Uniformity (complexity)
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Uniformity (complexity)
In theoretical computer science, circuit complexity is a branch of computational complexity theory in which Boolean functions are classified according to the size or depth of the Boolean circuits that compute them. A related notion is the circuit complexity of a recursive language that is decided by a uniform family of circuits C_,C_,\ldots (see below). Proving lower bounds on size of Boolean circuits computing explicit Boolean functions is a popular approach to separating complexity classes. For example, a prominent circuit class P/poly consists of Boolean functions computable by circuits of polynomial size. Proving that \mathsf\not\subseteq \mathsf would separate P and NP (see below). Complexity classes defined in terms of Boolean circuits include AC0, AC, TC0, NC1, NC, and P/poly. Size and depth A Boolean circuit with n input bits is a directed acyclic graph in which every node (usually called ''gates'' in this context) is either an input node of in-degree 0 labelle ...
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Three Input Boolean Circuit
3 is a number, numeral, and glyph. 3, three, or III may also refer to: * AD 3, the third year of the AD era * 3 BC, the third year before the AD era * March, the third month Books * ''Three of Them'' (Russian: ', literally, "three"), a 1901 novel by Maksim Gorky * ''Three'', a 1946 novel by William Sansom * ''Three'', a 1970 novel by Sylvia Ashton-Warner * Three (novel), ''Three'' (novel), a 2003 suspense novel by Ted Dekker * Three (comics), ''Three'' (comics), a graphic novel by Kieron Gillen. * ''3'', a 2004 novel by Julie Hilden * ''Three'', a collection of three plays by Lillian Hellman * ''Three By Flannery O'Connor'', collection Flannery O'Connor bibliography Brands * 3 (telecommunications), a global telecommunications brand ** 3Arena, indoor amphitheatre in Ireland operating with the "3" brand ** 3 Hong Kong, telecommunications company operating in Hong Kong ** Three Australia, Australian telecommunications company ** Three Ireland, Irish telecommunications company * ...
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OR Gate
The OR gate is a digital logic gate that implements logical disjunction. The OR gate returns true if either or both of its inputs are true; otherwise it returns false. The input and output states are normally represented by different voltage levels. Description The gate accepts two inputs. It outputs a 1 if either or both of these inputs are 1, or outputs a 0 only if both inputs are 0. The inputs and outputs are binary digits (" bits") which have two possible logical states. In addition to 1 and 0, these states may be called true and false, high and low, active and inactive, or other such pairs of symbols. Thus it performs logical disjunction (∨) from mathematical logic. The gate can be represented with the plus sign (+) because it can be used for logical addition. Equivalently, an OR gate finds the ''maximum'' between two binary digits, just as the AND gate finds the ''minimum''. Together with the AND gate and the NOT gate, the OR gate is one of three basic logic gate ...
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Alexander Razborov
Aleksandr Aleksandrovich Razborov (russian: Алекса́ндр Алекса́ндрович Разбо́ров; born February 16, 1963), sometimes known as Sasha Razborov, is a Soviet and Russian mathematician and computational theorist. He is Andrew McLeish Distinguished Service Professor at the University of Chicago. Research In his best known work, joint with Steven Rudich, he introduced the notion of ''natural proofs'', a class of strategies used to prove fundamental lower bounds in computational complexity. In particular, Razborov and Rudich showed that, under the assumption that certain kinds of one-way functions exist, such proofs cannot give a resolution of the P = NP problem, so new techniques will be required in order to solve this question. Awards * Nevanlinna Prize (1990) for introducing the "approximation method" in proving Boolean circuit lower bounds of some essential algorithmic problems, * Erdős Lecturer, Hebrew University of Jerusalem, 1998. * Corres ...
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Clique Problem
In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called complete subgraphs) in a graph. It has several different formulations depending on which cliques, and what information about the cliques, should be found. Common formulations of the clique problem include finding a maximum clique (a clique with the largest possible number of vertices), finding a maximum weight clique in a weighted graph, listing all maximal cliques (cliques that cannot be enlarged), and solving the decision problem of testing whether a graph contains a clique larger than a given size. The clique problem arises in the following real-world setting. Consider a social network, where the graph's vertices represent people, and the graph's edges represent mutual acquaintance. Then a clique represents a subset of people who all know each other, and algorithms for finding cliques can be used to discover these groups of m ...
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Johan Håstad
Johan Torkel Håstad (; born 19 November 1960) is a Swedish theoretical computer scientist most known for his work on computational complexity theory. He was the recipient of the Gödel Prize in 1994 and 2011 and the ACM Doctoral Dissertation Award in 1986, among other prizes. He has been a professor in theoretical computer science at KTH Royal Institute of Technology in Stockholm, Sweden since 1988, becoming a full professor in 1992. He is a member of the Royal Swedish Academy of Sciences since 2001. He received his B.S. in Mathematics at Stockholm University in 1981, his M.S. in Mathematics at Uppsala University in 1984 and his Ph.D. in Mathematics from MIT in 1986. Håstad's thesis and 1994 Gödel Prize concerned his work on lower bounds on the size of constant-depth Boolean circuits for the parity function. After Andrew Yao proved that such circuits require exponential size, Håstad proved nearly optimal lower bounds on the necessary size through his switching lemma, which ...
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Parity Function
In Boolean algebra, a parity function is a Boolean function whose value is one if and only if the input vector has an odd number of ones. The parity function of two inputs is also known as the XOR function. The parity function is notable for its role in theoretical investigation of circuit complexity of Boolean functions. The output of the parity function is the parity bit. Definition The n-variable parity function is the Boolean function f:\^n\to\ with the property that f(x)=1 if and only if the number of ones in the vector x\in\^n is odd. In other words, f is defined as follows: :f(x)=x_1\oplus x_2 \oplus \dots \oplus x_n where \oplus denotes exclusive or. Properties Parity only depends on the number of ones and is therefore a symmetric Boolean function. The ''n''-variable parity function and its negation are the only Boolean functions for which all disjunctive normal forms have the maximal number of 2 ''n'' − 1 monomials of length ''n'' and all conjunc ...
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Claude Shannon
Claude Elwood Shannon (April 30, 1916 – February 24, 2001) was an American people, American mathematician, electrical engineering, electrical engineer, and cryptography, cryptographer known as a "father of information theory". As a 21-year-old master's degree student at the Massachusetts Institute of Technology (MIT), he wrote A Symbolic Analysis of Relay and Switching Circuits, his thesis demonstrating that electrical applications of Boolean algebra could construct any logical numerical relationship. Shannon contributed to the field of cryptanalysis for national defense of the United States during World War II, including his fundamental work on codebreaking and secure telecommunications. Biography Childhood The Shannon family lived in Gaylord, Michigan, and Claude was born in a hospital in nearby Petoskey, Michigan, Petoskey. His father, Claude Sr. (1862–1934), was a businessman and for a while, a judge of probate in Gaylord. His mother, Mabel Wolf Shannon (1890–1945), ...
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Deterministic Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write and which direction to move is based on a finite table that specifies what to do for each comb ...
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DLOGTIME
In computational complexity theory, DLOGTIME is the complexity class of all computational problems solvable in a logarithmic amount of computation time on a deterministic Turing machine. It must be defined on a random-access Turing machine, since otherwise the input tape is longer than the range of cells that can be accessed by the machine. It is a very weak model of time complexity: no random-access Turing machine with a smaller deterministic time bound can access the whole input.. See in particulap. 140 Examples DLOGTIME includes problems relating to verifying the length of the input, for example the problem "''Is the input of even length?''", which can be solved in logarithmic time using binary search. Applications DLOGTIME- uniformity is important in circuit complexity In theoretical computer science, circuit complexity is a branch of computational complexity theory in which Boolean functions are classified according to the size or depth of the Boolean circuits that ...
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Computational Resource
In computational complexity theory, a computational resource is a resource used by some computational models in the solution of computational problems. The simplest computational resources are computation time, the number of steps necessary to solve a problem, and memory space, the amount of storage needed while solving the problem, but many more complicated resources have been defined. A computational problem is generally defined in terms of its action on any valid input. Examples of problems might be "given an integer ''n'', determine whether ''n'' is prime", or "given two numbers ''x'' and ''y'', calculate the product ''x''*''y''". As the inputs get bigger, the amount of computational resources needed to solve a problem will increase. Thus, the resources needed to solve a problem are described in terms of asymptotic analysis, by identifying the resources as a function of the length or size of the input. Resource usage is often partially quantified using Big O notation. Com ...
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Computational Problem
In theoretical computer science, a computational problem is a problem that may be solved by an algorithm. For example, the problem of factoring :"Given a positive integer ''n'', find a nontrivial prime factor of ''n''." is a computational problem. A computational problem can be viewed as a set of ''instances'' or ''cases'' together with a, possibly empty, set of ''solutions'' for every instance/case. For example, in the factoring problem, the instances are the integers ''n'', and solutions are prime numbers ''p'' that are the nontrivial prime factors of ''n''. Computational problems are one of the main objects of study in theoretical computer science. The field of computational complexity theory attempts to determine the amount of resources ( computational complexity) solving a given problem will require and explain why some problems are intractable or undecidable. Computational problems belong to complexity classes that define broadly the resources (e.g. time, space/memory, e ...
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Turing Machine
A Turing machine is a mathematical model of computation describing an abstract machine that manipulates symbols on a strip of tape according to a table of rules. Despite the model's simplicity, it is capable of implementing any computer algorithm. The machine operates on an infinite memory tape divided into discrete cells, each of which can hold a single symbol drawn from a finite set of symbols called the alphabet of the machine. It has a "head" that, at any point in the machine's operation, is positioned over one of these cells, and a "state" selected from a finite set of states. At each step of its operation, the head reads the symbol in its cell. Then, based on the symbol and the machine's own present state, the machine writes a symbol into the same cell, and moves the head one step to the left or the right, or halts the computation. The choice of which replacement symbol to write and which direction to move is based on a finite table that specifies what to do for each comb ...
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