Zebra (chess)
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Zebra (chess)
The zebra is a fairy chess piece that moves like a stretched knight. It jumps three squares horizontally and two squares vertically or three squares vertically and two squares horizontally, regardless of intervening pieces; thus, it is a (2,3)-leaper. A lame zebra, which moves one step orthogonally and then two steps diagonally outwards and can be blocked by intervening pieces, appears as the elephant in janggi. Movement Value The zebra by itself is worth just below two pawns (appreciably less than a knight) due to its restricted freedom of movement on an 8×8 board. Its larger move is the main reason why it is weaker than a camel on an 8×8 board, even though the camel is colorbound and the zebra is not. A king, a bishop, and a zebra can force checkmate on a bare king; a king, a knight, and a zebra cannot; and a king, a camel, and a zebra cannot. The rook versus zebra endgame is a win for the rook. (All endgame statistics mentioned are for the 8×8 board.) As a component of ...
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Chess Zlt45
Chess is a board game for two players, called White and Black in chess, White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's King (chess), king. It is sometimes called international chess or Western chess to distinguish it from chess variant, related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century History of India, India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves Perfect information, no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. ...
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Bare King
In chess and chess variants, a bare king (or lone king) is a game position where one player has only the king remaining (i.e. all the player's other pieces have been ). Effect on the game Historical In some old versions of chess, such as "baring chess" and shatranj, leaving the opponent with a bare king was one way of winning the game (see Checkmate#History). The relative weakness of the pieces in shatranj may have made this form of a win desirable. A possible exception to the bare king rule was if the king immediately after being bared was able to recapture, leaving the opponent with a bare king as well. This situation, called a "Medinese victory", was often considered a draw. Contemporary Under modern rules, a player with a bare king does not automatically lose and may continue playing. A bare king can never give check, however, and can therefore never deliver a checkmate or win the game. A bare king can in some situations play to a draw, such as by stalemate or if the oppon ...
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Hans Bodlaender
Hans Leo Bodlaender (born April 21, 1960) is a Dutch computer scientist, a professor of computer science at Utrecht University. Bodlaender is known for his work on graph algorithms and parameterized complexity and in particular for algorithms relating to tree decomposition of graphs. Life and work Born in Bennekom, Bodlaender was educated at Utrecht University, earning a doctorate in 1986 under the supervision of Jan van Leeuwen with the thesis ''Distributed Computing – Structure and Complexity.'' After postdoctoral research at the Massachusetts Institute of Technology in 1987, he returned to Utrecht as a faculty member. In 1987 he was appointed Assistant Professor and in 2003 Associate Professor. In 2014 he became full professor of algorithms and complexity at Utrecht, and at the same time added a part-time professorship in network algorithms at Eindhoven University of Technology. Bodlaender has written extensively about chess variants and founded the website ''The Chess Va ...
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Giraffe (chess)
The giraffe is a fairy chess piece with an elongated knight move.Piececlopedia: Giraffe
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It can jump four squares vertically and one square horizontally or four squares horizontally and one square vertically, regardless of intervening pieces; thus, it is a (1,4)- leaper.


Movement


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Camel (chess)
The camel or long knight is a fairy chess piece with an elongated knight move.Piececlopedia: Camel
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It can jump three squares horizontally and one square vertically or three squares vertically and one square horizontally, regardless of intervening pieces. Therefore, it is a (1,3)-leaper.


History and nomenclature

The camel is a very old piece, appearing in some early chess ...
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Ralph Betza
Ralph Betza (born 1945) is a FIDE Master and inventor of chess variants such as Chess with different armies, Avalanche chess, and Way of the Knight. Invented chess variants * Multiplayer Chess (date unknown) * High-Low Chess (1968) * Strange Relay Chess (1970s) * Coordinate Chess (or Co-Chess) (1973) * Conversion Chess (1973) * Co-Relay Chess (1973) * Double Conversion Chess (1973) * Heterocoalescence Chess (1973) by Philip Cohen, based on an idea by Betza * Inverter Chess (or Switch Chess) (1973) * Metamorphosis (c. 1973) * Pinwheel Chess (1973) * Reversion Conversion Chess (1973) * Transportation Chess (or Transchess) (1973) * Watergate Chess (1973) * Weak! (1973) * Biflux Chess (1974) a variant of Co-Chess * Brownian Motion Chess (1974) * Cassandra Chess (1974) * Orbital Chess (1974) * Overloader/Restorer Chess (O/R Chess) (1974) * Put-back Transchess (1974) * Almost Chess (1977) * Ambition Chess (1977) * Autorifle Chess (1977) after Bill Rawlings * Avalanche Chess ...
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Material (chess)
This glossary of chess explains commonly used terms in chess, in alphabetical order. Some of these terms have their own pages, like ''fork'' and ''pin''. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of chess variants. A B , "lightning"] A #fast chess, fast form of chess with a very short time limit, usually three or five minutes per player for the entire game. With the advent of electronic chess clocks, the time remaining is often incremented by one or two seconds per move.Schiller 2003, p. 398 C ...
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Opening (chess)
A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the "Sicilian Defense". ''The Oxford Companion to Chess'' lists 1,327 named openings and variants, and there are many others with varying degrees of common usage. Opening moves that are considered standard are referred to as "book moves", or simply "book". When a game begins to deviate from known opening theory, the players are said to be "out of book". In some openings, "book" lines have been worked out for over 30 moves, as in the classical King's Indian Defense and in the Najdorf variation of the Sicilian Defense. Professional chess players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Players at the club level also study openings but the importance of the opening phase is smaller t ...
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Rook (chess)
The rook (; ♖, ♜) is a piece in the game of chess. It may move any number of squares horizontally or vertically without jumping, and it may an enemy piece on its path; additionally, it may participate in castling. Each player starts the game with two rooks, one in each corner on their own side of the board. Formerly, the rook (from Persian رخ ''rokh''/''rukh'', meaning "chariot") was alternatively called the tower, marquess, rector, and comes (count or earl). The term "castle" is considered to be informal, incorrect, or old-fashioned. Placement and movement The white rooks start on squares a1 and h1, while the black rooks start on a8 and h8. The rook moves horizontally or vertically, through any number of unoccupied squares (see diagram). The rook cannot jump over pieces. The rook may capture an enemy piece by moving to the square on which the enemy piece stands, removing it from play. The rook also participates with the king in a special move called castling, wherein i ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal move, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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Bishop (chess)
The bishop (♗, ♝) is a piece in the game of chess. It moves and captures along without jumping over intervening pieces. Each player begins the game with two bishops. One starts between the and the king, the other between the and the queen. The starting squares are c1 and f1 for White's bishops, and c8 and f8 for Black's bishops. Placement and movement The king's bishop is placed between the king and the king's knight, f1 for White and f8 for Black; the queen's bishop is placed between the queen and the queen's knight, c1 for White and c8 for Black. The bishop has no restrictions in distance for each move but is limited to diagonal movement. It cannot jump over other pieces. A bishop captures by occupying the square on which an enemy piece stands. As a consequence of its diagonal movement, each bishop always remains on one square color. Due to this, it is common to refer to a bishop as a light-squared or dark-squared bishop. Comparison – other pieces Versus rook A r ...
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