Wm2
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Wm2
wm2 is a minimalist reparenting window manager for the X Window System written by Chris Cannam. It provides support for moving, resizing, and deleting windows, but does not support icons. Instead of icons, wm2 allows temporary hiding of windows from the desktop environment. Hidden windows can be recovered via a menu from the root window. It does not support interactive configurability, or provide a virtual desktop, and other features of modern window managers such as configurable root menus, toolbars, etc. Configuration options require editing and recompiling a source file and few options are available. wmx ''wmx'' is a version of wm2 modified to add features such as virtual desktops and anti-aliased font In metal typesetting, a font is a particular size, weight and style of a typeface. Each font is a matched set of type, with a piece (a "sort") for each glyph. A typeface consists of a range of such fonts that shared an overall design. In mod ...s via Xft. , ...
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Chris Cannam
Chris is a short form of various names including Christopher, Christian, Christina, Christine, and Christos. Chris is also used as a name in its own right, however it is not as common. People with the given name *Chris Abani (born 1966), Nigerian author *Chris Abrahams (born 1961), Sydney-based jazz pianist *Chris Adams (other), multiple people *Chris Adcock (born 1989), English internationally elite badminton player *Chris Albright (born 1979), American former soccer player * Chris Alcaide (1923–2004), American actor * Chris Amon (1943–2016), former New Zealand motor racing driver * Chris Andersen (born 1978), American basketball player *Chris Anderson (other), multiple people * Chris Angel (wrestler) (born 1982), Puerto Rican professional wrestler *Chris Anker Sørensen (born 1984), Danish cycler * Chris Anstey (born 1975), Australian basketball player * Chris Anthony, American voice actress * Chris Antley (1966–2000), champion American jockey * Chri ...
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Unix-like
A Unix-like (sometimes referred to as UN*X or *nix) operating system is one that behaves in a manner similar to a Unix system, although not necessarily conforming to or being certified to any version of the Single UNIX Specification. A Unix-like application is one that behaves like the corresponding Unix command or shell. Although there are general philosophies for Unix design, there is no technical standard defining the term, and opinions can differ about the degree to which a particular operating system or application is Unix-like. Some well-known examples of Unix-like operating systems include Linux and BSD. These systems are often used on servers, as well as on personal computers and other devices. Many popular applications, such as the Apache web server and the Bash shell, are also designed to be used on Unix-like systems. One of the key features of Unix-like systems is their ability to support multiple users and processes simultaneously. This allows users to run multipl ...
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Window Manager
A window manager is system software that controls the placement and appearance of windows within a windowing system in a graphical user interface. Most window managers are designed to help provide a desktop environment. They work in conjunction with the underlying graphical system that provides required functionality—support for graphics hardware, pointing devices, and a keyboard—and are often written and created using a widget toolkit. Few window managers are designed with a clear distinction between the windowing system and the window manager. Every graphical user interface based on a windows metaphor has some form of window management. In practice, the elements of this functionality vary greatly. Elements usually associated with window managers allow the user to open, close, minimize, maximize, move, resize, and keep track of running windows, including window decorators. Many window managers also come with various utilities and features such as task bars, program launch ...
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Minimalism (computing)
In computing, minimalism refers to the application of minimalist philosophies and principles in the design and use of hardware and software. Minimalism, in this sense, means designing systems that use the least hardware and software resources possible. History In the late 1970s and early 1980s, programmers worked within the confines of relatively expensive and limited resources of common platforms. Eight or sixteen kilobytes of RAM was common; 64 kilobytes was considered a vast amount and was the entire address space accessible to the 8-bit CPUs predominant during the earliest generations of personal computers. The most common storage medium was the 5.25 inch floppy disk holding from 88 to 170 kilobytes. Hard drives with capacities from five to ten megabytes cost thousands of dollars. Over time, personal-computer memory capacities expanded by orders of magnitude and mainstream programmers took advantage of the added storage to increase their software's capabilities an ...
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Re-parenting Window Manager
A re-parenting window manager is an X Window System window manager that adopts all other windows. In the X Window System, every window has a parent window, which may be either the root window or another window. Windows that are children of the root window are called ''top-level windows''. When a top-level window is created, a re-parenting window manager changes that window's parent to be a second new window created by the window manager for this purpose. This allows the window manager to decorate the windows with window decorations and title bars as well as allows advanced control over the windows' operation required, for example, by virtual window managers. Technically, a reparenting window manager registers with the X server to be notified when a top-level window is mapped (attempts to become visible). When such an event is generated, the window manager creates a frame window, and in most cases also a title bar window. The frame window then becomes the parent of both the main wi ...
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X Window Manager
An X window manager is a window manager that runs on top of the X Window System, a windowing system mainly used on Unix-like systems. Unlike MacOS Classic, macOS, and Microsoft Windows platforms (excepting Microsoft Windows explorer.exe shell replacements), which have historically provided a vendor-controlled, fixed set of ways to control how windows and panes display on a screen, and how the user may interact with them, window management for the X Window System was deliberately kept separate from the software providing the graphical display. The user can choose between various third-party window managers, which differ from one another in several ways, including: * customizability of appearance and functionality: ** textual menus used to start programs and/or change options ** docks and other graphical ways to start programs ** multiple desktops and virtual desktops (desktops larger than the physical monitor size), and pagers to switch between them * consumption of memory ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interfacethis is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person using a ...
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Windows (computing)
In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main " metaphors" is called a windowing system, whose main components are the display server and the window manager. History The idea was developed at the Stanford Research Institute (led ...
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Icon (computing)
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or recently voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code. Icons as parts of the graphical user interface of the computer system, in conjunction with windows, menus and a pointing device (mouse), belong to the much l ...
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Desktop Environment
In computing, a desktop environment (DE) is an implementation of the desktop metaphor made of a bundle of programs running on top of a computer operating system that share a common graphical user interface (GUI), sometimes described as a graphical shell. The desktop environment was seen mostly on personal computers until the rise of mobile computing. Desktop GUIs help the user to easily access and edit files, while they usually do not provide access to all of the features found in the underlying operating system. Instead, the traditional command-line interface (CLI) is still used when full control over the operating system is required. A desktop environment typically consists of icons, windows, toolbars, folders, wallpapers and desktop widgets (see Elements of graphical user interfaces and WIMP). A GUI might also provide drag and drop functionality and other features that make the desktop metaphor more complete. A desktop environment aims to be an intuitive way for the user to ...
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Root Window
{{Unreferenced, date=September 2008 In the X Window System, every window is contained within another window, called its parent. This makes the windows form a hierarchy. The root window is the root of this hierarchy. It is as large as the screen/display surface, and all other windows are either children or descendants of it. Since every window covers the part of its parent it is staying on, all other windows appear to be above the root window. As a result, the root window is visible as the part of the screen that is behind all other windows. In other words, the root window forms the background of the screen. An image can be used as the wallpaper of the screen by setting it as the background image of the root window. This can be done for example using the xsetroot or the xv programs. The direct children of the root window are called ''top-level windows''. These windows are usually drawn with a decorative frame and a title bar (which are actually added by the window manager). The ...
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Menu (computing)
In user interface design, a menu is a list of options or commands presented to the user of a computer or embedded system. A menu may either be a system's entire user interface, or only part of a more complex one. Navigation A user chooses an option from a menu by using an input device. Some input methods require linear navigation: the user must move a cursor or otherwise pass from one menu item to another until reaching the selection. On a computer terminal, a reverse video bar may serve as the cursor. Touch user interfaces and menus that accept codes to select menu options without navigation are two examples of non-linear interfaces. Some of the input devices used in menu interfaces are touchscreens, keyboards, mice, remote controls, and microphones. In a voice-activated system, such as interactive voice response, a microphone sends a recording of the user's voice to a speech recognition system, which translates it to a command. Types of menus A computer using a com ...
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