocity Nova'' (a.k.a. ''EV Nova'' or ''EVN'') is a
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
developed by
Ambrosia Software Ambrosia Software was a predominantly Mac (computer), Macintosh software and Mac gaming, gaming company founded in 1993 and located in Rochester, Monroe County, New York, Rochester, New York (state), New York, United States, U.S. Ambrosia Softwa ...
in collaboration with ATMOS. It is the third game in the ''
Escape Velocity In celestial mechanics, escape velocity or escape speed is the minimum speed needed for an object to escape from contact with or orbit of a primary body, assuming: * Ballistic trajectory – no other forces are acting on the object, such as ...
'' series of space trading and combat games. It was released on March 19, 2002 for
Mac OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
Mac OS 9 Mac OS 9 is the ninth and final major release of the classic Mac OS operating system for Macintosh computers, made by Apple Computer. Introduced on October 23, 1999, it was promoted by Apple as "The Best Internet Operating System Ever", highlight ...
, and later ported to
Windows Windows is a Product lining, product line of Proprietary software, proprietary graphical user interface, graphical operating systems developed and marketed by Microsoft. It is grouped into families and subfamilies that cater to particular sec ...
and released on July 11, 2003. The game's premise, set in a time period after mankind has discovered
hyperspace In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel ...
technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines. Originally a
plug-in Plug-in, plug in or plugin may refer to: * Plug-in (computing), a software component that adds a specific feature to an existing computer program ** Audio plug-in, adds audio signal processing features ** Photoshop plugin, a piece of software that ...
for '' Escape Velocity Override'' created by ATMOS, ''Nova'' development began with Ambrosia contracting ATMOS to make the plug-in the scenario for a new game. ATMOS developed the scenario and graphics, while Matt Burch developed the
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
. The game features six different mutually exclusive plot lines, but players have control to act as they will from the start of the game. Reception to the game praised the gameplay, plot, and ability to be replayed, but was critical of the lack of a soundtrack, repetitiveness, and pace and difficulty of the storylines.


Gameplay and plot

In ''Escape Velocity Nova'', the player is placed in command of a shuttlecraft in space. The game is played from a top-down perspective in 2D. A tutorial is offered, but players are granted freedom to act as they will at the start. Players can earn money by purchasing and trading goods, taking missions transporting people or goods to various locations, or by stealing from other ships. The player's ship moves between systems of planets by using a
hyperspace In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to higher dimensions as well as parallel universes and a faster-than-light (FTL) method of interstellar travel ...
jump. At various planets, the player can take on missions and trade goods, buy new ships, or outfit their current ship with new weapons and accessories. Ship classes vary from shuttlecraft to large frigates. There are six different storylines within the game that can be played; each one is mutually exclusive and a new game must be begun to play a different story. A player's choices in the plot can impact the political alignment of the entire map. If players become strong enough, they can demand tribute from a system. Doing so will cause the system to deploy its fleet of ships, but should the player defeat the fleet, the system recognizes the player as its warlord and pays tribute. ''Escape Velocity Nova'' is a
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
game. Its status is enforced in game by a character named Captain Hector, who will continuously remind the player to pay their shareware fee. The game also supports plug-ins, allowing players to create their own ships and campaigns, but access to do so is disallowed if the shareware fee is not paid. Set in the year 1177 N.C., ''Escape Velocity Novas plot begins long after mankind has begun to explore outer space. Years before, a person named Omata Kane designed a "hypergate" system connecting systems of human-inhabited worlds that had been discovered by colonists from Earth. Terrorists destroyed the hypergate in the Sol system, which damaged the entire network. With this isolation, warlords arose and fell in the various disconnected systems. The later invention of hyperspace technology allowed for the lost systems to be reconnected, and resulted in order. Centered around Earth and the Sol system is the Federation, while to the south is the Auroran Empire, categorized as "a savage race". Another group, called the Polaris, hold the east, while the north and west are unexplored territory. The player, having just purchased a shuttle, is cast out to begin a life as the captain of their own ship.


Development

''Nova'' began as a plug-in for
Ambrosia Software Ambrosia Software was a predominantly Mac (computer), Macintosh software and Mac gaming, gaming company founded in 1993 and located in Rochester, Monroe County, New York, Rochester, New York (state), New York, United States, U.S. Ambrosia Softwa ...
's '' Escape Velocity Override'' in July 1998. A group of students from
Tasmania Tasmania (; palawa kani: ''Lutruwita'') is an island States and territories of Australia, state of Australia. It is located to the south of the Mainland Australia, Australian mainland, and is separated from it by the Bass Strait. The sta ...
: Dafydd Williams, Jason Cook, and Scott Vardy were fans of ''Override'' and began working on a
modding Modding (from "modifying") is the act of modifying hardware, software, or anything else to perform a function not originally intended by the designer, or to achieve bespoke specification or appearance. The term is often used in reference to vid ...
project called ''Override Nova''. Their updates on the project were shared on Ambrosia Software's website forums, which caught the attention of Ambrosia employee Andrew Welch. Shortly afterward, the student group took the name ATMOS Software and signed a contract with Ambrosia to work on a new game. Ambrosia Software's Matt Burch developed the
game engine A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
, while Welch managed the project and ATMOS developed the graphics and scenario. Burch, who had programmed ''
Escape Velocity In celestial mechanics, escape velocity or escape speed is the minimum speed needed for an object to escape from contact with or orbit of a primary body, assuming: * Ballistic trajectory – no other forces are acting on the object, such as ...
'' and ''Override'', programmed ''Nova'' while also working a second job as an engineer. In July 2000, Ambrosia contracted ATMOS to convert the plug-in into the scenario for ''Nova''. Development of the game from ''Override'' took approximately 12 months, with an additional 8 months of
beta testing Software testing is the act of checking whether software satisfies expectations. Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. Software test ...
. ''Escape Velocity Nova'' was released on March 19, 2002 for Mac, and received both
OS X macOS, previously OS X and originally Mac OS X, is a Unix, Unix-based operating system developed and marketed by Apple Inc., Apple since 2001. It is the current operating system for Apple's Mac (computer), Mac computers. With ...
and
OS 9 Mac OS 9 is the ninth and final major release of the classic Mac OS operating system for Macintosh computers, made by Apple Computer. Introduced on October 23, 1999, it was promoted by Apple as "The Best Internet Operating System Ever", highlight ...
releases. Later that year was announced to be receiving a Windows port, which was released on July 11, 2003. A 2008 update for Mac was built as a universal binary with native support for
Intel Intel Corporation is an American multinational corporation and technology company headquartered in Santa Clara, California, and Delaware General Corporation Law, incorporated in Delaware. Intel designs, manufactures, and sells computer compo ...
processors.


Reception

''Escape Velocity Nova'' received praise for its gameplay and game design, especially in light of it being a shareware game. ''MacAddict'' gave ''Escape Velocity Nova'' its Editor's Choice Award. Reviewer Chris Barylick stated that the gameplay is essentially the same as its predecessors, ''
Escape Velocity In celestial mechanics, escape velocity or escape speed is the minimum speed needed for an object to escape from contact with or orbit of a primary body, assuming: * Ballistic trajectory – no other forces are acting on the object, such as ...
'' and ''Override''. He called the game "more beautifully designed than you could expect a shareware game to be". Two years after the game's release, Barylick said the game was still worth the download. In a review for ''
Inside Mac Games ''Inside Mac Games'' (''IMG'') started in 1993 as an electronic magazine about video games for the Mac. It was distributed on floppy disk, then CD-ROM, and eventually became a website. History In 1992, Tuncer Deniz, who was unemployed, decided ...
'', Richard Porcher expressed that ''Nova'''s graphics were superior for a shareware game. ''
Macworld ''Macworld'' is a digital magazine and website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG. History ''Macworld'' was founded by David Bunnell and Cheryl Woodard (publishers) and Andrew Fl ...
''s Peter Cohen lauded the combination of action-based space battles with adventure-style gaming. He noted the game made improvements over ''Nova'''s predecessors while stating that Ambrosia Software "has wisely left alone what ain't broken." The game's story and game length received more mixed reviews. Porcher stated that ''Nova'''s strongest point is its ability to be replayed repeatedly, especially with support for plug-ins in the game. He also pointed out flaws with the storylines being too easy and the plot lines being mutually exclusive, but felt all would be addressed with plug-ins. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'''s J.T. Trollman gave praise for the game's story writing but was critical of the game's lengthy repetition and time span between points in the story. NomaD of Russian website ''Absolute Games'' praised the game's large map and scenario, while also critical of the game's lack of a soundtrack. By contrast, ''MacNN'' was critical of the small universe size and dialogue, though it called the game "extraordinary" and praised the game's replayability.


See also

*'' Endless Sky''


References


External links

* * *
MacGameFiles: Escape Velocity Nova
{{Ambrosia Software 2002 video games Role-playing video games Classic Mac OS games MacOS games Windows games Ambrosia Software games Space trading and combat simulators Video games developed in Australia Video games developed in the United States Space opera video games Adventure games set in space Fiction set around Polaris Fiction set around Wolf 359 Single-player video games