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Two-mover
A chess problem, also called a chess composition, is a puzzle set by the composer using chess pieces on a chess board, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from over-the-board play in that the latter involves a struggle between black and white, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are 'unrealistic' in the sense that they are very unlikely to occur in over-the-board play. There is a good deal of specialized jargon used in connection with chess problems; see glossary of chess problems for a list. Definition The term "chess problem" is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzles or tactical exercises on the other. In practice, however, t ...
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Chess Problem Terminology
This glossary of chess problems explains commonly used terms in chess problems, in alphabetical order. For a list of unorthodox pieces used in chess problems, see Fairy chess piece; for a list of terms used in chess is general, see Glossary of chess; for a list of chess-related games, see List of chess variants. A B C D E F G H I K L M N O P R S T U V W Z Notes References * * * * External links Problemesiscontains a glossary and list of themes {{Glossaries of sports Problems A problem is a difficulty which may be resolved by problem solving. Problem(s) or The Problem may also refer to: People * Pro ...
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Glossary Of Chess Problems
This glossary of chess problems explains commonly used terms in chess problems, in alphabetical order. For a list of unorthodox pieces used in chess problems, see Fairy chess piece; for a list of terms used in chess is general, see Glossary of chess; for a list of chess-related games, see List of chess variants. A B C D E F G H I K L M N O P R S T U V W Z Notes References * * * * External links Problemesiscontains a glossary and list of themes {{Glossaries of sports Problems A problem is a difficulty which may be resolved by problem solving. Problem(s) or The Problem may also refer to: People * Pr ...
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Glossary Of Chess Problems
This glossary of chess problems explains commonly used terms in chess problems, in alphabetical order. For a list of unorthodox pieces used in chess problems, see Fairy chess piece; for a list of terms used in chess is general, see Glossary of chess; for a list of chess-related games, see List of chess variants. A B C D E F G H I K L M N O P R S T U V W Z Notes References * * * * External links Problemesiscontains a glossary and list of themes {{Glossaries of sports Problems A problem is a difficulty which may be resolved by problem solving. Problem(s) or The Problem may also refer to: People * Pr ...
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Castling
Castling is a move in chess. It consists of moving the king two squares toward a rook on the same and then moving the rook to the square that the king passed over. Castling is permitted only if neither the king nor the rook has previously moved; the squares between the king and the rook are vacant; and the king does not leave, cross over, or finish on a square attacked by an enemy piece. Castling is the only move in chess in which two pieces are moved at once. Castling with the is called ''kingside castling'', and castling with the is called ''queenside castling''. In both algebraic and descriptive notations, castling kingside is written as 0-0 and castling queenside as 0-0-0. Castling originates from the ''king's leap'', a two-square king move added to European chess between the 14th and 15th centuries, and took on its present form in the 17th century. Local variations in castling rules were common, however, persisting in Italy until the late 19th century. Castling does not ...
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Fairy Chess
Fairy chess is the area of chess composition in which there are some changes to the rules of chess. The term was introduced by Henry Tate in 1914. Thomas R. Dawson (1889–1951), the "father of fairy chess", invented many fairy pieces and new conditions. He was also problem editor of ''Fairy Chess Review'' (1930–1951). Although the term "fairy chess" is sometimes used for games, it is more usually applied to problems where the board, pieces, or rules are changed to express an idea or theme impossible in orthodox chess. Variations on chess intended to create complete, playable games are more typically referred to as chess variants. Types of fairy chess problems Types of changed rules in fairy chess problems include: * ''New stipulations:'' Probably the most-used alterations are new stipulations about mate instead of a direct mate stipulation. Many of them were invented and some became established. Selfmates and helpmates are nowadays often considered to be orthodox (not fair ...
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En Passant
''En passant'' (, "in passing") is a method of capturing in chess that occurs when a pawn captures a horizontally adjacent enemy pawn that has just made an initial two-square advance. The capturing pawn moves to the square that the enemy pawn passed over, as if the enemy pawn had advanced only one square. The rule ensures that a pawn cannot use its two-square move to safely skip past an enemy pawn. Capturing ''en passant'' is permitted only on the turn immediately after the two-square advance; it cannot be done on a later turn. The capturing move is sometimes notated by appending the abbreviation e.p. Rules The conditions for a pawn to capture an enemy pawn ''en passant'' are as follows: * the enemy pawn advanced two squares on the previous move; * the capturing pawn attacks the square that the enemy pawn passed over. If these conditions are met, the capturing pawn can move diagonally forward to the square that the enemy pawn passed, capturing the enemy pawn as if it h ...
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Promotion (chess)
In chess, promotion is the replacement of a pawn with a new piece when the pawn is moved to its last . The player replaces the pawn immediately with a queen, rook, bishop, or knight of the same . The new piece does not have to be a previously captured piece. Promotion is mandatory; the pawn cannot remain as a pawn. Promotion to a queen is known as queening; promotion to any other piece is known as underpromotion. Promotion is almost always to a queen, as it is the most powerful piece. Underpromotion might be done for various reasons, such as to avoid stalemate or for tactical reasons related to the knight's unique movement pattern. Promotion or the threat of it often decides the result in an endgame. Rules When a pawn is promoted, it is removed from the board, and the new piece is placed on the square of promotion. A piece may be promoted to regardless of whether it has been captured. Consequently, a player might have two or more queens, or three or more rooks, bishops, or kni ...
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Vladimir Nabokov
Vladimir Vladimirovich Nabokov (russian: link=no, Владимир Владимирович Набоков ; 2 July 1977), also known by the pen name Vladimir Sirin (), was a Russian-American novelist, poet, translator, and entomologist. Born in Imperial Russia in 1899, Nabokov wrote his first nine novels in Russian (1926–1938) while living in Berlin, where he met his wife. He achieved international acclaim and prominence after moving to the United States, where he began writing in English. Nabokov became an American citizen in 1945 and lived mostly on the East Coast before returning to Europe in 1961, where he settled in Montreux, Switzerland. From 1948 to 1959, Nabokov was a professor of Russian literature at Cornell University. Nabokov's 1955 novel '' Lolita'' ranked fourth on Modern Library's list of the 100 best 20th-century novels in 2007 and is considered one of the greatest 20th-century works of literature. Nabokov's ''Pale Fire'', published in 1962, was ranked ...
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Chess Aesthetics
Chess aesthetics or beauty in chess is the aesthetic appreciation of chess games and problems, by both players and composers. This is evident, for example, in awarded to some games in certain tournaments and also in the world of chess composition. There are many books published featuring chess problems or puzzles that emphasize its aesthetic aspect. One of the earliest is from the 9th century AD. Aesthetics in chess can be both a source of pleasure for humans and also instruction, as compositions or games featuring it typically illustrate original ideas or new instantiations of old ones. A good chess problem composer, however, is not necessarily a good player. Factors about a game or move sequence (also referred to as a ''combination'') that might cause it to be regarded as 'brilliant' by most players include, among other things: expediency, disguise, sacrifice, correctness, preparation, paradox, unity and originality. * ''Expediency'' refers to a move's effectiveness in achievi ...
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Pawn2knight
Pawn most often refers to: * Pawn (chess), the weakest and most numerous piece in the game * Pawnbroker or pawnshop, a business that provides loans by taking personal property as collateral Pawn may also refer to: Places * Pawn, Oregon, an historic forest community * Pawn River, Burma * Noatak Airport, International Civil Aviation Organization code PAWN Arts, entertainment, and media * ''Pawn'' (2013 film), an American film * ''The Pawn'' (film), a 1978 French film * ''Pawn'' (2020 film), a South Korean film * ''The Pawn'', a 1980s text adventure * "Pawns", a song on the 2017 Paloma Faith album '' The Architect'' Other uses * Pawnship, debt bondage slavery * Pawn, another name for a pledge in certain jurisdictions People with the surname * Doris Pawn (1894–1988), an American actress of the silent film era See also * Pawn Stars (other) * Porn (other) Porn is a common short form for pornography. It may also refer to: Media * Alt porn, alternative por ...
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Sam Loyd
Samuel Loyd (January 30, 1841 – April 10, 1911), was an American chess player, chess composer, puzzle author, and recreational mathematics, recreational mathematician. Loyd was born in Philadelphia but raised in New York City. As a chess composer, he authored a number of chess problems, often with interesting themes. At his peak, Loyd was one of the best chess players in the US, and was ranked 15th in the world, according to chessmetrics.com. He played in the strong Paris 1867 chess tournament (won by Ignatz von Kolisch) with little success, placing near the bottom of the field. Following his death, his book ''Cyclopedia of 5000 Puzzles'' was published (1914) by his son. His son, named after his father, dropped the "Jr" from his name and started publishing reprints of his father's puzzles. Loyd (senior) was inducted into the US Chess Hall of Fame in 1987. Reputation Loyd is widely acknowledged as one of America's great puzzle writers and popularizers, often mentioned as '' ...
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Proof Game
A proof game is a type of retrograde analysis chess problem. The solver must construct a game starting from the initial chess position, which ends with a given position (thus proving that that position is reachable) after a specified number of moves. A proof game is called a shortest proof game if no shorter solution exists. In this case the task is simply to construct a shortest possible game ending with the given position. When published, shortest proof games will normally present the solver with a diagram - which is the final position to be reached - and a caption such as "SPG in 9.0". "SPG" here is short for "shortest proof game" and the "9.0" indicates how many moves must be played to reach the position; 9.0 means the position is reached after black's ninth move, 7.5 would mean the position is reached after seven and a half moves (that is, after white's eighth move) and so on. Sometimes the caption may be more verbose, for example "Position after white's seventh move. How did ...
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