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Zego
The ZEGO ("Zest to go") is a rackmount server platform built by Sony, targeted for the video post-production and broadcast markets. The platform is based on Sony's PlayStation 3 as it features both the Cell Processor as well as the RSX 'Reality Synthesizer'. It is aimed to greatly speed up postproduction work (in particular in the computationally extremely taxing 4K resolution), 3D rendering and video processing. In some respects it is rather similar to IBM's QS20/21/22 blades (such as used in the Roadrunner supercomputer that took the top spot in the Top500 in May 2008), although Sony seems to target the DCC ( Digital Content Creation) markets rather than scientific like IBM, which can be seen by the inclusion of the RSX graphics processor in the ZEGO platform. ZEGO runs Fixstars's Yellow Dog Enterprise Linux, which was also Sony's favourite Linux distribution for the PlayStation 3. Architecture The architecture is not identical to the PlayStation 3. One difference is th ...
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Cell (microprocessor)
Cell is a multi-core microprocessor microarchitecture that combines a general-purpose PowerPC core of modest performance with streamlined coprocessing elements which greatly accelerate multimedia and vector processing applications, as well as many other forms of dedicated computation. It was developed by Sony, Toshiba, and IBM, an alliance known as "STI". The architectural design and first implementation were carried out at the STI Design Center in Austin, Texas over a four-year period beginning March 2001 on a budget reported by Sony as approaching US$400 million. Cell is shorthand for Cell Broadband Engine Architecture, commonly abbreviated ''CBEA'' in full or ''Cell BE'' in part. The first major commercial application of Cell was in Sony's PlayStation 3 game console, released in 2006. In May 2008, the Cell-based IBM Roadrunner supercomputer became the first TOP500 LINPACK sustained 1.0 petaflops system. Mercury Computer Systems also developed designs based on the Cell. The ...
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Sony ZEGO BCU-100
, commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional electronic products, the largest video game console company and the largest video game publisher. Through Sony Entertainment Inc, it is one of the largest music companies (largest music publisher and second largest record label) and the third largest film studio, making it one of the most comprehensive media companies. It is the largest technology and media conglomerate in Japan. It is also recognized as the most cash-rich Japanese company, with net cash reserves of ¥2 trillion. Sony, with its 55 percent market share in the image sensor market, is the largest manufacturer of image sensors, the second largest camera manufacturer, and is among the semiconductor sales leaders. It is the world's largest player in the premium TV mark ...
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XDR DRAM
XDR DRAM (extreme data rate dynamic random-access memory) is a high-performance dynamic random-access memory interface. It is based on and succeeds RDRAM. Competing technologies include DDR2 SDRAM, DDR2 and GDDR4 SDRAM, GDDR4. Overview XDR was designed to be effective in small, high-bandwidth consumer systems, high-performance memory applications, and high-end Graphics processing unit, GPUs. It eliminates the unusually high latency problems that plagued early forms of RDRAM. Also, XDR DRAM has heavy emphasis on per-pin bandwidth, which can benefit further cost control on PCB production. This is because fewer lanes are needed for the same amount of bandwidth. Rambus owns the rights to the technology. XDR is used by Sony in the PlayStation 3 console. Technical specifications Performance * Initial clock rate at 400 MHz. * (ODR): Eight bits per clock cycle per lane. * Each chip provides 8, 16, or 32 programmable lanes, providing up to 230.4 gigabit, Gbit/s (28.8&nbs ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Houdini (software)
Houdini is a 3D animation software application developed by Toronto-based SideFX, who adapted it from the PRISMS suite of procedural generation software tools. The procedural tools are used to produce different effects such as complex reflections, animations and particles system. Some of its procedural features have been in existence since 1987. Houdini is most commonly used for the creation of visual effects in film and television. It is used by major VFX companies such as Walt Disney Animation Studios, Pixar, DreamWorks Animation, Double Negative, ILM, MPC, Framestore, Sony Pictures Imageworks, Scanline VFX, Method Studios and The Mill. It has been used in many feature animation productions, including Disney's feature films ''Fantasia 2000'', '' Frozen'', ''Zootopia'' and ''Raya and the Last Dragon''; the Blue Sky Studios film ''Rio'', and DNA Productions' '' Ant Bully''. SideFX also publishes Houdini Apprentice, a limited version of the software that is free of charge for ...
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SIGGRAPH
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference on computer graphics (CG) organized by the ACM SIGGRAPH, starting in 1974. The main conference is held in North America; SIGGRAPH Asia, a second conference held annually, has been held since 2008 in countries throughout Asia. Overview The conference incorporates both academic presentations as well as an industry trade show. Other events at the conference include educational courses and panel discussions on recent topics in computer graphics and interactive techniques. SIGGRAPH Proceedings The SIGGRAPH conference proceedings, which are published in the ACM Transactions on Graphics, has one of the highest impact factors among academic publications in the field of computer graphics. The paper acceptance rate for SIGGRAPH has historically been between 17% and 29%, with the average acceptance rate between 2015 and 2019 of 27%. The submitted papers are peer-reviewed und ...
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GFLOPS
In computing, floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate measure than measuring instructions per second. Floating-point arithmetic Floating-point arithmetic is needed for very large or very small real numbers, or computations that require a large dynamic range. Floating-point representation is similar to scientific notation, except everything is carried out in base two, rather than base ten. The encoding scheme stores the sign, the exponent (in base two for Cray and VAX, base two or ten for IEEE floating point formats, and base 16 for IBM Floating Point Architecture) and the significand (number after the radix point). While several similar formats are in use, the most common is ANSI/IEEE Std. 754-1985. This standard defines the format for 32-bit numbers called ''single precision'', as well as 64-b ...
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Digital Visual Interface
Digital Visual Interface (DVI) is a video display interface developed by the Digital Display Working Group (DDWG). The digital interface is used to connect a video source, such as a video display controller, to a display device, such as a computer monitor. It was developed with the intention of creating an industry standard for the transfer of digital video content. This interface is designed to transmit uncompressed digital video and can be configured to support multiple modes such as DVI-A (analog only), DVI-D (digital only) or DVI-I (digital and analog). Featuring support for analog connections, the DVI specification is compatible with the VGA interface. This compatibility, along with other advantages, led to its widespread acceptance over competing digital display standards Plug and Display (P&D) and Digital Flat Panel (DFP). Although DVI is predominantly associated with computers, it is sometimes used in other consumer electronics such as television sets and DVD play ...
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PCI Express
PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X and AGP bus standards. It is the common motherboard interface for personal computers' graphics cards, hard disk drive host adapters, SSDs, Wi-Fi and Ethernet hardware connections. PCIe has numerous improvements over the older standards, including higher maximum system bus throughput, lower I/O pin count and smaller physical footprint, better performance scaling for bus devices, a more detailed error detection and reporting mechanism (Advanced Error Reporting, AER), and native hot-swap functionality. More recent revisions of the PCIe standard provide hardware support for I/O virtualization. The PCI Express electrical interface is measured by the number of simultaneous lanes. (A lane is a single send/receive line of data. The analogy is a highway with traffic in both directions. ...
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DDR2 SDRAM
Double Data Rate 2 Synchronous Dynamic Random-Access Memory (DDR2 SDRAM) is a double data rate (DDR) synchronous dynamic random-access memory (SDRAM) interface. It superseded the original DDR SDRAM specification, and was itself superseded by DDR3 SDRAM (launched in 2007). DDR2 DIMMs are neither forward compatible with DDR3 nor backward compatible with DDR. In addition to double pumping the data bus as in DDR SDRAM (transferring data on the rising and falling edges of the bus clock signal), DDR2 allows higher bus speed and requires lower power by running the internal clock at half the speed of the data bus. The two factors combine to produce a total of four data transfers per internal clock cycle. Since the DDR2 internal clock runs at half the DDR external clock rate, DDR2 memory operating at the same external data bus clock rate as DDR results in DDR2 being able to provide the same bandwidth but with better latency. Alternatively, DDR2 memory operating at twice the external data ...
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Gigabit Ethernet
In computer networking, Gigabit Ethernet (GbE or 1 GigE) is the term applied to transmitting Ethernet frames at a rate of a gigabit per second. The most popular variant, 1000BASE-T, is defined by the IEEE 802.3ab standard. It came into use in 1999, and has replaced Fast Ethernet in wired local networks due to its considerable speed improvement over Fast Ethernet, as well as its use of cables and equipment that are widely available, economical, and similar to previous standards. History Ethernet was the result of research conducted at Xerox PARC in the early 1970s, and later evolved into a widely implemented physical and link layer protocol. Fast Ethernet increased the speed from 10 to 100 megabits per second (Mbit/s). Gigabit Ethernet was the next iteration, increasing the speed to 1000 Mbit/s. * The initial standard for Gigabit Ethernet was produced by the IEEE in June 1998 as IEEE 802.3z, and required optical fiber. 802.3z is commonly referred to as 1000BASE-X, whe ...
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