Visual Modeling
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Visual Modeling
Visual modeling is the graphic representation of objects and systems of interest using graphical languages. Visual modeling is a way for experts and novices to have a common understanding of otherwise complicated ideas. By using visual models complex ideas are not held to human limitations, allowing for greater complexity without a loss of comprehension. Visual modeling can also be used to bring a group to a consensus. Models help effectively communicate ideas among designers, allowing for quicker discussion and an eventual consensus. Visual modeling languages may be General-Purpose Modeling (GPM) languages (e.g., UML, Southbeach Notation, IDEF) or Domain-Specific Modeling (DSM) languages (e.g., SysML). Visual modelling in computer science had no standard before the 90's, and was incomparable until the introduction of the UML. They include industry open standards (e.g., UML, SysML, Modelica), as well as proprietary standards, such as the visual languages associated with VisS ...
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Graphical Modeling Language
A modeling language is any artificial language that can be used to express information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure. Overview A modeling language can be graphical or textual. * ''Graphical'' modeling languages use a diagram technique with named symbols that represent concepts and lines that connect the symbols and represent relationships and various other graphical notation to represent constraints. * ''Textual'' modeling languages may use standardized keywords accompanied by parameters or natural language terms and phrases to make computer-interpretable expressions. An example of a graphical modeling language and a corresponding textual modeling language is EXPRESS. Not all modeling languages are executable, and for those that are, the use of them doesn't necessarily mean that programmers are no longer required. On the contrary, executab ...
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Modeling Language
A modeling language is any artificial language that can be used to express information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure. Overview A modeling language can be graphical or textual. * ''Graphical'' modeling languages use a diagram technique with named symbols that represent concepts and lines that connect the symbols and represent relationships and various other graphical notation to represent constraints. * ''Textual'' modeling languages may use standardized keywords accompanied by parameters or natural language terms and phrases to make computer-interpretable expressions. An example of a graphical modeling language and a corresponding textual modeling language is EXPRESS. Not all modeling languages are executable, and for those that are, the use of them doesn't necessarily mean that programmers are no longer required. On the contrary, executab ...
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Model-driven Engineering
Model-driven engineering (MDE) is a software development methodology that focuses on creating and exploiting domain models, which are conceptual models of all the topics related to a specific problem. Hence, it highlights and aims at abstract representations of the knowledge and activities that govern a particular application domain, rather than the computing (i.e. algorithmic) concepts. Overview The MDE approach is meant to increase productivity by maximizing compatibility between systems (via reuse of standardized models), simplifying the process of design (via models of recurring design patterns in the application domain), and promoting communication between individuals and teams working on the system (via a standardization of the terminology and the best practices used in the application domain). For instance, in model-driven development, technical artifacts such as source code, documentation, tests, and more are generated algorithmically from a domain model. A modeling p ...
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Service-oriented Modeling
Service-oriented modeling is the discipline of modeling business and software systems, for the purpose of designing and specifying service-oriented business systems within a variety of architectural styles and paradigms, such as application architecture, service-oriented architecture, microservices, and cloud computing. Any service-oriented modeling method typically includes a modeling language that can be employed by both the "problem domain organization" (the business), and "solution domain organization" (the information technology department), whose unique perspectives typically influence the service development life-cycle strategy and the projects implemented using that strategy. Service-oriented modeling typically strives to create models that provide a comprehensive view of the analysis, design, and architecture of all software entities in an organization, which can be understood by individuals with diverse levels of business and technical understanding. Service-oriented ...
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Web Ontology Language
The Web Ontology Language (OWL) is a family of knowledge representation languages for authoring ontologies. Ontologies are a formal way to describe taxonomies and classification networks, essentially defining the structure of knowledge for various domains: the nouns representing classes of objects and the verbs representing relations between the objects. Ontologies resemble class hierarchies in object-oriented programming but there are several critical differences. Class hierarchies are meant to represent structures used in source code that evolve fairly slowly (perhaps with monthly revisions) whereas ontologies are meant to represent information on the Internet and are expected to be evolving almost constantly. Similarly, ontologies are typically far more flexible as they are meant to represent information on the Internet coming from all sorts of heterogeneous data sources. Class hierarchies on the other hand tend to be fairly static and rely on far less diverse and more structu ...
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Requirements
In product development and process optimization, a requirement is a singular documented physical or functional need that a particular design, product or process aims to satisfy. It is commonly used in a formal sense in engineering design, including for example in systems engineering, software engineering, or enterprise engineering. It is a broad concept that could speak to any necessary (or sometimes desired) function, attribute, capability, characteristic, or quality of a system for it to have value and utility to a customer, organization, internal user, or other stakeholder. Requirements can come with different levels of specificity; for example, a requirement specification or requirement "spec" (often imprecisely referred to as "the" spec/specs, but there are actually different sorts of specifications) refers to an explicit, highly objective/clear (and often quantitative) requirement (or sometimes, ''set'' of requirements) to be satisfied by a material, design, product, or serv ...
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Eclipse Public License
The Eclipse Public License (EPL) is a free and open source software license most notably used for the Eclipse IDE and other projects by the Eclipse Foundation. It replaces the Common Public License (CPL) and removes certain terms relating to litigations related to patents.In section 7, this sentence is in CPL 1.0, but not EPL 1.0: "If Recipient institutes patent litigation against a Contributor with respect to a patent applicable to software (including a cross-claim or counterclaim in a lawsuit), then any patent licenses granted by that Contributor to such Recipient under this Agreement shall terminate as of the date such litigation is filed." The Eclipse Public License is designed to be a business-friendly free software license, and features weaker copyleft provisions than licenses such as the GNU General Public License (GPL). The receiver of EPL-licensed programs can use, modify, copy and distribute the work and modified versions, in some cases being obligated to release th ...
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Reactive Blocks
Reactive Blocks is a visual model-driven development environment based on Activity Diagrams supporting formal model analysis, automated code generation, hierarchical modelling, and an extensive library of ready-to-use components for the Java platform. Concept The core technology originated from research at the Norwegian University of Science and Technology and thInstitute for Telematics Reactive Blocks is a visual model-driven development environment supporting formal model analysis, automated code generation, hierarchical modelling, and an extensive library of ready-to-use components for the Java platform. By combining re-usable blocks, a developer can create complex applications graphically. These building blocks are defined by a combination of graphical models and Java code. The graphical model is based on UML activity diagrams and state machines. The existing library can be extended by user-implemented custom blocks which can include the full abilities of the Java platf ...
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NI Multisim
NI Multisim (formerly MultiSIM) is an electronic schematic capture and simulation program which is part of a suite of circuit design programs, along with NI Ultiboard. Multisim is one of the few circuit design programs to employ the original Berkeley SPICE based software simulation. Multisim was originally created by a company named Electronics Workbench Group, which is now a division of National Instruments. Multisim includes microcontroller simulation (formerly known as MultiMCU), as well as integrated import and export features to the printed circuit board layout software in the suite, NI Ultiboard. Multisim is widely used in academia and industry for circuits education, electronic schematic design and SPICE simulation. History Multisim was originally called Electronics Workbench and created by a company called Interactive Image Technologies. At the time it was mainly used as an educational tool to teach electronics technician and electronics engineering programs in colleg ...
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OPNET
OPNET Technologies, Inc. was a software business that provided performance management for computer networks A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are m ... and applications. The company was founded in 1986 and went public in 2000. In October 2012, OPNET was acquired by Riverbed Technology, for about $1 billion US dollars. Corporate history "OPNET" was Alain Cohen's (co-founder, CTO & President) graduate project for a networking course while he was at MIT. OPNET stood for Optimized Network Engineering Tools. Alain, along with brother Marc (co-founder, CEO & Chairman) and classmate Steven Baraniuk, decided to commercialize the software. The company's first product was OPNET Modeler, a software tool for computer network modeling and simulation. Since becoming a public company i ...
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