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Wargame
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describe ...
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Wargaming At CSW Expo 2009 (002)
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for Naval wargaming, naval and Air wargaming, air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The [U.S. Naval War College's War Gaming Department] uses the Perla ( ...
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Professional Wargame
A wargame, generally, is a type of strategy game which realistically simulates warfare. A professional wargame, specifically, is a wargame that is used by military organizations to train officers in tactical and strategic decision-making, to test new tactics and strategies, or to predict trends in future conflicts. This is in contrast to recreational wargames, which are designed for fun and competition. Overview Definition The exact definition of "wargame" varies from one writer to the next and one organization to the next. To prevent confusion, this section will establish the general definition employed by this article. *A wargame simulates an armed conflict, be it a battle, a campaign, or an entire war. "Business wargames" do not simulate armed conflict and are therefore outside the scope of this article. *A wargame is adversarial. There must be at least two opposing sides whose players react intelligently to each other's decisions. *A wargame must have at least one human pla ...
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Miniature Wargaming
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vi ...
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Miniature Wargame
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vis ...
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Flames Of War
''Flames of War'' (abbreviated as ''FoW'') is a World War II tabletop miniatures wargame produced by the New Zealand company Battlefront Miniatures Ltd. The 1st Edition set of rules was published in 2002. ''Flames of War'' allows players to wargame company level battles from the European, Pacific and North African Theatres of World War II, using 1/100 scale miniatures (15 mm figure scale) and miniature armor. In the 1st Edition rulebook basic army lists were provided for the mid-war period (1942–1943), while Battlefront published early (1939–1941) and late war (1944–1945) army lists on their website (subsequently these early and late war lists were removed). The 2nd Edition of the rulebook was published in 2006. The 3rd Edition of the rules was released on March 10th, 2012. The 4th Edition rules were released in March 2017. Gameplay Gameplay takes place over a series of turns, with players alternating movement, shooting and close assault. This simple sequence of ...
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Air Wargaming
Air wargaming, like naval wargaming, is a niche specialism within the wider miniatures wargaming hobby. Due to the relatively short time over which aerial combat has developed air wargaming periods tend to break down into three broad periods: * World War I – from the earliest air combat to the 1920s * World War II – 1930s to the early 1950s * "Modern" – the missile age To this can be added science fiction and "alternate history" such as the various incarnations of ''Crimson Skies'' or Victorian Science Fiction such as ''Aeronef''. Air wargaming is served by a specialist wargames society, AirWarSoc, which was formed by Steve Blease (founder of the Society of Fantasy and Science Fiction Wargamers); AirWarSoc currently exists as an online entity. The development of military flight occurred during the period covered by the Society of Twentieth Century Wargamers and air wargaming articles appear frequently in its quarterly Journal. Board games WW1 * '' Ace of Aces'' (Flyin ...
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Recreational Wargame
A wargame is a strategy game that realistically simulates warfare. Wargames were invented for the purpose of training military officers, but they eventually caught on in civilian circles, played recreationally. History Early German wargames (1780-1806) The first wargame was invented in Prussia in 1780 by Johann Christian Ludwig Hellwig, who was a college professor in Brunswick. Hellwing wanted to design a game by which he could teach some principles of warfare to his students, many of whom were noblemen destined for military service, but he also wanted his game to be fun and accessible to the general public so that he could sell it as a leisure game. Hellwig chose to base his game on chess, believing that this would attract chess players and make it easier for them to learn the rules. Hellwig published a second edition of his rulebook in 1803. As in chess, Hellwig's game was played on a grid of squares, but it was a much larger grid, and the squares were color-coded to repres ...
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Hearts Of Iron IV
''Hearts of Iron IV'', also known as HOI4, is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on 6 June 2016. It is the sequel to 2009's '' Hearts of Iron III'' and the fourth main installment in the ''Hearts of Iron'' series. Like previous games in the series, ''Hearts of Iron IV'' is a grand strategy wargame that focuses on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries. By May 2018, the game had sold a total of one million copies worldwide. Gameplay ''Hearts of Iron IV'' is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1950. A nation's military is divided between naval forces, aerial forces, and ground ...
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Naval Wargaming
Naval wargaming is a branch of the wider hobby of miniature wargaming. Generally less popular than wargames set on land, naval wargaming nevertheless enjoys a degree of support around the world. Both historical and fantasy rulesets are available. Model ships have long been used for wargaming, but it was the introduction of elaborate rules in the early 20th century that made the hobby more popular. Small miniature ships, often in 1:1200 scale and 1:1250 scale, were manoeuvred on large playing surfaces to recreate historical battles. These models were basic representations of ship types, with enough detail to make them recognisable. Firms such as Bassett-Lowke marketed these to the public in England, along with more detailed versions that appealed to collectors. Prior to World War II, the German company Wiking became a leader in the field, but the war ended its dominance. After World War II, several manufacturers started business in Germany, which remains a major centre of product ...
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Bolt Action (wargame)
''Bolt Action'' is a miniature wargame produced by Warlord Games. It is set during World War II and uses 28mm-sized models. The game was developed by Alessio Cavatore and Rick Priestley. The first edition of the rulebook was published in 2012, and the second edition was published in 2016. Supplements for the game include: ''The Korean War'', and ''Konflikt '47'', set in a Dieselpunk and supernatural alternate history of World War II. The game has multiple playable armies such as the Soviet Union, British Empire, USA, German Third Reich, and Empire of Japan. The game also has a few smaller or supporting armies such as France, British Commonwealth, Australia, Belgium, Finland, Poland, Bulgaria, Kingdom of Romania, China and Kingdom of Italy as well as rules for major battles such as The Battle of Stalingrad, Pegasus Bridge, Battle of Berlin and D day. Some starter Boxes can symbolize the Campaigns done in World War 2 like the American Island Hopping Campaign against the Empire ...
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Warhammer Age Of Sigmar
''Warhammer Age of Sigmar'' is a miniature wargame produced by Games Workshop that simulates battles between armies by using miniature figurines. Games are typically played on a relatively flat surface such as a dining table, bespoke gaming table, or an area of floor. The playing area is often decorated with models and materials representing buildings and terrain. Players take turns taking a range of actions with their models: moving, charging, shooting ranged weapons, fighting, and casting magical spells; the outcomes of which are generally determined by dice rolls. Besides the game itself, a large part of ''Age of Sigmar'' is dedicated to the hobby of collecting, assembling and painting the miniature figurines from the game. Whereas some wargames recreate historical warfare, ''Age of Sigmar'' has a fantasy theme heavily inspired by the fiction of J. R. R. Tolkien and Michael Moorcock. Player's armies fight with medieval-era weaponry and cast magical spells, and the warrio ...
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Sigma War Games
The Sigma war games were a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina, with an aim toward predicting future events in the region. In almost all runs, the outcome was either a communist win, or a stalemate that led to protests in the US. Game setup The games were staffed with high-ranking officials standing in to represent both domestic and foreign characters; stand-ins were chosen for their expertise concerning those they were called upon to represent. The games were supervised by a Control appointed to oversee both sides. The opposing Blue and Red Teams customary in war games were designated the friendly and enemy forces as was usual; however, several smaller teams were sometimes subsumed under Red and Blue Teams. Over the course of the games, the Red Team at times contained the Yellow Team for the People's Repub ...
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