Tub File
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Tub File
The tub file was a technique used in the punched card era to speed generation of data files. Multiple copies of frequently used cards were prepunched and stored in trays with index tabs between card sets, arranged so that cards would be easy to find. This technique was an early form of random access memory. Example A wholesaler might have a tub file with cards for frequent customers and for each inventory item. Instead of keypunching a set of cards for each purchase order, a clerk would pull out one customer card and then a card for each item that customer ordered. The resulting deck could then be run through a tabulating machine to produce an invoice. In this example item cards also provided inventory control, since each card presumably represented one item in stock, so it was simple to check availability and schedule reordering. References * * External links Photo of workers using a tub file
*''RAMAC Oral History Project'', Computer History Museum, at 26:21 Punched card ...
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Punched Card
A punched card (also punch card or punched-card) is a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. Punched cards were once common in data processing applications or to directly control automated machinery. Punched cards were widely used through much of the 20th century in the data processing industry, where specialized and increasingly complex unit record equipment, unit record machines, organized into semiautomatic data processing systems, used punched cards for data input, output, and storage. The IBM 12-row/80-column punched card format came to dominate the industry. Many early digital computers used punched cards as the primary medium for input of both computer programs and Data (computing), data. While punched cards are now obsolete as a storage medium, as of 2012, some voting machines still used punched cards to record votes. They also had a significant cultural impact. History The idea of contr ...
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Random Access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Keypunch
A keypunch is a device for precisely punching holes into stiff paper cards at specific locations as determined by keys struck by a human operator. Other devices included here for that same function include the gang punch, the pantograph punch, and the stamp. The term was also used for similar machines used by humans to transcribe data onto punched tape media. For Jacquard looms, the resulting punched cards were joined together to form a paper tape, called a "chain", containing a program that, when read by a loom, directed its operation.Bell, T.F. (1895) '' Jacquard Weaving and Designing'', Longmans, Green And Co. For Hollerith machines and other unit record machines the resulting punched cards contained data to be processed by those machines. For computers equipped with a punched card input/output device the resulting punched cards were either data or programs directing the computer's operation. Early Hollerith keypunches were manual devices. Later keypunches were electrom ...
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Tabulating Machine
The tabulating machine was an electromechanical machine designed to assist in summarizing information stored on punched cards. Invented by Herman Hollerith, the machine was developed to help process data for the 1890 U.S. Census. Later models were widely used for business applications such as accounting and inventory control. It spawned a class of machines, known as unit record equipment, and the data processing industry. The term "Super Computing" was used by the ''New York World'' newspaper in 1931 to refer to a large custom-built tabulator that IBM made for Columbia University. 1890 census The 1880 census had taken eight years to process. Since the U.S. Constitution mandates a census every ten years to apportion both congressional representatives and direct taxes among the states, a combination of larger staff and faster-recording systems was required. In the late 1880s Herman Hollerith, inspired by conductors using holes punched in different positions on a railway ...
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Inventory Control
Inventory control or stock control can be broadly defined as "the activity of checking a shop's stock". It is the process of ensuring that the right amount of supply is available within a business. However, a more focused definition takes into account the more science-based, methodical practice of not only verifying a business's inventory but also maximising the amount of profit from the least amount of inventory investment without affecting customer satisfaction. Other facets of inventory control include forecasting future demand, supply chain management, production control, financial flexibility, purchasing data, loss prevention and turnover, and customer satisfaction. An extension of inventory control is the inventory control system. This may come in the form of a technological system and its programmed software used for managing various aspects of inventory problems, or it may refer to a methodology (which may include the use of technological barriers) for handling loss preve ...
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Computer History Museum
The Computer History Museum (CHM) is a museum of computer history, located in Mountain View, California. The museum presents stories and artifacts of Silicon Valley and the information age, and explores the computing revolution and its impact on society. History The museum's origins date to 1968 when Gordon Bell began a quest for a historical collection and, at that same time, others were looking to preserve the Whirlwind computer. The resulting ''Museum Project'' had its first exhibit in 1975, located in a converted coat closet in a DEC lobby. In 1978, the museum, now ''The Digital Computer Museum'' (TDCM), moved to a larger DEC lobby in Marlborough, Massachusetts. Maurice Wilkes presented the first lecture at TDCM in 1979 – the presentation of such lectures has continued to the present time. TDCM incorporated as '' The Computer Museum'' (TCM) in 1982. In 1984, TCM moved to Boston, locating on Museum Wharf. In 1996/1997, the TCM History Center (TCMHC) was established; a ...
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