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''APB: All Points Bulletin'' is an open world
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for Microsoft Windows developed by
Realtime Worlds Realtime Worlds Ltd. was a British video game developer based in Dundee, Scotland. The company was founded by David Jones in 2002. After developing '' Crackdown'' (2007) and '' APB: All Points Bulletin'' (2009), Realtime Worlds filed for admin ...
and acquired by Reloaded Productions, which is part of the GamersFirst company. Little Orbit acquired GamersFirst in 2018 and is now in charge of the game's development. Based in
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s and featuring two factions, Enforcers and the Criminals, can form sub-groups in either faction and carry out missions. The game design was led by David Jones. It was released in 2010 in North America and Europe. After Realtime Worlds was placed into
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, the servers for online play were shut down later in 2010, but they were reactivated when online gaming company K2 Network purchased ''APB'' for £1.5 million and relaunched it under their subsidiary company Reloaded Productions as a free-to-play game, renamed ''APB: Reloaded''. In 2015, Deep Silver announced versions of the game for the PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
in collaboration with Reloaded Productions and The Workshop Entertainment for release in 2015. The game was ultimately released in 2016 for Xbox One and in 2017 for the PlayStation 4. Since 2019, all copyright of ''APB'' belongs to Unit Game, which has a series of APB game development plans.


Gameplay

''APB: All Points Bulletin'' takes place in the modern-day city of San Paro where there is a constant battle between Enforcers and Criminals, and the player will need to decide to which faction they want to belong. Gameplay typically consists of the two sides fighting one another in missions, where one side must complete a series of objectives with the other side attempting to stop them doing so. For example, several Criminal players may rob a convenience store within the game; the game will then seek out one or more Enforcer players of equivalent skills and other criteria and will issue an all-points bulletin for them to stop the robbery and apprehend or eliminate the Criminals. Players earn money for participating in these missions, which can then be used to upgrade weapons, vehicles, and their character appearances, all of which influence the game. The game is played in the third person perspective. Upgrades, equipment, weapons, vehicles and clothing can be purchased from various contacts around the city (or can be alternatively bought through terminals in the social district), while ammunition is bought from vending machine-like terminals. Both the contacts and the "vending machines" are scattered throughout the main three districts of the city. Two of the districts feature their own fully persistent portions of San Paro, with their own pedestrian AI and a dynamic day/night cycle, along with certain contacts and missions. The third district acts mainly as a social component, being much smaller, having no pedestrians, restricting weapon and vehicle access, and featuring garages, auction houses, music studios, and several other non-player character (NPC) terminal shops. While in the third district, players, even if they're from opposing factions, cannot harm each other and may only interact through chat. In the other two districts, players are allowed to attack each other (so long as they are from opposing factions) during certain mission scenarios and/or if a player has a bounty on their head. When outside of these missions players can still draw and use weapons, but bullets, grenades, etc. will not work on other players, even those from an enemy faction. This prevents deathmatching and
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. There are also two other districts under the category of "fight club". These feature pure
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mos ...
(PvP) environments for more experienced players and clans. Depending on faction, players will have either a Prestige or Notoriety level, going from 0 to 5. This level goes up as the player successfully performs actions that help their faction's cause, such as killing players of the opposing faction, completing missions successfully, or by engaging in activities unique to their faction. Such unique faction actions include mugging pedestrians for Criminals, or arresting Criminals for Enforcers. The level decreases as the player hinders their faction; for instance, team-killing, dying, and destroying city objects as Enforcers. The game houses an in-game music system similar to ''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
''. It features established acts, but also emerging artists including Honey Claws, Atlas&i, Avosetta, Negative pH,
Paulie Rhyme Paul Richardson, better known by his name Paulie Rhyme , is an American born, Japan based musician from Cleveland, Ohio. He is the founder of Browntown Wreckords. Paulie Rhyme is one half of the hip hop duo Public Radio, with producer deedot. ...
and Pendulum. The game allows players to import music into the music player. If other players also have the same song imported to their music player, they will hear the music on the player's car radio. If another player does not have the same song imported,
Last.fm Last.fm is a music website founded in the United Kingdom in 2002. Using a music recommender system called "Audioscrobbler", Last.fm builds a detailed profile of each user's musical taste by recording details of the tracks the user listens to, e ...
will select a similar song to play instead. The player can also create their own music using the music editor options available in the social district.


Development and release

''APB'' has been described by Realtime Worlds executive Colin MacDonald as being "the bastard child of everything we've been striving towards over the 15–20 years" and a culmination of "what avid Jones hasalways wanted to do from '' GTA'' and before ''
Crackdown Crackdown may refer to * ''Crackdown'' (web series) * ''Crackdown'' (video game series) ** ''Crackdown'' (video game) ** ''Crackdown 2 ''Crackdown 2'' is an open world action-adventure video game developed by Ruffian Games and published by ...
'' and ''APB''." ''APB'' was planned as early as 2005, initially as a Microsoft Windows and
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
title, and intended as the flagship title for the then-newly founded
Realtime Worlds Realtime Worlds Ltd. was a British video game developer based in Dundee, Scotland. The company was founded by David Jones in 2002. After developing '' Crackdown'' (2007) and '' APB: All Points Bulletin'' (2009), Realtime Worlds filed for admin ...
studio created by David Jones. Then, it was planned that the Xbox 360 release would be in 2010. In the interim time, Realtime Worlds developed the video game ''
Crackdown Crackdown may refer to * ''Crackdown'' (web series) * ''Crackdown'' (video game series) ** ''Crackdown'' (video game) ** ''Crackdown 2 ''Crackdown 2'' is an open world action-adventure video game developed by Ruffian Games and published by ...
'', released in 2007, which bore some resemblance to the concepts that were to be in ''APB''. Through the game's development cycle it ended up costing around 100million USD$ making it one of the most expensive games ever made. ''
List of most expensive video games to develop The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of ind ...
'' At the 2008
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
, David Jones stated that ''APB'' would be released in
2008 File:2008 Events Collage.png, From left, clockwise: Lehman Brothers went bankrupt following the Subprime mortgage crisis; Cyclone Nargis killed more than 138,000 in Myanmar; A scene from the opening ceremony of the 2008 Summer Olympics in Beijing; ...
. Jones noted that ''APB'' would be more like a
multiplayer online game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
with players interacting with up to 25 other players at the same time. He also noted that the game compared well to the typical style of fantasy or sci-fi "multiplayer online" games such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', but did not expect to compete with those games, as the concept was different. On 14 April 2008, Realtime Worlds announced that it had raised $50 million for ''APB'' and other future projects. However, he confirmed that Realtime Worlds was now looking at a 2009 release. In this same announcement and subsequent interviews, the company stated that the game was now scheduled for release on Microsoft Windows in 2009, and with options for eventual versions on the Xbox 360. On 21 April 2008, Realtime Worlds announced that it had reacquired the global distribution rights for ''APB'', significantly amending the arrangement made in 2005 with
Webzen Games Webzen is a South Korean developer and publisher of video games. The company, together with its subsidiaries, also engages in software licensing and related services all over the world. History Webzen merged with NHN Games, which was dissolved wi ...
. An industry rumour suggested that Realtime Worlds planned to sell the game to
Rockstar Games Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
in order to re-craft it as a
massively multiplayer A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
''
Grand Theft Auto ''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily d ...
'', though Realtime Worlds denied these rumors. In June 2009, Andy Eddy from teamxbox.com reported, "Not only did a spokesperson indicate to me after the EA announcement that the title was being developed for Xbox 360, during today's presentation t_E3_2010.html"_;"title="E3_2010.html"_;"title="t_E3_2010">t_E3_2010">E3_2010.html"_;"title="t_E3_2010">t_E3_2010_Realtime's_Dave_Jones_said_that_the_first_consideration_would_be_the_PC_release,_and_then_it'll_come_to_the_console_side._So,_while_what_follows_isn't_strictly_for_the_Xbox_360,_it_seems_that_Realtime_Worlds_sending_the_game_our_way_is_a_definite._If_everything_that_I_saw_today_actually_comes_to_our_favourite_system,_we_should_all_be_very,_very_happy."_In_July_2009,_EJ_Moreland_from_Realtime_Worlds_made_it_clear_that_''APB''_would_be_a_PC_release_only_for_the_first_release,_but_they_would_be_looking_at_the_possibilities_for_a_console_version.
A_PC_
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_ran_from_19_October_2009_to_4_June_2010._This_was_followed_by_an_ t_E3_2010.html"_;"title="E3_2010.html"_;"title="t_E3_2010">t_E3_2010">E3_2010.html"_;"title="t_E3_2010">t_E3_2010_Realtime's_Dave_Jones_said_that_the_first_consideration_would_be_the_PC_release,_and_then_it'll_come_to_the_console_side._So,_while_what_follows_isn't_strictly_for_the_Xbox_360,_it_seems_that_Realtime_Worlds_sending_the_game_our_way_is_a_definite._If_everything_that_I_saw_today_actually_comes_to_our_favourite_system,_we_should_all_be_very,_very_happy."_In_July_2009,_EJ_Moreland_from_Realtime_Worlds_made_it_clear_that_''APB''_would_be_a_PC_release_only_for_the_first_release,_but_they_would_be_looking_at_the_possibilities_for_a_console_version.
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_which_ran_from_12_June_2010_to_19_June_2010._Development_costs_were_in_excess_of_$100_million,_making_it_one_of_the_List_of_most_expensive_video_games_to_develop.html" ;"title="beta_testing.html" "title="beta_testing.html" "title="E3_2010">t_ t_E3_2010">E3_2010.html"_;"title="t_E3_2010">t_E3_2010_Realtime's_Dave_Jones_said_that_the_first_consideration_would_be_the_PC_release,_and_then_it'll_come_to_the_console_side._So,_while_what_follows_isn't_strictly_for_the_Xbox_360,_it_seems_that_Realtime_Worlds_sending_the_game_our_way_is_a_definite._If_everything_that_I_saw_today_actually_comes_to_our_favourite_system,_we_should_all_be_very,_very_happy."_In_July_2009,_EJ_Moreland_from_Realtime_Worlds_made_it_clear_that_''APB''_would_be_a_PC_release_only_for_the_first_release,_but_they_would_be_looking_at_the_possibilities_for_a_console_version. A_PC_beta_testing">closed_beta_ A_software_release_life_cycle_is_the_sum_of_the_stages_of_development_and_maturity_for_a_piece_of_computer_software_ranging_from_its_initial_development_to_its_eventual_release,_and_including_updated_versions_of_the_released_version_to_help_impro_...
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_which_ran_from_12_June_2010_to_19_June_2010._Development_costs_were_in_excess_of_$100_million,_making_it_one_of_the_List_of_most_expensive_video_games_to_develop">most_expensive_video_games_in_history. On_30_April_2010,_a_press_release_was_published_by_official_fansite_APB_Evolved_that_included_pricing_information_and_release_dates:_29_June_2010_in_North_America,_1_July_in_Mainland_Europe_and_2_July_in_the_United_Kingdom._A_subscription_business_model.html" ;"title="E3_2010.html" ;"title="E3_2010.html" ;"title="t E3 2010">t E3 2010">E3_2010.html" ;"title="t E3 2010">t E3 2010 Realtime's Dave Jones said that the first consideration would be the PC release, and then it'll come to the console side. So, while what follows isn't strictly for the Xbox 360, it seems that Realtime Worlds sending the game our way is a definite. If everything that I saw today actually comes to our favourite system, we should all be very, very happy." In July 2009, EJ Moreland from Realtime Worlds made it clear that ''APB'' would be a PC release only for the first release, but they would be looking at the possibilities for a console version. A PC beta testing">closed beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
ran from 19 October 2009 to 4 June 2010. This was followed by an beta testing">open beta A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
which ran from 12 June 2010 to 19 June 2010. Development costs were in excess of $100 million, making it one of the List of most expensive video games to develop">most expensive video games in history. On 30 April 2010, a press release was published by official fansite APB Evolved that included pricing information and release dates: 29 June 2010 in North America, 1 July in Mainland Europe and 2 July in the United Kingdom. A subscription business model">subscription-like system was used, where players purchase game time for action districts, either by purchasing hours or by opting for an unlimited playtime option for 30 days. Players were required to purchase a copy of the game which included 50 hours of initial game time. Both the game and the website were available in French, German, Spanish, Italian, Russian and English. ''APB: Reloaded'' was published by GamersFirst in every country except in Brazil, which is published by the Brazilian developer and publisher Hoplon Infotainment. and Russia, which is published by Innova Systems.


Shutdown and relaunch

On 17 August 2010, Realtime Worlds was placed into
administration Administration may refer to: Management of organizations * Management, the act of directing people towards accomplishing a goal ** Administrative Assistant, traditionally known as a Secretary, or also known as an administrative officer, admini ...
. The administrators intended to keep the company trading whilst they attempted to find a buyer for the firm. If a buyer could not be found then the long-term future for the game was uncertain. On 16 September 2010, Realtime Worlds announced ''APB'' servers were to be shut down "soon" with no specific date given. On 11 November 2010, online games company K2 Network purchased ''APB'' for £1.5 million. No time frame for re-release or reactivation of servers was announced. On 16 November 2010, K2 Network's subsidiary company Reloaded Productions announced that ''APB'' would be re-launched during the first half of 2011 as a free-to-play game, renamed ''APB: Reloaded''.


APB in future

In August, 2019, Little Orbit reached terms to sell the APB IP to Unit Game. This is a 'Best of both worlds' deal where Unit Game will take over development for an all-new APB mobile game starting with the Asian market, and then expanding world-wide, while Little Orbit will keep the rights to the current APB Reloaded title on PC, Xbox One, and PlayStation 4 so they can continue to develop and expand that title.


Reception

Reception to ''APB'' has been mixed, with the game holding a 58% average on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
as of February 2016. Initial reviews included ''
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'' giving the title 55/100. and ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' giving ''APB'' a 6/10 ''
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'' awarded ''APB'' a grade of D and
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gave a 35/100. Other reviews were higher, with
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
giving a 77/100 and ''
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'' granting a 7/10. The main criticism includes the game feeling unfinished and underdeveloped.


Review embargo

''APB''s release was met with some criticism due to a review embargo, planned to last until a week after release. Whilst review embargoes are commonplace in games journalism, the length caused a large backlash in the reviewing community. John Walker from '' Rock, Paper, Shotgun'' stated "Whatever their reason is, they've crossed a very obvious, very ridiculous line. When anyone anywhere can post a review to their blog, a comments thread, or a site's reader reviews section, it's beyond daft to think that the site itself cannot." Realtime Worlds responded by stating "Before finalizing reviews, we want you to experience the full, rich experience of APB as it is meant to be seen. We want you to see wild customer customizations, player progression and clans making an impact on the living, breathing city of San Paro. This key code also therefore grants you, along with our pre-order customers, VIP early access before the official launch day; 26 June in North America and 28 June in Europe."


References


External links

* {{DEFAULTSORT:Apb (Video Game) 2010 video games Action-adventure games Active massively multiplayer online games Cancelled Xbox 360 games Deep Silver games Free-to-play video games Massively multiplayer online games Open-world video games Organized crime video games PlayStation 4 games Realtime Worlds games Third-person shooters Unreal Engine games Video games developed in the United Kingdom Video games about police officers Windows games Xbox One games