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An AA tree in
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (includi ...
is a form of
balanced tree In computer science, a self-balancing binary search tree (BST) is any node-based binary search tree that automatically keeps its height (maximal number of levels below the root) small in the face of arbitrary item insertions and deletions.Donald ...
used for storing and retrieving ordered data efficiently. AA trees are named after
Arne Andersson Arne Andersson (27 October 1917 – 1 April 2009) was a Swedish middle distance runner who became famous for his rivalry with his compatriot Gunder Hägg in the 1940s. Anderson set a 1500 metres world record in Gothenburg in August 1943 with a ...
, the one who theorized them. AA trees are a variation of the red–black tree, a form of
binary search tree In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and ...
which supports efficient addition and deletion of entries. Unlike red–black trees, red nodes on an AA tree can only be added as a right subchild. In other words, no red node can be a left sub-child. This results in the simulation of a
2–3 tree In computer science, a 2–3 tree is a tree data structure, where every node with children ( internal node) has either two children (2-node) and one data element or three children (3-nodes) and two data elements. A 2–3 tree is a B-tree of ord ...
instead of a 2–3–4 tree, which greatly simplifies the maintenance operations. The maintenance algorithms for a red–black tree need to consider seven different shapes to properly balance the tree: An AA tree on the other hand only needs to consider two shapes due to the strict requirement that only right links can be red:


Balancing rotations

Whereas red–black trees require one bit of balancing metadata per node (the color), AA trees require O(log(log(N))) bits of metadata per node, in the form of an integer "level". The following invariants hold for AA trees: # The level of every leaf node is one. # The level of every left child is exactly one less than that of its parent. # The level of every right child is equal to or one less than that of its parent. # The level of every right grandchild is strictly less than that of its grandparent. # Every node of level greater than one has two children. A link where the child's level is equal to that of its parent is called a ''horizontal'' link, and is analogous to a red link in the red–black tree. Individual right horizontal links are allowed, but consecutive ones are forbidden; all left horizontal links are forbidden. These are more restrictive constraints than the analogous ones on red–black trees, with the result that re-balancing an AA tree is procedurally much simpler than re-balancing a red–black tree. Insertions and deletions may transiently cause an AA tree to become unbalanced (that is, to violate the AA tree invariants). Only two distinct operations are needed for restoring balance: "skew" and "split". Skew is a right rotation to replace a subtree containing a left horizontal link with one containing a right horizontal link instead. Split is a left rotation and level increase to replace a subtree containing two or more consecutive right horizontal links with one containing two fewer consecutive right horizontal links. Implementation of balance-preserving insertion and deletion is simplified by relying on the skew and split operations to modify the tree only if needed, instead of making their callers decide whether to skew or split. function skew is input: T, a node representing an AA tree that needs to be rebalanced. output: Another node representing the rebalanced AA tree. if nil(T) then return Nil else if nil(left(T)) then return T else if level(left(T))

level(T) then ''Swap the pointers of horizontal left links.'' L = left(T) left(T) := right(L) right(L) := T return L else return T end if end function Skew: function split is input: T, a node representing an AA tree that needs to be rebalanced. output: Another node representing the rebalanced AA tree. if nil(T) then return Nil else if nil(right(T)) or nil(right(right(T))) then return T else if level(T)

level(right(right(T))) then ''We have two horizontal right links. Take the middle node, elevate it, and return it.'' R = right(T) right(T) := left(R) left(R) := T level(R) := level(R) + 1 return R else return T end if end function Split:


Insertion

Insertion begins with the normal binary tree search and insertion procedure. Then, as the call stack unwinds (assuming a recursive implementation of the search), it's easy to check the validity of the tree and perform any rotations as necessary. If a horizontal left link arises, a skew will be performed, and if two horizontal right links arise, a split will be performed, possibly incrementing the level of the new root node of the current subtree. Note, in the code as given above, the increment of level(T). This makes it necessary to continue checking the validity of the tree as the modifications bubble up from the leaves. function insert is input: X, the value to be inserted, and T, the root of the tree to insert it into. output: A balanced version T including X. ''Do the normal binary tree insertion procedure. Set the result of the'' ''recursive call to the correct child in case a new node was created or the'' ''root of the subtree changes.'' if nil(T) then ''Create a new leaf node with X.'' return node(X, 1, Nil, Nil) else if X < value(T) then left(T) := insert(X, left(T)) else if X > value(T) then right(T) := insert(X, right(T)) end if ''Note that the case of X

value(T) is unspecified. As given, an insert'' ''will have no effect. The implementor may desire different behavior.'' ''Perform skew and then split. The conditionals that determine whether or'' ''not a rotation will occur or not are inside of the procedures, as given'' ''above.'' T := skew(T) T := split(T) return T end function


Deletion

As in most balanced binary trees, the deletion of an internal node can be turned into the deletion of a leaf node by swapping the internal node with either its closest predecessor or successor, depending on which are in the tree or on the implementor's whims. Retrieving a predecessor is simply a matter of following one left link and then all of the remaining right links. Similarly, the successor can be found by going right once and left until a null pointer is found. Because of the AA property of all nodes of level greater than one having two children, the successor or predecessor node will be in level 1, making their removal trivial. To re-balance a tree, there are a few approaches. The one described by Andersson in hi
original paper
is the simplest, and it is described here, although actual implementations may opt for a more optimized approach. After a removal, the first step to maintaining tree validity is to lower the level of any nodes whose children are two levels below them, or who are missing children. Then, the entire level must be skewed and split. This approach was favored, because when laid down conceptually, it has three easily understood separate steps: # Decrease the level, if appropriate. # Skew the level. # Split the level. However, we have to skew and split the entire level this time instead of just a node, complicating our code. function delete is input: X, the value to delete, and T, the root of the tree from which it should be deleted. output: T, balanced, without the value X. if nil(T) then return T else if X > value(T) then right(T) := delete(X, right(T)) else if X < value(T) then left(T) := delete(X, left(T)) else ''If we're a leaf, easy, otherwise reduce to leaf case.'' if leaf(T) then return right(T) else if nil(left(T)) then L := successor(T) right(T) := delete(value(L), right(T)) value(T) := value(L) else L := predecessor(T) left(T) := delete(value(L), left(T)) value(T) := value(L) end if end if ''Rebalance the tree. Decrease the level of all nodes in this level if'' ''necessary, and then skew and split all nodes in the new level.'' T := decrease_level(T) T := skew(T) right(T) := skew(right(T)) if not nil(right(T)) right(right(T)) := skew(right(right(T))) end if T := split(T) right(T) := split(right(T)) return T end function function decrease_level is input: T, a tree for which we want to remove links that skip levels. output: T with its level decreased. should_be = min(level(left(T)), level(right(T))) + 1 if should_be < level(T) then level(T) := should_be if should_be < level(right(T)) then level(right(T)) := should_be end if end if return T end function A good example of deletion by this algorithm is present in th


Performance

The performance of an AA tree is equivalent to the performance of a red–black tree. While an AA tree makes more rotations than a red–black tree, the simpler algorithms tend to be faster, and all of this balances out to result in similar performance. A red–black tree is more consistent in its performance than an AA tree, but an AA tree tends to be flatter, which results in slightly faster search times.


See also

* Red–black tree *
B-tree In computer science, a B-tree is a self-balancing tree data structure that maintains sorted data and allows searches, sequential access, insertions, and deletions in logarithmic time. The B-tree generalizes the binary search tree, allowing for ...
*
AVL tree In computer science, an AVL tree (named after inventors Adelson-Velsky and Landis) is a self-balancing binary search tree. It was the first such data structure to be invented. In an AVL tree, the heights of the two child subtrees of any nod ...
* Scapegoat tree


References


External links


A. Andersson. Balanced search trees made simpleBSTlib
– an open source AA tree library for C by trijezdci
AA Visual 2007 1.5 - OpenSource Delphi program for educating AA tree structuresThorough tutorial
Julienne Walker with lots of code, including a practical implementation
Object Oriented implementation with tests

A Disquisition on The Performance Behavior of Binary Search Tree Data Structures (pages 67–75)
– comparison of AA trees, red–black trees, treaps, skip lists, and radix trees
An Objective-C implementationPython implementation
{{DEFAULTSORT:Aa Tree Search trees