Vertex Degree
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Vertex Degree
In graph theory, the degree (or valency) of a vertex of a graph is the number of edges that are incident to the vertex; in a multigraph, a loop contributes 2 to a vertex's degree, for the two ends of the edge. The degree of a vertex v is denoted \deg(v) or \deg v. The maximum degree of a graph G is denoted by \Delta(G), and is the maximum of G's vertices' degrees. The minimum degree of a graph is denoted by \delta(G), and is the minimum of G's vertices' degrees. In the multigraph shown on the right, the maximum degree is 5 and the minimum degree is 0. In a regular graph, every vertex has the same degree, and so we can speak of ''the'' degree of the graph. A complete graph (denoted K_n, where n is the number of vertices in the graph) is a special kind of regular graph where all vertices have the maximum possible degree, n-1. In a signed graph, the number of positive edges connected to the vertex v is called positive deg(v) and the number of connected negative edges is entitled ...
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Simple Graph
In discrete mathematics, particularly in graph theory, a graph is a structure consisting of a Set (mathematics), set of objects where some pairs of the objects are in some sense "related". The objects are represented by abstractions called ''Vertex (graph theory), vertices'' (also called ''nodes'' or ''points'') and each of the related pairs of vertices is called an ''edge'' (also called ''link'' or ''line''). Typically, a graph is depicted in diagrammatic form as a set of dots or circles for the vertices, joined by lines or curves for the edges. The edges may be directed or undirected. For example, if the vertices represent people at a party, and there is an edge between two people if they shake hands, then this graph is undirected because any person ''A'' can shake hands with a person ''B'' only if ''B'' also shakes hands with ''A''. In contrast, if an edge from a person ''A'' to a person ''B'' means that ''A'' owes money to ''B'', then this graph is directed, because owing mon ...
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Dominating Vertex
In graph theory, a universal vertex is a vertex of an undirected graph that is adjacent to all other vertices of the graph. It may also be called a dominating vertex, as it forms a one-element dominating set in the graph. A graph that contains a universal vertex may be called a cone, and its universal vertex may be called the apex of the cone. This terminology should be distinguished from the unrelated usage of these words for universal quantifiers in the logic of graphs, and for apex graphs. Graphs that contain a universal vertex include the stars, trivially perfect graphs, and friendship graphs. For wheel graphs (the graphs of pyramids), and graphs of higher-dimensional pyramidal polytopes, the vertex at the apex of the pyramid is universal. When a graph contains a universal vertex, it is a cop-win graph, and almost all cop-win graphs contain a universal vertex. The number of labeled graphs containing a universal vertex can be counted by inclusion–exclusion, showing that th ...
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Data Structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the Function (computer programming), functions or Operator (computer programming), operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, Relational database, relational databases commonly use B-tree indexes for data retrieval, while compiler Implementation, implementations usually use hash tables to look up Identifier (computer languages), identifiers. Data s ...
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Tree (data Structure)
In computer science, a tree is a widely used abstract data type that represents a hierarchical tree structure with a set of connected nodes. Each node in the tree can be connected to many children (depending on the type of tree), but must be connected to exactly one parent, except for the ''root'' node, which has no parent (i.e., the root node as the top-most node in the tree hierarchy). These constraints mean there are no cycles or "loops" (no node can be its own ancestor), and also that each child can be treated like the root node of its own subtree, making recursion a useful technique for tree traversal. In contrast to linear data structures, many trees cannot be represented by relationships between neighboring nodes (parent and children nodes of a node under consideration, if they exist) in a single straight line (called edge or link between two adjacent nodes). Binary trees are a commonly used type, which constrain the number of children for each parent to at most two. Whe ...
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Tree (graph Theory)
In graph theory, a tree is an undirected graph in which any two vertices are connected by path, or equivalently a connected acyclic undirected graph. A forest is an undirected graph in which any two vertices are connected by path, or equivalently an acyclic undirected graph, or equivalently a disjoint union of trees. A directed tree, oriented tree,See .See . polytree,See . or singly connected networkSee . is a directed acyclic graph (DAG) whose underlying undirected graph is a tree. A polyforest (or directed forest or oriented forest) is a directed acyclic graph whose underlying undirected graph is a forest. The various kinds of data structures referred to as trees in computer science have underlying graphs that are trees in graph theory, although such data structures are generally rooted trees. A rooted tree may be directed, called a directed rooted tree, either making all its edges point away from the root—in which case it is called an arborescence or out-tree†...
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Isolated Vertex
In discrete mathematics, and more specifically in graph theory, a vertex (plural vertices) or node is the fundamental unit of which graphs are formed: an Graph (discrete mathematics)#Graph, undirected graph consists of a set of vertices and a set of Edge (graph theory), edges (unordered pairs of vertices), while a directed graph consists of a set of vertices and a set of arcs (ordered pairs of vertices). In a diagram of a graph, a vertex is usually represented by a circle with a label, and an edge is represented by a line or arrow extending from one vertex to another. From the point of view of graph theory, vertices are treated as featureless and indivisible Mathematical object, objects, although they may have additional structure depending on the application from which the graph arises; for instance, a semantic network is a graph in which the vertices represent concepts or classes of objects. The two vertices forming an edge are said to be the endpoints of this edge, and the ...
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NP-completeness
In computational complexity theory, NP-complete problems are the hardest of the problems to which ''solutions'' can be verified ''quickly''. Somewhat more precisely, a problem is NP-complete when: # It is a decision problem, meaning that for any input to the problem, the output is either "yes" or "no". # When the answer is "yes", this can be demonstrated through the existence of a short (polynomial length) ''solution''. # The correctness of each solution can be verified quickly (namely, in polynomial time) and a brute-force search algorithm can find a solution by trying all possible solutions. # The problem can be used to simulate every other problem for which we can verify quickly that a solution is correct. Hence, if we could find solutions of some NP-complete problem quickly, we could quickly find the solutions of every other problem to which a given solution can be easily verified. The name "NP-complete" is short for "nondeterministic polynomial-time complete". In this name, ...
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Time Complexity
In theoretical computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is gene ...
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Hypergraph
In mathematics, a hypergraph is a generalization of a Graph (discrete mathematics), graph in which an graph theory, edge can join any number of vertex (graph theory), vertices. In contrast, in an ordinary graph, an edge connects exactly two vertices. Formally, a directed hypergraph is a pair (X,E), where X is a set of elements called ''nodes'', ''vertices'', ''points'', or ''elements'' and E is a set of pairs of subsets of X. Each of these pairs (D,C)\in E is called an ''edge'' or ''hyperedge''; the vertex subset D is known as its ''tail'' or ''domain'', and C as its ''head'' or ''codomain''. The order of a hypergraph (X,E) is the number of vertices in X. The size of the hypergraph is the number of edges in E. The order of an edge e=(D,C) in a directed hypergraph is , e, = (, D, ,, C, ): that is, the number of vertices in its tail followed by the number of vertices in its head. The definition above generalizes from a directed graph to a directed hypergraph by defining the h ...
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Graph Enumeration
In combinatorics, an area of mathematics, graph enumeration describes a class of combinatorial enumeration problems in which one must count undirected graph, undirected or directed graphs of certain types, typically as a function of the number of vertices of the graph. These problems may be solved either exactly (as an algebraic enumeration problem) or asymptotic analysis, asymptotically. The pioneers in this area of mathematics were George Pólya, Arthur Cayley and J. Howard Redfield. Labeled vs unlabeled problems In some graphical enumeration problems, the vertices of the graph are considered to be ''labeled'' in such a way as to be distinguishable from each other, while in other problems any permutation of the vertices is considered to form the same graph, so the vertices are considered identical or ''unlabeled''. In general, labeled problems tend to be easier. As with combinatorial enumeration more generally, the Pólya enumeration theorem is an important tool for reducing unlab ...
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