In
linear algebra
Linear algebra is the branch of mathematics concerning linear equations such as:
:a_1x_1+\cdots +a_nx_n=b,
linear maps such as:
:(x_1, \ldots, x_n) \mapsto a_1x_1+\cdots +a_nx_n,
and their representations in vector spaces and through matrices ...
,
linear transformation
In mathematics, and more specifically in linear algebra, a linear map (also called a linear mapping, linear transformation, vector space homomorphism, or in some contexts linear function) is a mapping V \to W between two vector spaces that pre ...
s can be represented by
matrices
Matrix most commonly refers to:
* ''The Matrix'' (franchise), an American media franchise
** ''The Matrix'', a 1999 science-fiction action film
** "The Matrix", a fictional setting, a virtual reality environment, within ''The Matrix'' (franchis ...
. If
is a linear transformation mapping
to
and
is a
column vector
In linear algebra, a column vector with m elements is an m \times 1 matrix consisting of a single column of m entries, for example,
\boldsymbol = \begin x_1 \\ x_2 \\ \vdots \\ x_m \end.
Similarly, a row vector is a 1 \times n matrix for some n, c ...
with
entries, then
for some
matrix
, called the transformation matrix of
. Note that
has
rows and
columns, whereas the transformation
is from
to
. There are alternative expressions of transformation matrices involving
row vector
In linear algebra, a column vector with m elements is an m \times 1 matrix consisting of a single column of m entries, for example,
\boldsymbol = \begin x_1 \\ x_2 \\ \vdots \\ x_m \end.
Similarly, a row vector is a 1 \times n matrix for some n, c ...
s that are preferred by some authors.
Uses
Matrices allow arbitrary
linear transformations
In mathematics, and more specifically in linear algebra, a linear map (also called a linear mapping, linear transformation, vector space homomorphism, or in some contexts linear function) is a mapping V \to W between two vector spaces that pre ...
to be displayed in a consistent format, suitable for computation. This also allows transformations to be
composed easily (by multiplying their matrices).
Linear transformations are not the only ones that can be represented by matrices. Some transformations that are non-linear on an n-dimensional
Euclidean space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, that is, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean ...
R
''n'' can be represented as linear transformations on the ''n''+1-dimensional space R
''n''+1. These include both
affine transformations
In Euclidean geometry, an affine transformation or affinity (from the Latin, ''affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles.
More generally, ...
(such as
translation
Translation is the communication of the meaning of a source-language text by means of an equivalent target-language text. The English language draws a terminological distinction (which does not exist in every language) between ''transla ...
) and
projective transformation
In projective geometry, a homography is an isomorphism of projective spaces, induced by an isomorphism of the vector spaces from which the projective spaces derive. It is a bijection that maps lines to lines, and thus a collineation. In general, ...
s. For this reason, 4×4 transformation matrices are widely used in
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
. These ''n''+1-dimensional transformation matrices are called, depending on their application, ''affine transformation matrices'', ''projective transformation matrices'', or more generally ''non-linear transformation matrices''. With respect to an ''n''-dimensional matrix, an ''n''+1-dimensional matrix can be described as an
augmented matrix
In linear algebra, an augmented matrix is a matrix obtained by appending the columns of two given matrices, usually for the purpose of performing the same elementary row operations on each of the given matrices.
Given the matrices and , where
...
.
In the
physical sciences
Physical science is a branch of natural science that studies non-living systems, in contrast to life science. It in turn has many branches, each referred to as a "physical science", together called the "physical sciences".
Definition
Phy ...
, an
active transformation is one which actually changes the physical position of a
system, and makes sense even in the absence of a
coordinate system whereas a
passive transformation is a change in the coordinate description of the physical system (
change of basis
In mathematics, an ordered basis of a vector space of finite dimension allows representing uniquely any element of the vector space by a coordinate vector, which is a sequence of scalars called coordinates. If two different bases are consider ...
). The distinction between active and passive
transformations is important. By default, by ''transformation'',
mathematician
A mathematician is someone who uses an extensive knowledge of mathematics in their work, typically to solve mathematical problems.
Mathematicians are concerned with numbers, data, quantity, structure, space, models, and change.
History
On ...
s usually mean active transformations, while
physicist
A physicist is a scientist who specializes in the field of physics, which encompasses the interactions of matter and energy at all length and time scales in the physical universe.
Physicists generally are interested in the root or ultimate cau ...
s could mean either.
Put differently, a ''passive'' transformation refers to description of the ''same'' object as viewed from two different coordinate frames.
Finding the matrix of a transformation
If one has a linear transformation
in functional form, it is easy to determine the transformation matrix ''A'' by transforming each of the vectors of the
standard basis by ''T'', then inserting the result into the columns of a matrix. In other words,
For example, the function
is a linear transformation. Applying the above process (suppose that ''n'' = 2 in this case) reveals that
The matrix representation of vectors and operators depends on the chosen basis; a
similar matrix will result from an alternate basis. Nevertheless, the method to find the components remains the same.
To elaborate, vector
can be represented in basis vectors,
with coordinates
:
Now, express the result of the transformation matrix ''A'' upon
, in the given basis:
The
elements of matrix ''A'' are determined for a given basis ''E'' by applying ''A'' to every
, and observing the response vector
This equation defines the wanted elements,
, of ''j''-th column of the matrix ''A''.
Eigenbasis and diagonal matrix
Yet, there is a special basis for an operator in which the components form a
diagonal matrix
In linear algebra, a diagonal matrix is a matrix in which the entries outside the main diagonal are all zero; the term usually refers to square matrices. Elements of the main diagonal can either be zero or nonzero. An example of a 2×2 diagonal m ...
and, thus, multiplication complexity reduces to . Being diagonal means that all coefficients
except
are zeros leaving only one term in the sum
above. The surviving diagonal elements,
, are known as eigenvalues and designated with
in the defining equation, which reduces to
. The resulting equation is known as eigenvalue equation. The
eigenvectors and eigenvalues are derived from it via the characteristic polynomial.
With
diagonalization, it is
often possible to
translate
Translation is the communication of the meaning of a source-language text by means of an equivalent target-language text. The English language draws a terminological distinction (which does not exist in every language) between ''transl ...
to and from eigenbases.
Examples in 2 dimensions
Most common
geometric transformation
In mathematics, a geometric transformation is any bijection of a set to itself (or to another such set) with some salient geometrical underpinning. More specifically, it is a function whose domain and range are sets of points — most often b ...
s that keep the origin fixed are linear, including rotation, scaling, shearing, reflection, and orthogonal projection; if an affine transformation is not a pure translation it keeps some point fixed, and that point can be chosen as origin to make the transformation linear. In two dimensions, linear transformations can be represented using a 2×2 transformation matrix.
Stretching
A stretch in the ''xy''-plane is a linear transformation which enlarges all distances in a particular direction by a constant factor but does not affect distances in the perpendicular direction. We only consider stretches along the x-axis and y-axis. A stretch along the x-axis has the form ; for some positive constant . (Note that if , then this really is a "stretch"; if , it is technically a "compression", but we still call it a stretch. Also, if , then the transformation is an identity, i.e. it has no effect.)
The matrix associated with a stretch by a factor along the x-axis is given by:
Similarly, a stretch by a factor
k along the y-axis has the form ; , so the matrix associated with this transformation is
Squeezing
If the two stretches above are combined with reciprocal values, then the transformation matrix represents a
squeeze mapping
In linear algebra, a squeeze mapping, also called a squeeze transformation, is a type of linear map that preserves Euclidean area of regions in the Cartesian plane, but is ''not'' a rotation or shear mapping.
For a fixed positive real number , th ...
:
A square with sides parallel to the axes is transformed to a rectangle that has the same area as the square. The reciprocal stretch and compression leave the area invariant.
Rotation
For
rotation by an angle θ counterclockwise (positive direction) about the origin the functional form is
and
. Written in matrix form, this becomes:
Similarly, for a rotation clockwise (negative direction) about the origin, the functional form is
and
the matrix form is:
These formulae assume that the ''x'' axis points right and the ''y'' axis points up.
Shearing
For
shear mapping
In plane geometry, a shear mapping is a linear map that displaces each point in a fixed direction, by an amount proportional to its signed distance from the line that is parallel to that direction and goes through the origin. This type of mappi ...
(visually similar to slanting), there are two possibilities.
A shear parallel to the ''x'' axis has
and
. Written in matrix form, this becomes:
A shear parallel to the ''y'' axis has
and
, which has matrix form:
Reflection
For reflection about a line that goes through the origin, let
be a
vector
Vector most often refers to:
*Euclidean vector, a quantity with a magnitude and a direction
*Vector (epidemiology), an agent that carries and transmits an infectious pathogen into another living organism
Vector may also refer to:
Mathematic ...
in the direction of the line. Then use the transformation matrix:
Orthogonal projection
To project a vector orthogonally onto a line that goes through the origin, let
be a
vector
Vector most often refers to:
*Euclidean vector, a quantity with a magnitude and a direction
*Vector (epidemiology), an agent that carries and transmits an infectious pathogen into another living organism
Vector may also refer to:
Mathematic ...
in the direction of the line. Then use the transformation matrix:
As with reflections, the orthogonal projection onto a line that does not pass through the origin is an affine, not linear, transformation.
Parallel projections are also linear transformations and can be represented simply by a matrix. However, perspective projections are not, and to represent these with a matrix,
homogeneous coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. ...
can be used.
Examples in 3D computer graphics
Rotation
The
matrix to rotate an angle ''θ'' about any axis defined by
unit vector
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in \hat (pronounced "v-hat").
The term ''direction v ...
(''x'',''y'',''z'') is
Reflection
To reflect a point through a plane
(which goes through the origin), one can use
, where
is the 3×3 identity matrix and
is the three-dimensional
unit vector
In mathematics, a unit vector in a normed vector space is a vector (often a spatial vector) of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in \hat (pronounced "v-hat").
The term ''direction v ...
for the vector normal of the plane. If the
''L''2 norm of
,
, and
is unity, the transformation matrix can be expressed as:
Note that these are particular cases of a
Householder reflection
In linear algebra, a Householder transformation (also known as a Householder reflection or elementary reflector) is a linear transformation that describes a reflection about a plane or hyperplane containing the origin. The Householder transformati ...
in two and three dimensions. A reflection about a line or plane that does not go through the origin is not a linear transformation — it is an
affine transformation — as a 4×4 affine transformation matrix, it can be expressed as follows (assuming the normal is a unit vector):
where
for some point
on the plane, or equivalently,
.
If the 4th component of the vector is 0 instead of 1, then only the vector's direction is reflected and its magnitude remains unchanged, as if it were mirrored through a parallel plane that passes through the origin. This is a useful property as it allows the transformation of both positional vectors and normal vectors with the same matrix. See
homogeneous coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. ...
and
affine transformations
In Euclidean geometry, an affine transformation or affinity (from the Latin, ''affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles.
More generally, ...
below for further explanation.
Composing and inverting transformations
One of the main motivations for using matrices to represent linear transformations is that transformations can then be easily
composed and inverted.
Composition is accomplished by
matrix multiplication
In mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the s ...
.
Row and column vectors
In linear algebra, a column vector with m elements is an m \times 1 matrix consisting of a single column of m entries, for example,
\boldsymbol = \begin x_1 \\ x_2 \\ \vdots \\ x_m \end.
Similarly, a row vector is a 1 \times n matrix for some n, c ...
are operated upon by matrices, rows on the left and columns on the right. Since text reads from left to right, column vectors are preferred when transformation matrices are composed:
If A and B are the matrices of two linear transformations, then the effect of first applying A and then B to a column vector
is given by:
In other words, the matrix of the combined transformation ''A followed by B'' is simply the product of the individual matrices.
When A is an
invertible matrix
In linear algebra, an -by- square matrix is called invertible (also nonsingular or nondegenerate), if there exists an -by- square matrix such that
:\mathbf = \mathbf = \mathbf_n \
where denotes the -by- identity matrix and the multiplicati ...
there is a matrix A
−1 that represents a transformation that "undoes" A since its composition with A is the
identity matrix. In some practical applications, inversion can be computed using general inversion algorithms or by performing inverse operations (that have obvious geometric interpretation, like rotating in opposite direction) and then composing them in reverse order. Reflection matrices are a special case because
they are their own inverses and don't need to be separately calculated.
Other kinds of transformations
Affine transformations
To represent
affine transformations with matrices, we can use
homogeneous coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. ...
. This means representing a 2-vector (''x'', ''y'') as a 3-vector (''x'', ''y'', 1), and similarly for higher dimensions. Using this system, translation can be expressed with matrix multiplication. The functional form
becomes:
All ordinary linear transformations are included in the set of affine transformations, and can be described as a simplified form of affine transformations. Therefore, any linear transformation can also be represented by a general transformation matrix. The latter is obtained by expanding the corresponding linear transformation matrix by one row and column, filling the extra space with zeros except for the lower-right corner, which must be set to 1. For example, ''the counter-clockwise
rotation matrix In linear algebra, a rotation matrix is a transformation matrix that is used to perform a rotation in Euclidean space. For example, using the convention below, the matrix
:R = \begin
\cos \theta & -\sin \theta \\
\sin \theta & \cos \theta
\en ...
from above'' becomes:
Using transformation matrices containing homogeneous coordinates, translations become linear, and thus can be seamlessly intermixed with all other types of transformations. The reason is that the real plane is mapped to the plane in real projective space, and so translation in real
Euclidean space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, that is, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean ...
can be represented as a shear in real projective space. Although a translation is a non-
linear transformation
In mathematics, and more specifically in linear algebra, a linear map (also called a linear mapping, linear transformation, vector space homomorphism, or in some contexts linear function) is a mapping V \to W between two vector spaces that pre ...
in a 2-D or 3-D Euclidean space described by Cartesian coordinates (i.e. it can't be combined with other transformations while preserving
commutativity and other properties), it
becomes, in a 3-D or 4-D projective space described by homogeneous coordinates, a simple linear transformation (a
shear
Shear may refer to:
Textile production
*Animal shearing, the collection of wool from various species
**Sheep shearing
*The removal of nap during wool cloth production
Science and technology Engineering
*Shear strength (soil), the shear strength ...
).
More affine transformations can be obtained by
composition
Composition or Compositions may refer to:
Arts and literature
*Composition (dance), practice and teaching of choreography
*Composition (language), in literature and rhetoric, producing a work in spoken tradition and written discourse, to include v ...
of two or more affine transformations. For example, given a translation T' with vector
a rotation R by an angle θ counter-clockwise, a scaling S with factors
and a translation T of vector
the result M of T'RST is:
When using affine transformations, the homogeneous component of a coordinate vector (normally called ''w'') will never be altered. One can therefore safely assume that it is always 1 and ignore it. However, this is not true when using perspective projections.
Perspective projection
Another type of transformation, of importance in
3D computer graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for t ...
, is the
perspective projection. Whereas parallel projections are used to project points onto the image plane along parallel lines, the perspective projection projects points onto the image plane along lines that emanate from a single point, called the center of projection. This means that an object has a smaller projection when it is far away from the center of projection and a larger projection when it is closer (see also
reciprocal function
In mathematics, a multiplicative inverse or reciprocal for a number ''x'', denoted by 1/''x'' or ''x''−1, is a number which when multiplied by ''x'' yields the multiplicative identity, 1. The multiplicative inverse of a fraction ''a''/''b ...
).
The simplest perspective projection uses the origin as the center of projection, and the plane at
as the image plane. The functional form of this transformation is then
;
. We can express this in
homogeneous coordinates
In mathematics, homogeneous coordinates or projective coordinates, introduced by August Ferdinand Möbius in his 1827 work , are a system of coordinates used in projective geometry, just as Cartesian coordinates are used in Euclidean geometry. ...
as:
After carrying out the
matrix multiplication
In mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the s ...
, the homogeneous component
will be equal to the value of
and the other three will not change. Therefore, to map back into the real plane we must perform the homogeneous divide or perspective divide by dividing each component by
:
More complicated perspective projections can be composed by combining this one with rotations, scales, translations, and shears to move the image plane and center of projection wherever they are desired.
See also
*
3D projection
A 3D projection (or graphical projection) is a design technique used to display a three-dimensional (3D) object on a two-dimensional (2D) surface. These projections rely on visual perspective and aspect analysis to project a complex object fo ...
*
Change of basis
In mathematics, an ordered basis of a vector space of finite dimension allows representing uniquely any element of the vector space by a coordinate vector, which is a sequence of scalars called coordinates. If two different bases are consider ...
*
Image rectification
*
Pose (computer vision)
In the fields of computing and computer vision, pose (or spatial pose) represents the position and orientation of an object, usually in three dimensions. Poses are often stored internally as transformation matrices. The term “pose” is lar ...
*
Rigid transformation
*
Transformation (function)
In mathematics, a transformation is a function ''f'', usually with some geometrical underpinning, that maps a set ''X'' to itself, i.e. .
Examples include linear transformations of vector spaces and geometric transformations, which include p ...
*
Transformation geometry
In mathematics, transformation geometry (or transformational geometry) is the name of a mathematical and pedagogic take on the study of geometry by focusing on groups of geometric transformations, and properties that are invariant under them. ...
References
External links
The Matrix PagePractical examples in
POV-Ray
The Persistence of Vision Ray Tracer, most commonly acronymed as POV-Ray, is a cross-platform ray-tracing program that generates images from a text-based scene description. It was originally based on DKBTrace, written by David Kirk Buck and Aaro ...
Reference page- Rotation of axes
Linear Transformation Calculator- Generate matrices from 2D transformations and vice versa.
Excel Fun - Build 3D graphics from a spreadsheet
{{Matrix classes
Computer graphics
Matrices
Transformation (function)
Articles containing video clips