1993 Congressional Hearings On Video Games
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On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held
congressional hearing A United States congressional hearing is the principal formal method by which United States congressional committees collect and analyze information in the early stages of legislative policymaking. Whether confirmation hearings (a procedure unique ...
s with several spokespersons for companies in the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
including
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of ''
Night Trap ''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepover vi ...
'', ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'' and later ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'' which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a
moral panic A moral panic is a widespread feeling of fear, often an irrational one, that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", usua ...
over gun violence, as well as the state of the industry and an intense rivalry between
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
and
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. The hearings, led by Senators
Joe Lieberman Joseph Isadore Lieberman (; born February 24, 1942) is an American politician, lobbyist, and attorney who served as a United States Senate, United States senator from Connecticut from 1989 to 2013. A former member of the Democratic Party (Uni ...
and
Herb Kohl Herbert H. Kohl (born February 7, 1935) is an American businessman and politician. Alongside his brother and father, the Kohl family created the Kohl's department stores chain, of which Kohl went on to be president and CEO. Kohl also served as a ...
, put the video game companies to task for the realistic depiction of violence in video games, and threatened that Congress would take action to regulate the industry if they did not take steps themselves. As a result, the American video game industry created the Interactive Digital Software Association (now known as the
Entertainment Software Association The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
) in July 1994 to serve as an advocacy group for the industry, and subsequently formed the
Entertainment Software Ratings Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Ass ...
(ESRB) to provide content ratings on video games sold at retail in North America.


Background

Since as early as the 1970s, video games have been criticized for having violent content that psychologically influence players. In 1982, the Surgeon General
C. Everett Koop Charles Everett Koop (October 14, 1916 – February 25, 2013) was an American pediatric surgeon and public health administrator. He was a vice admiral in the U.S. Public Health Service Commissioned Corps, and served as the 13th Surgeon Ge ...
asserted that video games may be affecting the health and well-being of young people and were potentially addictive. However, until the 1990s, the perceived target market for video games was generally for children, and manufacturers of video games typically did not include high levels of graphic violence in their games. Most computer game software would be sold through toy stores like
Toys 'R' Us A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pe ...
or general retail outlets like
Sears Sears, Roebuck and Co. ( ), commonly known as Sears, is an American chain of department stores founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began a ...
and
Wal-Mart Walmart Inc. (; formerly Wal-Mart Stores, Inc.) is an American multinational retail corporation that operates a chain of hypermarkets (also called supercenters), discount department stores, and grocery stores from the United States, headquarter ...
, rather than computer stores.


State of the industry

By 1993, the video game industry had recovered from the 1983 crash, and was estimated to be worth . Video game consoles had reached the
16-bit era In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Amer ...
with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. During this period, two key players were
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
.
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
had been instrumental in helping to recover the North American market after the crash with the introduction of the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES); in 1990, Nintendo sales accounted for 90% of the US market. Its successor system, the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES), was released in 1991. However, to avoid repeating one of the issues that caused the crash, Nintendo took care to limit and review what third-party games could be made for its platforms to avoid a glut of poor games. Sega, which had already released its
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
in the US in 1989, found their sales to be lagging behind Nintendo. In an aggressive campaign aimed at the United States market, Sega heavily pushed the game ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'', with its
titular character The title character in a narrative work is one who is named or referred to in the title of the work. In a performed work such as a play or film, the performer who plays the title character is said to have the title role of the piece. The title of ...
aimed to become Sega's mascot and rival that of Nintendo's
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
. Sega was also less selective about which games it allowed on the platform, allowing many more third-party games onto the system to increase its library in contrast to Nintendo's. Further, Sega used marketing language purposely aimed at Nintendo, such as "Sega does what Nintendon't". By 1992, Sega had obtained 65% of the US gaming market, overtaking Nintendo's dominant position. Subsequently, a strong rivalry between Nintendo and Sega was formed, referred as the "Console Wars", which continued through the next decade and into the fifth generation of consoles, after which Sega dropped out of the hardware market and became principally a game developer and publisher, and at times working collaboratively with Nintendo.


Existing content ratings system

Prior to 1994, the video game industry did not have a unified
content rating A content rating (also known as maturity rating) rates the suitability of TV shows, movies, comic books, or video games to this primary targeted audience. A content rating usually places a media source into one of a number of different categories, ...
system. Entering 1993, the
Children's Advertising Review Unit The Children’s Advertising Review Unit (CARU) is a U.S. self-regulatory organization that was established in 1974 and is administered by BBB National Programs. It is an independent self-regulatory agency for the promotion of responsible advertis ...
(CARU) of the
Better Business Bureau Better Business Bureau (BBB) is a private, 501(c)(6) nonprofit organization founded in 1912. BBB's self-described mission is to focus on advancing marketplace trust, consisting of 97 independently incorporated local BBB organizations in the Unit ...
had heard rumblings from politicians that the content of video games was under scrutiny, and sent word to its board members, Sega and Nintendo. Sega agreed that they should have a ratings system, and had developed its
Videogame Rating Council The Videogame Rating Council (V.R.C.) was introduced by Sega of America in 1993 to rate all video games that were released for sale in the United States and Canada on the Sega Master System, Genesis, Game Gear, Sega CD, 32X, and Pico. The rating h ...
in June 1993 in association with independent educators, psychologists, child development experts and sociologists. The Videogames Rating Council had three principal ratings for games released on the Genesis platform: GA for General Audiences, MA-13 for games intended for those thirteen years and older, and MA-17 for those 17 years and older. Sega debuted their system in June 1993 just prior to the release of ''Mortal Kombat'' for the Genesis, knowing the ratings system would help mitigate concerns over the violent content in the game. Nintendo did not have a ratings system, but as it had control over the cartridge manufacturing process, it would only publish games they felt appropriate for a family console. Nintendo also refused to use Sega's ratings solution due to their continued corporate rivalry. A further difficulty for the industry was that there was no established
trade group A trade association, also known as an industry trade group, business association, sector association or industry body, is an organization founded and funded by businesses that operate in a specific Industry (economics), industry. An industry tra ...
for the video game industry. While many of the game publishers belonged to the Software Publishers Association, this group represented more practical software interests, such as word processors and spreadsheets, and the Association did not hold the entertainment software membership in high regard.


''Mortal Kombat''

Fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s had become a lucrative property after the release of Capcom's arcade '' Street Fighter II: The World Warrior'' in 1991, which established many conventions of the genre. While Sega lured many of Nintendo's third-party developers to break their exclusivity agreements to publish games only for the Nintendo consoles, Capcom remained loyal to Nintendo, licensing only a few titles to Sega to publish, and only the SNES received the home console port of ''Street Fighter II'' in 1992, which was said to help keep the SNES sales ahead of the Genesis in the United States for that year. Numerous other fighting games followed to try to capture on ''Street Fighter II'' success, but most notably was Midway's ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'', first released as an arcade game in 1992. ''Mortal Kombat'' was highly controversial at its release: as a fighter game, the game has photo-realistic sprites of the game's characters, graphic spurting of blood on several hits, and a number of " fatalities" such as decapitation or impaling a body on spikes. Despite the game's advertising indicating the game was meant for mature audiences, the perception that video games were still aimed at children caused parents and other concerned groups to criticize the violence within the game. However, at this point, ''Mortal Kombat'' was only an arcade game, making it relatively easy to segregate it from other arcade games if necessary.
Greg Fischbach Gregory Edmund Fischbach (born April 29, 1942) is an American Internet entrepreneur, attorney, business executive, co-founder of video communication and content sharing company Rabbit and video game publisher Acclaim Entertainment (1987), he had ...
, the co-founder and CEO of
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
, the company that had secured the license for home console versions of the game, said that while the negative press attention helped to boost the game's popularity, " didn't want that press or publicity", and recognized that the industry might need to take steps to quell similar problems in the future. Because of its success in the arcade, Acclaim Entertainment started to bring ''Mortal Kombat'' to various home consoles. Both Sega and Nintendo sought the game for their consoles, the Genesis and the SNES, respectively. Both companies recognized the issue with the level of gore in the game, but took very different approaches. Sega, staying with their attempt to capture as much of the market, went with trying to keep as much of the visual gore from the arcade game in place. While the Genesis version of ''Mortal Kombat'' as shipped eliminated the blood and fatalities, they could be activated via the use of a well-published
cheat code Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier. Cheats may be activated from within the game itself (a cheat code implemented by ...
. As the game, as shipped, did not include the blood and gore, Sega labelled it with their MA-13 VRC label. On the other hand, Nintendo wanted to keep games on their system appropriate for families and children, and required Acclaim to change the red blood to grey sweat, edit the fatalities, and change other parts of the game's artwork to remove elements like severed heads on spikes. Sega's version of ''Mortal Kombat'' outsold Nintendo's by a factor of five. This furthered the existing rivalry between the two companies.


''Night Trap''

''
Night Trap ''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepover vi ...
'' is a 1992 game developed by
Digital Pictures Digital Pictures was an American video game developer founded in 1991 by Lode Coen, Mark Klein, Ken Melville, Anne Flaut-Reed, Kevin Welsh and Tom Zito. The company originated from an attempt to produce a game for the failed VHS-based NEMO (vid ...
and released on the
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, ...
, a CD-ROM attachment for the Sega Genesis. ''Night Trap'' is presented as an interactive movie, using full-motion video to show scenes and allowing players to choose their next option, creating divergence in the story. The game's narration centered on the disappearance of teenage girls (starring
Dana Plato Dana Michelle Plato (née Strain; November 7, 1964 – May 8, 1999) was an American actress. An influential "teen idol" of the late 1970s and early 1980s, Plato was recognized for her television work, for which she was included on VH1's list o ...
) at a winery estate, tied in with the appearance of vampire-like beings that feed on young females. Subsequently, the video scenes often veered into some sexually-alluring context as well as violence with various encounters. ''Night Trap'' drew criticism worldwide, but which helped to publicize it. Similar issues were brought up in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
, with former Sega of Europe development director Mike Brogan noting that "''Night Trap'' got Sega an awful lot of publicity... Questions were even raised in the UK
Parliament In modern politics, and history, a parliament is a legislative body of government. Generally, a modern parliament has three functions: Representation (politics), representing the Election#Suffrage, electorate, making laws, and overseeing ...
about its suitability. This came at a time when Sega was capitalizing on its image as an edgy company with attitude, and this only served to reinforce that image." However, in retrospective, much of this criticism was deemed misguided. Steven L. Kent writes that "Reading the transcripts of the 1993 hearings, it is hard to believe that anybody had ever actually played ''Night Trap''. Few people bothered to acknowledge that the goal of ''Night Trap'' was not to kill women but to save them from vampires. Players did not even kill the vampires—they simply trapped them in Rube Goldberg–like booby traps. Nearly everyone who referred to ''Night Trap'' mentioned a scene in which a girl in a rather modest teddy is caught by the vampires and killed. The scene was meant to show players that they had lost and allowed too many vampires into the house." Jeremy Parish of 1UP.com noted that "its game objectives were mischaracterized either through ignorance or deliberate obfuscation, transforming it from bland and barely titillating FMV adventure to child-corrupting sexual boogeyman."


''Lethal Enforcers''

''Lethal Enforcers'' was a 1992 arcade game released in 1992 by
Konami , is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machin ...
which used
light gun A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol. Early history The first light guns were produced in the 1930s, following the development of light-sensing ...
s; the player takes the role of a police officer to lethally take down criminals while avoiding killing civilians and fellow police officers or being shot by criminals. The game was rendered using photo-realistic imagery which drew some concern. It was ported to home consoles the next year (on Sega systems in late 1993, and on the SNES by early 1994). These games shipped with the
Konami Justifier The Justifier is a light gun peripheral released by Konami for numerous home console games. Konami released versions of the gun for the Mega Drive/Genesis, Super NES, and PlayStation consoles. The original gun was similar in appearance to a Col ...
, a plastic light gun modeled after a revolver.


Moral panic around gun violence

In the months prior to the hearings, there had been a small
moral panic A moral panic is a widespread feeling of fear, often an irrational one, that some evil person or thing threatens the values, interests, or well-being of a community or society. It is "the process of arousing social concern over an issue", usua ...
in America on gun-related crimes, which fueled the concerns related to violent video games. According to the
Bureau of Justice Statistics The Bureau of Justice Statistics (BJS) of the U.S. Department of Justice is the principal federal agency responsible for measuring crime, criminal victimization, criminal offenders, victims of crime, correlates of crime, and the operation of crim ...
, gun-related homicides had reached record highs in 1993 since the 1970s. Both Congress and the Justice Department were looking to reduce the amount of violence on television.


Congressional concern

The violence in video games became a concern after ''Mortal Kombat''s home console release in September 1992. One of Senator
Joe Lieberman Joseph Isadore Lieberman (; born February 24, 1942) is an American politician, lobbyist, and attorney who served as a United States Senate, United States senator from Connecticut from 1989 to 2013. A former member of the Democratic Party (Uni ...
's former chief of staff, Bill Andresen, had been asked by his son to purchase the Sega version of ''Mortal Kombat'' for him. Andresen was appalled by the amount of violence in the game, and approached Lieberman on the matter. Lieberman was also shocked by the content of the game and began gathering more information. Lieberman had stated he had heard about ''Night Trap'', evaluated the game himself, and also recognized its content as problematic. By December 1, 1993, Lieberman held a press conference alongside other children's advocates including
Bob Keeshan Robert James Keeshan (June 27, 1927 – January 23, 2004) was an American television producer and actor. He created and played the title role in the children's television program '' Captain Kangaroo'', which ran from 1955 to 1984, the longes ...
, the actor of "
Captain Kangaroo ''Captain Kangaroo'' is an American children's television series that aired weekday mornings on the American television network CBS for 29 years, from 1955 to 1984, making it the longest-running nationally broadcast children's television program ...
". Lieberman stated his intention to open a congressional hearing the following week to address the issue of violent video games and the lack of content ratings, and his plans to introduce a ratings body through legislation to regulate the video game industry. During the conference, he showed footage from ''Mortal Kombat'', ''
Night Trap ''Night Trap'' is a 1992 interactive movie developed by Digital Pictures and published by Sega for the Sega CD. Presented primarily through full-motion video (FMV), ''Night Trap'' tasks the player to observe teenage girls having a sleepover vi ...
'', and other games. Lieberman's research concluded that the average video game player at the time was between seven and twelve years old, and that video game publishers were marketing violence to children. Lieberman commented on the sales of ''Mortal Kombat'' to date, having sold 3 million copies by that point and was estimated to bring in over by the end of the year, demonstrating the greed of the industry to use violence to cater to children. Of ''Night Trap'', Lieberman said "I looked at that game, too, and there was a classic. It ends with this attack scene on this woman in lingerie, in her bathroom. I know that the creator of the game said it was all meant to be a
satire Satire is a genre of the visual, literary, and performing arts, usually in the form of fiction and less frequently non-fiction, in which vices, follies, abuses, and shortcomings are held up to ridicule, often with the intent of shaming ...
of
Dracula ''Dracula'' is a novel by Bram Stoker, published in 1897. As an epistolary novel, the narrative is related through letters, diary entries, and newspaper articles. It has no single protagonist, but opens with solicitor Jonathan Harker taking ...
; but nonetheless, I thought it sent out the wrong message." Lieberman stated "Few parents would buy these games for their kids if they knew what was in them" and "We're talking about video games that glorify violence and teach children to enjoy inflicting the most gruesome forms of cruelty imaginable." Lieberman subsequently stated that while he'd "like to ban all the violent video games", he knew this would conflict with the First Amendment, and instead wanted to seek a solution involving a content ratings system, which he felt would not impede First Amendment rights.


Hearings


First hearing

The first hearing was held on December 9, 1993, in front of the combined Governmental Affairs and
Judiciary The judiciary (also known as the judicial system, judicature, judicial branch, judiciative branch, and court or judiciary system) is the system of courts that adjudicates legal disputes/disagreements and interprets, defends, and applies the law ...
Senate committees. At the time, Senate was on recess, so the only senators present were Lieberman, Kohl and
Byron Dorgan Byron Leslie Dorgan (born May 14, 1942) is an American author, businessman and former politician who served as a United States Representative (1981–1992) and United States Senator (1992–2011) from North Dakota. He is member of the Democratic ...
. Hours before the hearing, representatives of the video game industry announced that they have agreed to endorse and develop an industry-standard video game content ratings system, as an attempt to defuse the bad publicity of the hearings. This announcement was referred to several times throughout the first hearing. Speaking witnesses to the panel included: * Dr. Parker Page of the Children's Television Resource and Education Center * Professor
Eugene F. Provenzo Eugene Francis Provenzo Jr. (born 1949) is an emeritus professor in the Department of Teaching and Learning at the University of Miami. He became a full professor in 1985. Career Provenzo. was born in Buffalo, New York in 1949. He took his BA de ...
of the
University of Miami The University of Miami (UM, UMiami, Miami, U of M, and The U) is a private research university in Coral Gables, Florida. , the university enrolled 19,096 students in 12 colleges and schools across nearly 350 academic majors and programs, incl ...
and author of the recently published ''Video Kids: Making Sense of Nintendo'' (1991) * Robert Chase of
National Education Association The National Education Association (NEA) is the largest labor union in the United States. It represents public school teachers and other support personnel, faculty and staffers at colleges and universities, retired educators, and college stude ...
* Marilyn Droz of the National Coalition on Television Violence *
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball tea ...
, vice president of Nintendo of America * Bill White, vice president of Sega of America * Ilene Rosenthal, General Counsel,
Software Publishers Association The Software and Information Industry Association (SIIA) is a trade association dedicated to the entertainment, consumer and business software industries. Established in 1984 as the Software Publishers Association (SPA), the SIIA took its new na ...
* Dawn Weiner,
Video Software Dealers Association The Entertainment Merchants Association (EMA) is the not-for-profit international trade association dedicated to advancing the interests of the $32 billion home entertainment industry. The Mission of EMA is to promote, to protect, and to p ...
* Craig Johnson, Past-President, Amusement and Music Operators Association The first half of the hearing was devoted to the experts on education and child psychology. These four discussed their concerns and findings on the impact of violence in video games on children. Chase stated "Electronic games, because they are active rather than passive, can do more than desensitize impressionable children to violence. They actually encourage violence as the resolution of first resort by rewarding participants for killing one's opponents in the most grisly ways imaginable." Provenzo iterated his findings in writing ''Video Kids'', stated that recent games had become "overwhelmingly violent, sexist, and racist", and affirmed that he felt that with games like ''Night Trap'', the industry was "endorsing violence" and further called for a ratings system. Droz stated that children "need action, but they do not need to find murder as a form of entertainment". The second half of the hearing focused on the industry representatives. During the hearing, both Sega and Nintendo continued their ongoing rivalry, accusing the other of the reason behind the hearings. Nintendo's Lincoln had led off his part of the testimony by acknowledging Nintendo's action to remove some of the violence of ''Mortal Kombat'', which observers found gave Lincoln more respect from Lieberman than Sega's White received. One of White's key points was the transformation of the video game industry from primarily having a younger audience to an adult, and that ''Night Trap'' was meant only for adults. Lincoln retorted these claims, telling White, "I can't just sit here and allow you to be told that the video game industry has been transformed from children s primary consumersto adults." White referred to statistics collected from warranty cards on hardware and game sales that Sega kept and Nintendo would have also kept to justify the older demographics of current video games. Further, Lincoln asserted that Sega only developed its rating system after the release of ''Night Trap'' and only started to label its games after the game was criticized by consumers. White responded by showing a videotape of violent video games on the SNES and stressed the importance of rating video games, which at this point, Nintendo lacked. Of ''Lethal Enforcers'', Lieberman criticized the design of the Konami Enforcer to resemble a revolver; an infamous still of
C-SPAN Cable-Satellite Public Affairs Network (C-SPAN ) is an American cable and satellite television network that was created in 1979 by the cable television industry as a nonprofit public service. It televises many proceedings of the United States ...
's coverage of the hearings was Lieberman holding up the Enforcer to talk about its realistic nature. Sega's White countered that Nintendo had a similar light gun product on the market, the Super Scope, that was shaped after a
bazooka Bazooka () is the common name for a Man-portable anti-tank systems, man-portable recoilless Anti-tank warfare, anti-tank rocket launcher weapon, widely deployed by the United States Army, especially during World War II. Also referred to as the ...
. Lieberman asserted that both the Enforcer and Super Scope looked too much like real weapons and should not be in the hands of children. Lieberman was also critical of how the video game industry company approached advertising. During the hearing it showcased a Sega television advertisement where a school-aged child wins several video games over others, and then makes the other students obey his commands. Lieberman also expressed concern on Sega's Videogame Ratings Council, that while the ratings were reasonable, there was no standardization of how they were displayed, sometimes only printed on the game cartridge itself, and thus preventing parents from being able to review these before purchase. Kohl warned the video game publishers that "If you don't do something about ontent ratings we will." speaking to the start of a bill Lieberman had been drafting that would have the government become involved in a ratings system. By the end of the hearing, Sega and Nintendo said they would commit themselves towards working with retail outlets including Sears and Toys 'R' Us to create a voluntary content ratings system to denote any violence or sexual content in their games, to be modeled after the film rating system created by the
Motion Picture Association of America The Motion Picture Association (MPA) is an American trade association representing the five major film studios of the United States, as well as the video streaming service Netflix. Founded in 1922 as the Motion Picture Producers and Distribu ...
. At the conclusion of the first hearing, Lieberman decided they would have a second session in a few months to see on the progress of the industry on this effort.


Video Game Rating Act of 1994

Following the December 1993 hearing, Senator Lieberman, co-sponsored by Kohl and Dorgan, introduced the Video Games Rating Act of 1994 (S.1823) on February 3, 1994 to the Senate; the equivalent bill (H.R.3785) was introduced to the House of Representatives by
Tom Lantos Thomas Peter Lantos (born Tamás Péter Lantos; February 1, 1928 – February 11, 2008) was a Holocaust survivor and American politician who served as a U.S. representative from California from 1981 until his death in 2008. A member of the Demo ...
. The Act, if passed, would have established an Interactive Entertainment Rating Commission, a five-member panel appointed by the President. This commission would then have coordinated with the video game industry to develop a ratings system and method of disseminating information related to violence and sexually explicit content to potential buyers. Lieberman asserted that the bill had been presented as to coerce the video game industry to take voluntary action themselves to come up with a ratings system, but that he had no plans to follow through on the bill should the industry come to an agreement.


Interim events

As a result of the Congressional hearings, ''Night Trap'' started to generate more sales. According to Digital Pictures founder Tom Zito, "You know, I sold 50,000 units of ''Night Trap'' a week after those hearings." Two weeks before Christmas 1993, ''Night Trap'' was removed from store shelves in the US's two largest toy store chains,
Toys "R" Us Toys "R" Us is an American toy, clothing, and baby product retailer owned by Tru Kids (doing business as Tru Kids Brands) and various others. The company was founded in 1957; its first store was built in April 1948, with its headquarters loc ...
and
Kay-Bee Toys K·B Toys (also known as Kay Bee Toys) was an American chain of shopping mall, mall-based retail toy stores. The company was founded in 1922 as Kaufman Brothers, a wholesale candy store. The company opened a wholesale toy store in 1946, and ended ...
, after receiving numerous complaints. Michael Goldstein, the vice president of Toys 'R' Us, stated in mid-December that this was "a decision we made several weeks ago with the concurrence of Sega, which agrees with our decision". Sega withdrew ''Night Trap'' from all retail markets in January 1994, but not after selling over 250,000 copies. Bill White, Sega Vice President of Marketing, stated that ''Night Trap'' was pulled because the continued controversy surrounding it prevented constructive dialogue about an industry-wide rating system. Sega also stated at the time they would later release a censored version pending the establishment of an industry-wide ratings system.


Second hearing

The second hearing was held on March 5, 1994, which included as speakers: * Congressman Tom Lantos * Jack Heistand, Senior Vice President for
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
* Mary Evan, Vice President of Store Operations, Babbages * Chuck Kerby, Divisional Merchandise Manager,
Wal-Mart Walmart Inc. (; formerly Wal-Mart Stores, Inc.) is an American multinational retail corporation that operates a chain of hypermarkets (also called supercenters), discount department stores, and grocery stores from the United States, headquarter ...
* Steve Loenigsberg, President, American Amusement Machine Association * R.A. Green, III, Amusements & Music Operator Association Heistand presented himself as part of the newly formed Interactive Entertainment Industry Rating Commission, the industry group working to establish the desired ratings systems. He reported to the joint committee that seven companies, including Electronic Arts, Sega, Nintendo, Atari, Acclaim, Philips and 3DO, representing about 60% of video game software in the United States, had committed to developing an industry software ratings board. Heistand said they anticipated to have come to agreements on the ratings standards by June 1994, such that by November of that year (in time for the holiday shopping season), they will be able to rate all new games coming to the market going forward, an estimated 2,500 games per year. However, Heistand also reported that the industry said there would too much effort to review all previously released games. Heistand also cautioned that the system may not take off if they could not get other software developers outside the group to also sign on to support the ratings system. Lieberman acknowledged the proposed system as a critical step towards helping parents make informed decisions, but cautioned that until the rating system was in place, they would not be removing the proposed bill from their agenda. Retailers such as Wal-Mart, Toys "R" Us, and Babbages agreed that they would only stock games that have received these ratings, though had not yet decided on how to handle selling games rating for adults to children. The Senators still expressed concern at the type of content the industry was willing to produce. Kohl stated "Let me give you my honest perspective on this issue: Violent video games that degrade women are harmful to our children and are garbage...But we live by and cherish a Constitution that prevents government from censoring material. So we will try to live with a rating system". Lieberman stated "'the video game industry had practiced self-restraint before now, we wouldn't be here today".


Reactions

By April 1994, the coalition of companies represented by Heistand established the Interactive Digital Software Association (IDSA), with Acclaim's Fischbach serving as its initial CEO. One of the first tasks taken by the IDSA was to establish the promised rating system. While Sega offered their existing VRC as a basis, Nintendo, among others, steadfastly refused as they did not want to have to deal with anything created by their main competitor. Instead, a vendor-independent solution was developed, the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
(ESRB), with a new set of rating standards developed in conjunction with parents and educators. The ESRB ratings system was modeled after the Motion Picture Association of America, defining five age-related categories, but also adding a set of descriptive terms that would appear next to the rating to describe the specific content that would be found in the game. The ESRB was formally introduced to Congress in July 1994 to show that they had met Lieberman's goal, and the Board became officially active on September 13, 1994. Lieberman stated in a 2017 interview that the video game industry "actually came up with a rating system that I think at the time — I honestly haven't been back to this in a long time — was the best. Much better than the movies." The IDSA also served to become the industry trade association to help advocate for the industry to the government and other groups. Eventually, IDSA was renamed to the
Entertainment Software Association The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in ...
and launched the industry's principal trade show, the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
. While
The 3DO Company The 3DO Company (formerly THDO on the NASDAQ stock exchange), also known as 3DO, was an American video game company. It was founded in 1991 by Electronic Arts founder Trip Hawkins, in a partnership with seven other companies. After 3DO's flagshi ...
had stated they would help back an industry-wide solution to content ratings, they concurrently developed their own 3DO Rating System for games released on the 3DO platform. The 3DO system was voluntary and unlike the ESRB, allowed the publisher to select the rating. Publishers of 3DO games were split whether to use the ESRB or 3DO system. Ultimately, 3DO exited the hardware business around 1996, nullifying the need of the 3DO Rating System. Separately, the Software Publishers Association (now the Software and Information Industry Association), the
Association of Shareware Professionals The Association of Software Professionals (ASP), formerly Association of Shareware Professionals, was a professional association for authors and developers of freeware, commercial, and shareware computer software. It was formed in April 1987, and ...
, and other groups that represented developers of video game software on personal computers felt that the proposed ESRB system, which was based principally on age ratings, was not sufficient and wanted to inform parents to the specific types of content that would be in their games. These groups developed the
Recreational Software Advisory Council The Recreational Software Advisory Council (RSAC) was an independent, non-profit organization founded in the U.S. in 1994 by the Software Publishers Association as well as six other industry leaders in response to video game controversy and threats ...
(RSAC) in 1994 which rated games in three areas: violence, sexual content, and language, with each being rated among five levels. The following year, the RSAC system was also developed for Internet cites under the "RSACi" system. By 1999, RSAC and RSACi were transitioned to the
Internet Content Rating Association Internet Content Rating Association (ICRA) was an international non-profit organization with offices in the United States and the United Kingdom. In October 2010, the ICRA rating system, and the organization, was discontinued. Its mission was to h ...
dedicated specifically for rating Internet content, while software developers adopted the ESRB system for their games.


Legacy

Senator Lieberman continued to monitor the video game industry following the hearings, a general part of his own position related to violent content from entertainment industries. In 1997, he stated that one of his intentions of the 1993 hearings was to have the industry regulate how much violence that the video game industry was putting into its games by having them implement the ratings system, but felt that " e rating system has not stopped game producers from putting out some very violent games." ''
Mortal Kombat II ''Mortal Kombat II'' is a 1993 arcade fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nint ...
'' was released to arcades in its final form by January 1994, and to home consoles later that year. Among other changes, the game added a variation on " Fatalities" called "Friendships", which would occur if the player performed a separate move mechanically similar to a fatality; in such a case, the winning fighter would do a non-hostile action, such as giving the defeated fighter a virtual present. According to John Tobias, co-creator of ''Mortal Kombat'', these friendships were added due to response from the Congressional hearings. When the home console versions were released, after the establishment for the ESRB, Nintendo did not take issue with the amount of violence in the game, and allowed it to release without any changes on the SNES. The SNES version of ''Mortal Kombat II'' outsold the Sega Genesis version that year.
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and ar ...
's ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', a first-person shooter where the player fought hellish creatures and included graphic violence, was released on December 10, 1993, the day following the first hearing. Outside of the hearings, there was concern by parents and other organizations on the violence in this game as well. While ''Doom'' was not mentioned in either Senate hearing, it would come up again in 1999 following the
Columbine High School massacre On April 20, 1999, a school shooting and attempted bombing occurred at Columbine High School in Columbine, Colorado, United States. The perpetrators, 12th grade students Eric Harris and Dylan Klebold, murdered 12 students and one teacher. ...
, where the perpetrators had described their planned attack as something straight out of ''Doom''. As a result, ''Doom'' is frequently classified along with ''Mortal Kombat'', ''Night Trap'', and ''Lethal Enforcers'' as early examples of violent video games highlighted by the media. At the time of the hearings, video games were not established as a protected form of speech covered under the
First Amendment to the United States Constitution The First Amendment (Amendment I) to the United States Constitution prevents the government from making laws that regulate an establishment of religion, or that prohibit the free exercise of religion, or abridge the freedom of speech, the ...
, though Lieberman and others had stated their concerns about First Amendment rights through censoring violent games and sought the ratings approach. Since the formation of the ESRB, attempts have been made by lawmakers at federal and state levels to restrict video game sales by their ESRB rating, principally in regards to their level of violence. In a landmark case in 2011, the
Supreme Court of the United States The Supreme Court of the United States (SCOTUS) is the highest court in the federal judiciary of the United States. It has ultimate appellate jurisdiction over all U.S. federal court cases, and over state court cases that involve a point o ...
ruled in '' Brown v. Entertainment Merchants Association'' that video games are an art form, protected by the First Amendment. The ruling found that while states can pass laws to block the sale of "obscene" video games to minors, violence would not fall within the
Miller test The Miller test, also called the three-prong obscenity test, is the United States Supreme Court's test for determining whether speech or expression can be labeled obscene, in which case it is not protected by the First Amendment to the United St ...
of what is considered obscene. One of Howard Lincoln's statements during the first hearing was "Let me say for the record, I want to state that ''Night Trap'' will never appear on a Nintendo System." The statement was jokingly referred to in 2018 when a remake of ''Night Trap'' for its 25th anniversary was announced for release on the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
among other systems.


References


External links


ESRB official FAQ
{{Video game controversy 1993 controversies in the United States Censorship in the United States Entertainment Software Association Investigations and hearings of the United States Congress Video game controversies Violence in video games