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Virtual Surround
Virtual surround is an audio system that attempts to create the perception that there are many more sources of sound than are actually present. In order to achieve this, it is necessary to devise some means of tricking the human auditory system into thinking that a sound is coming from somewhere that it is not. Most recent examples of such systems are designed to simulate the true (physical) surround sound experience using one, two or three loudspeakers. Such systems are popular among consumers who want to enjoy the experience of surround sound without the large number of speakers that are traditionally required to do so. Types A virtual surround system must provide a means for 2-dimensional imaging of sound, using some properties of the human auditory system. The way that the auditory system localises a sound source is a topic that is studied in the field of psychoacoustics. Thus, virtual surround systems use knowledge of psychoacoustics to "trick" the listener. There are several w ...
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Surround Sound
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener ( surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three ''screen channels'' of sound that played from three loudspeakers (left, center, and right) located in front of the audience. Surround sound adds one or more channels from loudspeakers to the side or behind the listener that are able to create the sensation of sound coming from any horizontal direction (at ground level) around the listener. The technique enhances the perception of sound spatialization by exploiting sound localization: a listener's ability to identify the location or origin of a detected sound in direction and distance. This is achieved by using multiple discrete audio channels routed to an array of loudspeakers. Surround sound typically has a listener location ( sweet sp ...
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Psychoacoustics
Psychoacoustics is the branch of psychophysics involving the scientific study of sound perception and audiology—how humans perceive various sounds. More specifically, it is the branch of science studying the psychological responses associated with sound (including noise, speech, and music). Psychoacoustics is an interdisciplinary field of many areas, including psychology, acoustics, electronic engineering, physics, biology, physiology, and computer science. Background Hearing is not a purely mechanical phenomenon of wave propagation, but is also a sensory and perceptual event; in other words, when a person hears something, that something arrives at the ear as a mechanical sound wave traveling through the air, but within the ear it is transformed into neural action potentials. The outer hair cells (OHC) of a mammalian cochlea give rise to enhanced sensitivity and better frequency resolution of the mechanical response of the cochlear partition. These nerve pulses then travel to the ...
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Head-related Transfer Function
A head-related transfer function (HRTF), also known as anatomical transfer function (ATF), is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others. Generally speaking, the HRTF boosts frequencies from 2–5 kHz with a primary resonance of +17 dB at 2,700 Hz. But the response curve is more complex than a single bump, affects a broad frequency spectrum, and varies significantly from person to person. A pair of HRTFs for two ears can be used to synthesize a binaural sound that seems to come from a particular point in space. It is a transfer function, describing how a sound from a specific point will arrive at the ear (generally at the outer end of the auditory canal). Some consumer home entertai ...
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Center Channel
Center channel refers to an audio channel common to many surround sound formats. It is the channel that is mostly, or fully, dedicated to the reproduction of the dialogue of an audiovisual program. The speaker(s) connected to the center channel are placed in the center of and behind the perforated projection screen, to give the effect that sounds from the center channel are coming from the screen. In many home surround sound units, the center channel is positioned above or below the video screen. In the post-production process of filmmaking and video production sound editing, dialogue can be mapped to other speakers when story action and direction require it, such as when the person talking is off-screen, but it is rare that there is vocal content that is completely absent from the center channel. In material without accompanying visuals (e.g. music), the center channel simply reproduces sound intended to come from immediately in front of the listener, which usually includes the ...
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Ultrasone
Ultrasone AG is a German company specializing in headphones for high end studio, DJ, and consumer uses. Ultrasone's headquarters are located in Tutzing, Germany. Overview Ultrasone AG was founded as German GmbH in December 1990 by Florian M. König (today at http://www.fk-e.de) with the stated objective to manufacture advanced headphones with an emphasis on the professional audio sector. A feature of many Ultrasone headphones is a proprietary surround-sound simulacrum technology called ''S-Logic''.Long, Russhttp://www.proaudioreview.com/pages/s.0031/t.381.html Ultrasone PROline 750 Headphones] in ''ProAudio Review'', July 1, 2005. The process uses decentralized transducer positioning to spread sound over the outer ear in an attempt to mimic sound heard over speakers. Traditional headphones shoot the sound directly into the ear. Since 1999, Ultrasone AG has been producing headphones that they claim reduce the risk of hearing damage, through the use of more efficient transducers ...
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Frequency
Frequency is the number of occurrences of a repeating event per unit of time. It is also occasionally referred to as ''temporal frequency'' for clarity, and is distinct from ''angular frequency''. Frequency is measured in hertz (Hz) which is equal to one event per second. The period is the interval of time between events, so the period is the reciprocal of the frequency. For example, if a heart beats at a frequency of 120 times a minute (2 hertz), the period, —the interval at which the beats repeat—is half a second (60 seconds divided by 120 beats). Frequency is an important parameter used in science and engineering to specify the rate of oscillatory and vibratory phenomena, such as mechanical vibrations, audio signals (sound), radio waves, and light. Definitions and units For cyclical phenomena such as oscillations, waves, or for examples of simple harmonic motion, the term ''frequency'' is defined as the number of cycles or vibrations per unit of time. Th ...
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