Work-conserving Scheduler
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Work-conserving Scheduler
In computing and communication systems, a work-conserving scheduler is a scheduler that always tries to keep the scheduled resource(s) busy, if there are submitted jobs ready to be scheduled. In contrast, a non-work conserving scheduler is a scheduler that, in some cases, may leave the scheduled resource(s) Idle (CPU), idle despite the presence of jobs ready to be scheduled. For example, when dealing with Network scheduler, networking and packet scheduling, a work-conserving scheduler leaves the channel idle only when there are no packets to transmit, whereas a non-work conserving scheduler might leave the channel idle with Network packet, packets still pending Transmission (telecommunications), transmission. Similarly, when referring to Scheduling (computing), CPU scheduling, i.e. Threads (computer science), threads or processes scheduled over one or more available Computer processor, processors or Processor core, cores, a work-conserving scheduler ensures that processors/cores are ...
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Scheduler
A schedule or a timetable, as a basic time-management tool, consists of a list of times at which possible task (project management), tasks, events, or actions are intended to take place, or of a sequence of events in the chronological order in which such things are intended to take place. The process of creating a schedule — deciding how to order these tasks and how to commit resources between the variety of possible tasks — is called scheduling,Ofer Zwikael, John Smyrk, ''Project Management for the Creation of Organisational Value'' (2011), p. 196: "The process is called scheduling, the output from which is a timetable of some form". and a person responsible for making a particular schedule may be called a scheduler. Making and following schedules is an ancient human activity. Some scenarios associate this kind of planning with learning life skills. Schedules are necessary, or at least useful, in situations where individuals need to know what time they must be at a spec ...
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Idle (CPU)
A computer processor is described as idle when it is not being used by any program. Every program or task that runs on a computer system occupies a certain amount of processing time on the CPU. If the CPU has completed all tasks it is idle. Modern processors use idle time to save power. Common methods are reducing the clock speed along with the CPU voltage and sending parts of the processor into a sleep state. On processors that have a halt instruction that stops the CPU until an interrupt occurs, such as x86's HLT instruction, it may save significant amounts of power and heat if the idle task consists of a loop which repeatedly executes HLT instructions. Many operating systems, for example Windows, Linux, and macOS will run an idle task, which is a special task loaded by the OS scheduler on a CPU when there is nothing for the CPU to do. The idle task can be hard-coded into the scheduler, or it can be implemented as a separate task with the lowest possible priority. An advantag ...
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Network Scheduler
A network scheduler, also called packet scheduler, queueing discipline (qdisc) or queueing algorithm, is an arbiter on a node in a packet switching communication network. It manages the sequence of network packets in the transmit and receive queues of the protocol stack and network interface controller. There are several network schedulers available for the different operating systems, that implement many of the existing network scheduling algorithms. The network scheduler logic decides which network packet to forward next. The network scheduler is associated with a queuing system, storing the network packets temporarily until they are transmitted. Systems may have a single or multiple queues in which case each may hold the packets of one flow, classification, or priority. In some cases it may not be possible to schedule all transmissions within the constraints of the system. In these cases the network scheduler is responsible for deciding which traffic to forward and what ge ...
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Network Packet
In telecommunications and computer networking, a network packet is a formatted unit of data carried by a packet-switched network. A packet consists of control information and user data; the latter is also known as the ''payload''. Control information provides data for delivering the payload (e.g., source and destination network addresses, error detection codes, or sequencing information). Typically, control information is found in packet headers and trailers. In packet switching, the bandwidth of the transmission medium is shared between multiple communication sessions, in contrast to circuit switching, in which circuits are preallocated for the duration of one session and data is typically transmitted as a continuous bit stream. Terminology In the seven-layer OSI model of computer networking, ''packet'' strictly refers to a protocol data unit at layer 3, the network layer. A data unit at layer 2, the data link layer, is a ''frame''. In layer 4, the transport layer, the data u ...
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Transmission (telecommunications)
In telecommunications, transmission is the process of sending or propagating an analog or digital signal via a medium that is wired, wireless, or fiber-optic. Transmission technologies typically refer to physical layer protocol duties such as modulation, demodulation, line coding, equalization, error control, bit synchronization and multiplexing, but it may also involve higher-layer protocol duties, for example, digitizing an analog signal, and data compression. Transmission of a digital message, or of a digitized analog signal, is known as data transmission. Examples of transmission are the sending of signals with limited duration, for example, a block or packet of data, a phone call, or an email. See also *Radio transmitter In electronics and telecommunications, a radio transmitter or just transmitter is an electronic device which produces radio waves with an antenna. The transmitter itself generates a radio frequency alternating current, which is applied to the ...
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Scheduling (computing)
In computing, scheduling is the action of assigning ''resources'' to perform ''tasks''. The ''resources'' may be processors, network links or expansion cards. The ''tasks'' may be threads, processes or data flows. The scheduling activity is carried out by a process called scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency ...
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Threads (computer Science)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes differs between operating systems. In Modern Operating Systems, Tanenbaum shows that many distinct models of process organization are possible.TANENBAUM, Andrew S. Modern Operating Systems. 1992. Prentice-Hall International Editions, ISBN 0-13-595752-4. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. History Threads made an early appearance under the name of "tasks ...
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Computer Processor
In computing and computer science, a processor or processing unit is an electrical component (digital circuit) that performs operations on an external data source, usually memory or some other data stream. It typically takes the form of a microprocessor, which can be implemented on a single metal–oxide–semiconductor integrated circuit chip. In the past, processors were constructed using multiple individual vacuum tubes, multiple individual transistors, or multiple integrated circuits. Today, processors use built-in transistors. The term is frequently used to refer to the central processing unit (CPU) in a system. However, it can also refer to other coprocessors, such as a graphics processing unit (GPU). Traditional processors are typically based on silicon; however, researchers have developed experimental processors based on alternative materials such as carbon nanotubes, graphene, diamond, and alloys made of elements from groups three and five of the periodic table. Transist ...
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Processor Core
A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and input/output (I/O) operations specified by the instructions in the program. This contrasts with external components such as main memory and I/O circuitry, and specialized processors such as graphics processing units (GPUs). The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers and other compo ...
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Execution (computing)
Execution in computer and software engineering is the process by which a computer or virtual machine reads and acts on the instructions of a computer program. Each instruction of a program is a description of a particular action which must be carried out, in order for a specific problem to be solved. Execution involves repeatedly following a ' fetch–decode–execute' cycle for each instruction done by control unit. As the executing machine follows the instructions, specific effects are produced in accordance with the semantics of those instructions. Programs for a computer may be executed in a batch process without human interaction or a user may type commands in an interactive session of an interpreter. In this case, the "commands" are simply program instructions, whose execution is chained together. The term run is used almost synonymously. A related meaning of both "to run" and "to execute" refers to the specific action of a user starting (or ''launching'' or ''invoki ...
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Predictability
Predictability is the degree to which a correct prediction or forecast of a system's state can be made, either qualitatively or quantitatively. Predictability and causality Causal determinism has a strong relationship with predictability. Perfect predictability implies strict determinism, but lack of predictability does not necessarily imply lack of determinism. Limitations on predictability could be caused by factors such as a lack of information or excessive complexity. In experimental physics, there are always observational errors determining variables such as positions and velocities. So perfect prediction is ''practically'' impossible. Moreover, in modern quantum mechanics, Werner Heisenberg's indeterminacy principle puts limits on the accuracy with which such quantities can be known. So such perfect predictability is also ''theoretically'' impossible. Laplace's demon Laplace's demon is a supreme intelligence who could completely predict the one possible future given ...
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Multi-processor
Multiprocessing is the use of two or more central processing units (CPUs) within a single computer system. The term also refers to the ability of a system to support more than one processor or the ability to allocate tasks between them. There are many variations on this basic theme, and the definition of multiprocessing can vary with context, mostly as a function of how CPUs are defined ( multiple cores on one die, multiple dies in one package, multiple packages in one system unit, etc.). According to some on-line dictionaries, a multiprocessor is a computer system having two or more processing units (multiple processors) each sharing main memory and peripherals, in order to simultaneously process programs. A 2009 textbook defined multiprocessor system similarly, but noting that the processors may share "some or all of the system’s memory and I/O facilities"; it also gave tightly coupled system as a synonymous term. At the operating system level, ''multiprocessing'' is some ...
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