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Variadic Template
In computer programming, variadic templates are templates that take a variable number of arguments. Variadic templates are supported by C++ (since the C++11 standard), and the D programming language. C++ The variadic template feature of C++ was designed by Douglas Gregor and Jaakko Järvi and was later standardized in C++11. Prior to C++11, templates (classes and functions) could only take a fixed number of arguments, which had to be specified when a template was first declared. C++11 allows template definitions to take an arbitrary number of arguments of any type. template class tuple; // takes zero or more arguments The above template class will take any number of typenames as its template parameters. Here, an instance of the above template class is instantiated with three type arguments: tuple some_instance_name; The number of arguments can be zero, so will also work. If the variadic template should only allow a positive number of arguments, then this ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, Profiling (computer programming), profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the Domain ...
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Template (programming)
Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types. This allows a function or class to work on many different data types without being rewritten for each one. The C++ Standard Library provides many useful functions within a framework of connected templates. Major inspirations for C++ templates were the parameterized modules provided by CLU and the generics provided by Ada. Technical overview There are three kinds of templates: ''function templates'', ''class templates'' and, since C++14, ''variable templates''. Since C++11, templates may be either variadic or non-variadic; in earlier versions of C++ they are always non-variadic. Function templates A ''function template'' behaves like a function except that the template can have arguments of many different types (see example). In other words, a function template represents a family of functions. The format for declaring function templates with type pa ...
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C++11
C11, C.XI, C-11 or C.11 may refer to: Transport * C-11 Fleetster, a 1920s American light transport aircraft for use of the United States Assistant Secretary of War * Fokker C.XI, a 1935 Dutch reconnaissance seaplane * LET C-11, a license-build variant of the Soviet Yakovlev Yak-11 trainer aircraft * C-11 Gulfstream II, the military designation of the Gulfstream II business jet * ''Barroso'' (C11), a light cruiser of the Brazilian Navy * HMS ''C11'', a 1907 British Royal Navy C class submarine * HMS ''Liverpool'' (C11), a 1937 British Royal Navy Town class light cruiser * JNR Class C11, a class of Japanese steam locomotives * USS ''Marblehead'' (C-11), an 1892 light cruiser of the United States Navy * BSA C11, a British motorcycle manufactured between 1939 and 1956 * Mercedes-Benz C11, a 1990 Group C prototype race car * London Buses route C11, a public transportation route in England * LNER Class C11, a class of British steam locomotives Science and technology * C11 ...
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D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably Java, Python, Ruby, C#, and Eiffel. D combines the performance and safety of compiled languages with the expressive power of modern dynamic and functional programming languages. Idiomatic D code is commonly as fast as equivalent C++ code, while also being shorter. The language as a whole is not memory-safe but includes optional attributes designed to guarantee memory safety of either subsets of or the whole program. Type inference, automatic memory management and syntactic sugar for common types allow faster develo ...
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Ellipsis (computer Programming)
In computer programming, ellipsis notation (.. or ...) is used to denote ranges, an unspecified number of arguments, or a parent directory. Most programming languages require the ellipsis to be written as a series of periods; a single (Unicode) ellipsis character cannot be used. Ranges In some programming languages (including Ada, Perl, Ruby, Apache Groovy, Kotlin, Haskell, and Pascal), a shortened two-dot ellipsis is used to represent a range of values given two endpoints; for example, to iterate through a list of integers between 1 and 100 inclusive in Perl: :foreach (1..100) In Ruby the ... operator denotes a half-open range, i.e. that includes the start value but not the end value. In Rust the ..= operator denotes an inclusive range for cases in matches and the .. operator represents a range not including the end value. Perl and Ruby overload the ".." operator in scalar context as a flip-flop operator - a stateful bistable Boolean test, roughly equivalent to "tr ...
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Function Overloading
In some programming languages, function overloading or method overloading is the ability to create multiple functions of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks depending on context. For example, and are overloaded functions. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field. A common error would be to assign a default value to the object in the second function, which would result in an ''ambiguous call'' error, as the compiler wouldn't know which of the two methods to use. Another example is a function that executes different actions based on whether it's printing text or photos. The two different functions may be overloaded as If we write the overloaded print functions for all objects our ...
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Variadic Function
In mathematics and in computer programming, a variadic function is a function of indefinite arity, i.e., one which accepts a variable number of arguments. Support for variadic functions differs widely among programming languages. The term ''variadic'' is a neologism, dating back to 1936–1937. The term was not widely used until the 1970s. Overview There are many mathematical and logical operations that come across naturally as variadic functions. For instance, the summing of numbers or the concatenation of strings or other sequences are operations that can be thought of as applicable to any number of operands (even though formally in these cases the associative property is applied). Another operation that has been implemented as a variadic function in many languages is output formatting. The C function and the Common Lisp function are two such examples. Both take one argument that specifies the formatting of the output, and ''any number'' of arguments that provide the val ...
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Variadic Macro
A variadic macro is a feature of some computer programming languages, especially the C preprocessor, whereby a macro may be declared to accept a varying number of arguments. Variable-argument macros were introduced in 1999 in the ''ISO/IEC 9899:1999'' (C99) revision of the C language standard, and in 2011 in ''ISO/IEC 14882:2011'' (C++11) revision of the C++ language standard. Support for variadic macros with no arguments was added in C++20 and will be added in C23. Declaration syntax The declaration syntax is similar to that of variadic functions: a sequence of three full stops "" is used to indicate that one or more arguments must be passed. During macro expansion each occurrence of the special identifier in the macro replacement list is replaced by the passed arguments. Additionally, regular macro arguments may be listed before the ..., but regular arguments may not be listed after the .... No means is provided to access individual arguments in the variable argument lis ...
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C Preprocessor
The C preprocessor is the macro preprocessor for the C, Objective-C and C++ computer programming languages. The preprocessor provides the ability for the inclusion of header files, macro expansions, conditional compilation, and line control. In many C implementations, it is a separate program invoked by the compiler as the first part of translation. The language of preprocessor directives is only weakly related to the grammar of C, and so is sometimes used to process other kinds of text files. History The preprocessor was introduced to C around 1973 at the urging of Alan Snyder and also in recognition of the usefulness of the file-inclusion mechanisms available in BCPL and PL/I. Its original version offered only file inclusion and simple string replacement using #include and #define for parameterless macros, respectively. It was extended shortly after, firstly by Mike Lesk and then by John Reiser, to incorporate macros with arguments and conditional compilation. The ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, Profiling (computer programming), profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the Domain ...
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