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Variable-width Encoding
A variable-width encoding is a type of character encoding scheme in which codes of differing lengths are used to encode a character set (a repertoire of symbols) for representation, usually in a computer. Most common variable-width encodings are multibyte encodings, which use varying numbers of bytes ( octets) to encode different characters. (Some authors, notably in Microsoft documentation, use the term ''multibyte character set,'' which is a misnomer, because representation size is an attribute of the encoding, not of the character set.) Early variable width encodings using less than a byte per character were sometimes used to pack English text into fewer bytes in adventure games for early microcomputers. However disks (which unlike tapes allowed random access allowing text to be loaded on demand), increases in computer memory and general purpose compression algorithms have rendered such tricks largely obsolete. Multibyte encodings are usually the result of a need to increase ...
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Character Encoding
Character encoding is the process of assigning numbers to Graphics, graphical character (computing), characters, especially the written characters of Language, human language, allowing them to be Data storage, stored, Data communication, transmitted, and Computing, transformed using Digital electronics, digital computers. The numerical values that make up a character encoding are known as "code points" and collectively comprise a "code space", a "code page", or a "Character Map (Windows), character map". Early character codes associated with the optical or electrical Telegraphy, telegraph could only represent a subset of the characters used in written languages, sometimes restricted to Letter case, upper case letters, Numeral system, numerals and some punctuation only. The low cost of digital representation of data in modern computer systems allows more elaborate character codes (such as Unicode) which represent most of the characters used in many written languages. Character enc ...
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ISO/IEC 2022
ISO/IEC 2022 ''Information technology—Character code structure and extension techniques'', is an ISO/IEC standard (equivalent to the ECMA standard ECMA-35, the ANSI standard ANSI X3.41 and the Japanese Industrial Standard JIS X 0202) in the field of character encoding. Originating in 1971, it was most recently revised in 1994. ISO 2022 specifies a general structure which character encodings can conform to, dedicating particular ranges of bytes ( 0x00–1F and 0x7F–9F) to be used for non-printing control codes for formatting and in-band instructions (such as line breaks or formatting instructions for text terminals), rather than graphical characters. It also specifies a syntax for escape sequences, multiple-byte sequences beginning with the control code, which can likewise be used for in-band instructions. Specific sets of control codes and escape sequences designed to be used with ISO 2022 include ISO/IEC 6429, portions of which are implemented by ANSI.SYS and terminal emu ...
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Triple-Byte Character Set
A double-byte character set (DBCS) is a character encoding in which either all characters (including control characters) are encoded in two bytes, or merely every graphic character not representable by an accompanying single-byte character set (SBCS) is encoded in two bytes (Han characters would generally comprise most of these two-byte characters). A DBCS supports national languages that contain many unique characters or symbols (the maximum number of characters that can be represented with one byte is 256 characters, while two bytes can represent up to 65,536 characters). Examples of such languages include Japanese and Chinese. Korean Hangul does not contain as many characters, but KS X 1001 supports both Hangul and Hanja, and uses two bytes per character. In CJK (Chinese/Japanese/Korean) computing The term ''DBCS'' traditionally refers to a character encoding where each graphic character is encoded in two bytes. In an 8-bit code, such as Big-5 or Shift JIS, a character from t ...
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Lotus Multi-Byte Character Set
The Lotus Multi-Byte Character Set (LMBCS) is a proprietary multi-byte character encoding originally conceived in 1988 at Lotus Development Corporation with input from Bob Balaban and others. Created around the same time and addressing some of the same problems, LMBCS could be viewed as parallel development and possible alternative to Unicode. For maximum compatibility, later issues of LMBCS incorporate UTF-16 as a subset. Commercially, LMBCS was first introduced as the default character set of Lotus 1-2-3 Release 3 for DOS in March 1989 and Lotus 1-2-3/G Release 1 for OS/2 in 1990 replacing the 8-bit Lotus International Character Set (LICS) and ASCII used in earlier DOS-only versions of Lotus 1-2-3 and Symphony. LMBCS is also used in IBM/ Lotus SmartSuite, Notes and Domino, as well as in a number of third-party products. LMBCS encodes the characters required for languages using the Latin, Arabic, Hebrew, Greek and Cyrillic scripts, the Thai, Chinese, Japanese and Korean w ...
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Wchar T
The C programming language has a set of functions implementing operations on strings (character strings and byte strings) in its standard library. Various operations, such as copying, concatenation, tokenization and searching are supported. For character strings, the standard library uses the convention that strings are null-terminated: a string of characters is represented as an array of elements, the last of which is a character (with numeric value 0). The only support for strings in the programming language proper is that the compiler translates quoted string constants into null-terminated strings. Definitions A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the ''NUL'' code unit). This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The ''length'' of a string is the number of code units before the zero code unit. The memory occupied by a string is alw ...
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Plan 9 From Bell Labs
Plan 9 from Bell Labs is a distributed operating system which originated from the Computing Science Research Center (CSRC) at Bell Labs in the mid-1980s and built on UNIX concepts first developed there in the late 1960s. Since 2000, Plan 9 has been free and open-source. The final official release was in early 2015. Under Plan 9, UNIX's ''everything is a file'' metaphor is extended via a pervasive network-centric filesystem, and the cursor-addressed, terminal-based I/O at the heart of UNIX-like operating systems is replaced by a windowing system and graphical user interface without cursor addressing, although rc, the Plan 9 shell, is text-based. The name ''Plan 9 from Bell Labs'' is a reference to the Ed Wood 1957 cult science fiction Z-movie '' Plan 9 from Outer Space''. The system continues to be used and developed by operating system researchers and hobbyists. History Plan 9 from Bell Labs was originally developed, starting in the late 1980s, by members of the Computing ...
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Shift JIS
Shift JIS (Shift Japanese Industrial Standards, also SJIS, MIME name Shift_JIS, known as PCK in Solaris contexts) is a character encoding for the Japanese language, originally developed by a Japanese company called ASCII Corporation in conjunction with Microsoft and standardized as JIS X 0208 Appendix 1. , 0.2% of all web pages used Shift JIS, a decline from 1.3% in July 2014. Shift JIS is the second-most popular character encoding for Japanese websites, used by 5.6% of sites in the .jp domain. UTF-8 is used by 94.4% of Japanese websites. Description Shift JIS is based on character sets defined within JIS standards (for the single-byte characters) and (for the double-byte characters). The lead bytes for the double-byte characters are "shifted" around the 64 halfwidth katakana characters in the single-byte range 0xA1 to 0xDF. The single-byte characters 0x00 to 0x7F match the ASCII encoding, except for a yen sign (U+00A5) at 0x5C and an overline (U+203E) at 0x7E in place of ...
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UTF-1
UTF-1 is a method of transforming ISO/IEC 10646/Unicode into a stream of bytes. Its design does not provide self-synchronization, which makes searching for substrings and error recovery difficult. It reuses the ASCII printing characters for multi-byte encodings, making it unsuited for some uses (for instance Unix filenames cannot contain the byte value used for forward slash). UTF-1 is also slow to encode or decode due to its use of division and multiplication by a number which is not a power of 2. Due to these issues, it did not gain acceptance and was quickly replaced by UTF-8. Design Similar to UTF-8, UTF-1 is a variable-width encoding that is backwards-compatible with ASCII. Every Unicode code point is represented by either a single byte, or a sequence of two, three, or ''five'' bytes. All ASCII code points are a single byte (the code points through are also single bytes). UTF-1 does not use the C0 and C1 control codes or the space character in multi-byte encodings: a by ...
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ISO 10646
ISO is the most common abbreviation for the International Organization for Standardization. ISO or Iso may also refer to: Business and finance * Iso (supermarket), a chain of Danish supermarkets incorporated into the SuperBest chain in 2007 * Iso Omena ("Big Apple"), a shopping center in Finland * Incentive stock option, a type of employee stock option * Independent Sales Organization, a company that partners with an acquiring bank to provide merchant services * Insurance Services Office, an American insurance underwriter * Intermarket sweep order, a type of limit order on financial markets * Iso (automobile), an Italian car manufacturer Arts and entertainment * Isomorphic Algorithms (ISOs), a fictional race in the digital world of '' Tron: Legacy'' * Iso (comics), a Marvel comics character Music * ''Iso'' (album), an album by Ismaël Lô * Iceland Symphony Orchestra * Indianapolis Symphony Orchestra, Indiana, US * International Symphony Orchestra, of Sarnia, Ontario and Port Hur ...
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UTF-32
UTF-32 (32-bit Unicode transformation format, Unicode Transformation Format) is a fixed-length Character encoding, encoding used to encode Unicode code points that uses exactly 32 bits (four bytes) per code point (but a number of leading bits must be zero as there are far fewer than 232 Unicode code points, needing actually only 21 bits). UTF-32 is a fixed-length encoding, in contrast to all other Unicode transformation formats, which are variable-length encodings. Each 32-bit value in UTF-32 represents one Unicode code point and is exactly equal to that code point's numerical value. The main advantage of UTF-32 is that the Unicode code points are directly indexed. Finding the ''Nth'' code point in a sequence of code points is a constant time, constant-time operation. In contrast, a variable-length code requires linear time, linear-time to count ''N'' code points from the start of the string. This makes UTF-32 a simple replacement in code that uses integers that are incremented by o ...
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Unicode
Unicode, formally The Unicode Standard,The formal version reference is is an information technology Technical standard, standard for the consistent character encoding, encoding, representation, and handling of Character (computing), text expressed in most of the world's writing systems. The standard, which is maintained by the Unicode Consortium, defines as of the current version (15.0) 149,186 characters covering 161 modern and historic script (Unicode), scripts, as well as symbols, emoji (including in colors), and non-visual control and formatting codes. Unicode's success at unifying character sets has led to its widespread and predominant use in the internationalization and localization of computer software. The standard has been implemented in many recent technologies, including modern operating systems, XML, and most modern programming languages. The Unicode character repertoire is synchronized with Universal Coded Character Set, ISO/IEC 10646, each being code-for-code id ...
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Big5
Big-5 or Big5 is a Chinese character encoding method used in Taiwan, Hong Kong, and Macau for traditional Chinese characters. The People's Republic of China (PRC), which uses simplified Chinese characters, uses the GB 18030 character set instead. Big5 gets its name from the consortium of five companies in Taiwan that developed it. Organization The original Big5 character set is sorted first by usage frequency, second by stroke count, lastly by Kangxi radical. The original Big5 character set lacked many commonly used characters. To solve this problem, each vendor developed its own extension. The ETen extension became part of the current Big5 standard through popularity. The structure of Big5 does not conform to the ISO 2022 standard, but rather bears a certain similarity to the encoding. It is a double-byte character set (DBCS) with the following structure: (the prefix 0x signifying hexadecimal numbers). Standard assignments (excluding vendor or user-defined extensions) ...
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