X86 Instructions
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X86 Instructions
The x86 instruction set refers to the set of instructions that x86-compatible microprocessors support. The instructions are usually part of an executable program, often stored as a computer file and executed on the processor. The x86 instruction set has been extended several times, introducing wider registers and datatypes as well as new functionality. x86 integer instructions Below is the full 8086/8088 instruction set of Intel (81 instructions total). Most if not all of these instructions are available in 32-bit mode; they just operate on 32-bit registers (eax, ebx, etc.) and values instead of their 16-bit (ax, bx, etc.) counterparts. The updated instruction set is also grouped according to architecture (i386, i486, i686) and more generally is referred to as (32-bit) x86 and (64-bit) x86-64 (also known as AMD64). Original 8086/8088 instructions Added in specific Intel processors Added with 80186/ 80188 Added with 80286 Added with 80386 Compared to e ...
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Instruction Set
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that ...
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CLI (x86 Instruction)
The Interrupt flag (IF) is a flag bit in the CPU's FLAGS register, which determines whether or not the (CPU) will respond immediately to maskable hardware interrupts. If the flag is set to 1 maskable interrupts are enabled. If reset (set to 0) such interrupts will be disabled until interrupts are enabled. The Interrupt flag does not affect the handling of non-maskable interrupts (NMIs) or software interrupts generated by the INT instruction. Setting and clearing In a system using x86 architecture, the instructions CLI (Clear Interrupt) and STI (Set Interrupt). The POPF (Pop Flags) removes a word from the stack into the FLAGS register, which may result in the Interrupt flag being set or cleared based on the bit in the FLAGS register from the top of the stack. Privilege level In systems that support privileged mode, only privileged applications (usually the OS kernel) may modify the Interrupt flag. In an x86 system this only applies to protected mode code (Real mode code may a ...
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FLAGS Register (computing)
The FLAGS register is the status register that contains the current state of a x86 CPU. The size and meanings of the flag bits are architecture dependent. It usually reflects the result of arithmetic operations as well as information about restrictions placed on the CPU operation at the current time. Some of those restrictions may include preventing some interrupts from triggering, prohibition of execution of a class of "privileged" instructions. Additional status flags may bypass memory mapping and define what action the CPU should take on arithmetic overflow. The carry, parity, adjust, zero and sign flags are included in many architectures. The adjust flag used to be called auxiliary carry bit in 8080 and half-carry bit in the Zilog Z80 architecture. In the i286 architecture, the register is 16 bits wide. Its successors, the EFLAGS and RFLAGS registers, are 32 bits and 64 bits wide, respectively. The wider registers retain compatibility with their smaller prede ...
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Stack (data Structure)
In computer science, a stack is an abstract data type that serves as a collection of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require taking off multiple other items first. Considered as a linear data structure, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to ...
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