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âge Du Fer
is a division of Avex Pictures as of July 10, 2017, a Japanese developer and publisher of adult video games and visual novels. âge was formerly known as Relic and developed video games for consoles. It gained fame following the release of its 2001 adult visual novel ''Kimi ga Nozomu Eien''. It was founded by Hirohiko Yoshida, Baka Prince Persia, Nanpuureima, Spin Drill, and Carnelian. âge games are published under the brands Âge, Mirage, and Φâge. In 2011, âge created its own parent company "ixtl" as a rights management company for âge's content, particularly the ''Muv-Luv'' franchise. The company was jointly held by CEO Takashi Nakanishi, Nippon Cultural Broadcasting, and Good Smile Company. In 2017, Avex Pictures acquired ixtl (and thus âge), and later changed the company's name to "aNCHOR". List of developed games âge *Kimi ga Ita Kisetsu ~Primary~ (1997) *:Kimi ga Ita Kisetsu (2011 remake) * Kaseki no Uta *Âge Maniax *Kimi ga Nozomu Eien (2001) **Kimi ga N ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Muv-Luv Altered Fable
is a Japanese visual novel developed by âge and originally released as an adult game for Windows on February 28, 2003. Consisting of two parts, and the gameplay in ''Muv-Luv'' follows a linear plot line, which offers pre-determined scenarios and courses of interaction, and focuses on the differing scenarios of the female main characters. ''Muv-Luv'' was followed by a sequel, which was released for Windows on April 24, 2006 and follows the storyline of ''Muv-Luv Unlimited''. The trilogy's story initially presents itself as a light-hearted romantic comedy (''Extra''), but changes into an alternate timeline coming-of-age story (''Unlimited''), and finally evolves into an alien invasion war epic (''Alternative''). Plot The visual novel ''Muv-Luv'' is divided into two parts. The first part, titled ''Muv-Luv Extra'', features playable character Takeru Shirogane (voiced by Takeshi Aiba in the Windows version and Soichiro Hoshi in ports) who wakes up one morning to fi ...
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Video Game Companies Established In 1998
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Video Game Companies Of Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Hentai Companies
Hentai is anime and manga pornography. A loanword from Japanese, the original term ( ) does not describe a genre of media, but rather an abnormal sexual desire or act, as an abbreviation of . In addition to anime and manga, hentai works exist in a variety of media, including artwork and video games (commonly known as ''eroge''). The development of hentai has been influenced by Japanese cultural and historical attitudes toward sexuality. Hentai works, which are often self-published, form a significant portion of the market for '' doujin'' works, including ''doujinshi''. Numerous subgenres exist depicting a variety of sexual acts and relationships, as well as novel fetishes. Terminology ''Hentai'' is a kanji compound of (; 'change' or 'weird') and (; 'appearance' or 'condition'), and means "metamorphosis" or "transformation". In sexual contexts, it carries additional meanings of "perversion" or "abnormality", especially when used as an adjective; in these uses, it is ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Summer Days
''Summer Days'' is an erotic visual novel developed by 0verflow, released on June 23, 2006, for Microsoft Windows and later ported as a DVD game and for the PlayStation Portable (PSP). It is the second installation of ''School Days'' line of series, succeeding the School Days (visual novel), visual novel of the same name and preceding ''Cross Days''. Unlike the previous titles, that exist in the same continuity however, ''Summer Days'' is a Spin-off (media), spin-off of the original story retold from the perspective of Setsuna Kiyoura, a high school student out for summer vacation who finds herself attracted to Makoto Itou, a classmate and fellow patron of a restaurant she eventually comes to work at. The game retains the anime-like presentation familiar to the franchise, requiring little interaction from users, engaging players through a nonlinear plot they are given opportunities to change, and concluding with an ending specific to the choices made during play. 0verflow anno ...
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