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Unique Ptr
In computer science, a smart pointer is an abstract data type that simulates a Pointer (computer programming), pointer while providing added features, such as automatic memory management or bounds checking. Such features are intended to reduce bugs caused by the misuse of pointers, while retaining efficiency. Smart pointers typically keep track of the memory they point to, and may also be used to manage other resources, such as network connections and file handles. Smart pointers were first popularized in the programming language C++ during the first half of the 1990s as rebuttal to criticisms of C++'s lack of Garbage collection (computer science), automatic garbage collection. Pointer misuse can be a major source of bugs. Smart pointers prevent most situations of memory leaks by making the memory deallocation automatic. More generally, they make object destruction automatic: an object controlled by a smart pointer is automatically destroyed (finalization, finalized and then deall ...
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Auto Ptr
auto_ptr is a class template that was available in previous versions of the C++ standard library (declared in the header file), which provides some basic RAII features for C++ raw pointers. It has been replaced by the unique_ptr class. The auto_ptr template class describes an object that stores a pointer to a single allocated object that ensures that the object to which it points gets destroyed automatically when control leaves a scope. The C++11 standard made auto_ptr deprecated, replacing it with the unique_ptr class template. auto_ptr was fully removed in C++17. For shared ownership, the shared_ptr template class can be used. shared_ptr was defined in C++11 and is also available in the Boost library for use with previous C++ versions. Declaration The auto_ptr class is declared in ISO/IEC 14882, section 20.4.5 as: namespace std Semantics The auto_ptr has semantics of strict ownership, meaning that the auto_ptr instance is the sole entity responsible for the object's ...
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Auto Ptr
auto_ptr is a class template that was available in previous versions of the C++ standard library (declared in the header file), which provides some basic RAII features for C++ raw pointers. It has been replaced by the unique_ptr class. The auto_ptr template class describes an object that stores a pointer to a single allocated object that ensures that the object to which it points gets destroyed automatically when control leaves a scope. The C++11 standard made auto_ptr deprecated, replacing it with the unique_ptr class template. auto_ptr was fully removed in C++17. For shared ownership, the shared_ptr template class can be used. shared_ptr was defined in C++11 and is also available in the Boost library for use with previous C++ versions. Declaration The auto_ptr class is declared in ISO/IEC 14882, section 20.4.5 as: namespace std Semantics The auto_ptr has semantics of strict ownership, meaning that the auto_ptr instance is the sole entity responsible for the object's ...
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C++14
C++14 is a version of the ISO/IEC 14882 standard for the C++ programming language. It is intended to be a small extension over C++11, featuring mainly bug fixes and small improvements, and was replaced by C++17. Its approval was announced on August 18, 2014. C++14 was published as ISO/IEC 14882:2014 in December 2014. Because earlier C++ standard revisions were noticeably late, the name "C++1y" was sometimes used instead until its approval, similarly to how the C++11 standard used to be termed "C++0x" with the expectation of its release before 2010 (although in fact it slipped into 2010 and finally 2011). New language features These are the features added to the core language of C++14. Function return type deduction C++11 allowed lambda functions to deduce the return type based on the type of the expression given to the return statement. C++14 provides this ability to all functions. It also extends these facilities to lambda functions, allowing return type deduction for func ...
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C++11
C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of mathematical special functions. C++11 was published as ''ISO/IEC 14882:2011'' in September 2011 and is available for a fee. The worki ...
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Reference Counting
In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed. Advantages and disadvantages The main advantage of the reference counting over tracing garbage collection is that objects are reclaimed ''as soon as'' they can no longer be referenced, and in an incremental fashion, without long pauses for collection cycles and with clearly defined lifetime of every object. In real-time applications or systems with limited memory, this is important to maintain responsiveness. Reference counting is also among the simplest forms of memory management to implement. It also allows for effective management of non-memory resources such as operating system objects, which are often much scarcer than memory (tracing garbage collection systems us ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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C++17
C++17 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++17 replaced the prior version of the C++ standard, called C++14, and was later replaced by C++20. History Before the C++ Standards Committee fixed a 3-year release cycle, C++17's release date was uncertain. In that time period, the C++17 revision was also called C++1z, following C++0x or C++1x for C++11 and C++1y for C++14. The C++17 specification reached the Draft International Standard (DIS) stage in March 2017. This DIS was unanimously approved, with only editorial comments, and the final standard was published in December 2017. Few changes were made to the C++ Standard Template Library, although some algorithms in the header were given support for explicit parallelization and some syntactic enhancements were made. New features C++17 introduced many new features. The following lists may be incomplete. Language * Making the text message for optional * Allow (as an alternative to ) in a te ...
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Raw Pointer
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers than ...
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Reference Counting
In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed. Advantages and disadvantages The main advantage of the reference counting over tracing garbage collection is that objects are reclaimed ''as soon as'' they can no longer be referenced, and in an incremental fashion, without long pauses for collection cycles and with clearly defined lifetime of every object. In real-time applications or systems with limited memory, this is important to maintain responsiveness. Reference counting is also among the simplest forms of memory management to implement. It also allows for effective management of non-memory resources such as operating system objects, which are often much scarcer than memory (tracing garbage collection systems us ...
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Deprecation
In several fields, especially computing, deprecation is the discouragement of use of some terminology, feature, design, or practice, typically because it has been superseded or is no longer considered efficient or safe, without completely removing it or prohibiting its use. Typically, deprecated materials are not completely removed to ensure legacy compatibility or back up practice in case new methods are not functional in an odd scenario. It can also imply that a feature, design, or practice will be removed or discontinued entirely in the future. Etymology In general English usage, the infinitive "to deprecate" means "to express disapproval of (something)". It derives from the Latin verb ''deprecari'', meaning "to ward off (a disaster) by prayer". In current technical usage, for one to state that a feature is deprecated is merely a recommendation against using it. It is still possible to produce a program or product without heeding the deprecation. Software While a deprecated so ...
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Intentional Programming
In computer programming, Intentional Programming is a programming paradigm developed by Charles Simonyi that encodes in software source code the precise ''intention'' which programmers (or users) have in mind when conceiving their work. By using the appropriate level of abstraction at which the programmer is thinking, creating and maintaining computer programs become easier. By separating the concerns for intentions and how they are being operated upon, the software becomes more modular and allows for more reusable software code. ''Intentional Programming'' was developed by former Microsoft chief architect Charles Simonyi, who led a team in Microsoft Research, which developed the paradigm and built an integrated development environment (IDE) called IP (for Intentional Programming) that demonstrated the paradigm. Microsoft decided not to productize the Intentional Programming paradigm, as in the early 2000s Microsoft was rolling out C# and .NET to counter Java adoption."Simonyi ex ...
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Operator Overloading
In computer programming, operator overloading, sometimes termed ''operator ad hoc polymorphism'', is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Rationale Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical objects to be manipulated with the same syntax as on paper. Operator overloading does not change the expressive power of a language (with functions), as it can be emulated using function calls. For example, consider variables , and of some user-defined type, such as matrices: In a language that supports operator overloading, ...
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