Trap (computing)
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Trap (computing)
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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Interrupt Process
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the central processing unit, processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state (computer science), state, and execute a Function (programming), function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be ...
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Keyboard (computing)
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s. Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only wh ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Parasitic Capacitance
Parasitic capacitance is an unavoidable and usually unwanted capacitance that exists between the parts of an electronic component or circuit simply because of their proximity to each other. When two electrical conductors at different voltages are close together, the electric field between them causes electric charge to be stored on them; this effect is capacitance. All practical circuit elements such as inductors, diodes, and transistors have internal capacitance, which can cause their behavior to depart from that of ideal circuit elements. Additionally, there is always non-zero capacitance between any two conductors; this can be significant with closely spaced conductors, such as wires or printed circuit board traces. The parasitic capacitance between the turns of an inductor or other wound component is often described as ''self-capacitance''. However, in electromagnetics, the term self-capacitance more correctly refers to a different phenomenon: the capacitance of a condu ...
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Wired-OR
A wired logic connection is a logic gate that implements boolean algebra (logic) using only passive components such as diodes and resistors. A wired logic connection can create an AND or an OR gate. The limitations are the inability to create a NOT gate and the lack of level restoration. The wired AND connection The wired AND connection is a form of AND gate. It uses a pull up resistor and one diode per input to create this function. In this example diagram 5V is considered logic HIGH (TRUE), and 0V is LOW (FALSE). The voltage on ''output C'' will be HIGH only when ''input sources A'' AND ''B'' are HIGH. If either input is LOW, output C will measure LOW. Usefully, an AND gate can have an arbitrary number of inputs. The behaviour of logic gates is often described by a truth table:M. Morris Mano, ''Digital Logic and Computer Design'', Prentice-Hall, 1979 , page 571 The LOW state output voltage C will be approx 0.5V, due to the diodes' forward voltage. Output C would ...
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Watchdog Timer
A watchdog timer (sometimes called a ''computer operating properly'' or ''COP'' timer, or simply a ''watchdog'') is an electronic or software timer that is used to detect and recover from computer malfunctions. Watchdog timers are widely used in computers to facilitate automatic correction of temporary hardware faults, and to prevent errant or malevolent software from disrupting system operation. During normal operation, the computer regularly restarts the watchdog timer to prevent it from elapsing, or "timing out". If, due to a hardware fault or program error, the computer fails to restart the watchdog, the timer will elapse and generate a timeout signal. The timeout signal is used to initiate corrective actions. The corrective actions typically include placing the computer and associated hardware in a safe state and invoking a computer reboot. Microcontrollers often include an integrated, on-chip watchdog. In other computers the watchdog may reside in a nearby chip that connec ...
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Control Register
A control register is a processor register which changes or controls the general behavior of a CPU or other digital device. Common tasks performed by control registers include interrupt control, switching the addressing mode, paging control, and coprocessor control. Control registers in x86 series CR0 The CR0 register is 32 bits long on the 386 and higher processors. On x64 processors in long mode, it (and the other control registers) is 64 bits long. CR0 has various control flags that modify the basic operation of the processor. Register CR0 is the 32 Bit version of the old Machine Status Word (MSW) register. The MSW register was expanded to the Control Register with the appearance of the i386 processor. CR1 Reserved, the CPU will throw a # UD exception when trying to access it. CR2 Contains a value called Page Fault Linear Address (PFLA). When a page fault occurs, the address the program attempted to access is stored in the CR2 register. CR3 Used when virtual addr ...
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Program Status Word
The program status word (PSW) is a register that performs the function of a status register and program counter, and sometimes more. The term is also applied to a copy of the PSW in storage. This article only discusses the PSW in the IBM System/360 and its successors, and follows the IBM convention of numbering bits starting with 0 as the leftmost (most significant) bit. Although certain fields within the PSW may be tested or set by using non-privileged instructions, testing or setting the remaining fields may only be accomplished by using privileged instructions. Contained within the PSW are the two bit condition code, representing zero, positive, negative, overflow, and similar flags of other architectures' status registers. Conditional branch instructions test this encoded as a four bit value, with each bit representing a test of one of the four condition code values, 23 + 22 + 21 + 20. (Since IBM uses big-endian bit numbering, mask value 8 selects code 0, mask value 4 sele ...
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IBM System/360
The IBM System/360 (S/360) is a family of mainframe computer systems that was announced by IBM on April 7, 1964, and delivered between 1965 and 1978. It was the first family of computers designed to cover both commercial and scientific applications and to cover a complete range of applications from small to large. The design distinguished between architecture and implementation, allowing IBM to release a suite of compatible designs at different prices. All but the only partially compatible Model 44 and the most expensive systems use microcode to implement the instruction set, which features 8-bit byte addressing and binary, decimal, and hexadecimal floating-point calculations. The System/360 family introduced IBM's Solid Logic Technology (SLT), which packed more transistors onto a circuit card, allowing more powerful but smaller computers to be built. The slowest System/360 model announced in 1964, the Model 30, could perform up to 34,500 instructions per second, with memo ...
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IBM ESA/390
The IBM System/390 is a discontinued mainframe product family implementing the ESA/390, the fifth generation of the System/360 instruction set architecture. The first computers to use the ESA/390 were the Enterprise System/9000 (ES/9000) family, which were introduced in 1990. These were followed by the 9672, Multiprise, and Integrated Server families of System/390 in 1994–1999, using CMOS microprocessors. The ESA/390 succeeded the ESA/370 used in the Enhanced 3090 and 4381 "E" models, and the System/370 architecture last used in the IBM 9370 low-end mainframe. The ESA/390 was succeeded by the 64-bit z/Architecture in 2000. History On February 15, 1988, IBM announced Enterprise Systems Architecture/370 (ESA/370) for 3090 enhanced ("E") models and for 4381 model groups 91E and 92E. In additional to the primary and secondary addressing modes that System/370 Extended Architecture (S/370-XA) supports, ESA has an access register mode in which each use of general registe ...
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Interrupt Vector Table
An interrupt vector table (IVT) is a data structure that associates a list of interrupt handlers with a list of interrupt requests in a table of interrupt vectors. Each entry of the interrupt vector table, called an interrupt vector, is the address of an interrupt handler. While the concept is common across processor architectures, IVTs may be implemented in architecture-specific fashions. For example, a dispatch table is one method of implementing an interrupt vector table. Background Most processors have an interrupt vector table, including chips from Intel, AMD, Infineon, Microchip Atmel, NXP, ARM etc. Interrupt handlers Handling methods An interrupt vector table is used in the three most popular methods of finding the starting address of the interrupt service routine: "Predefined" The "predefined" method loads the program counter (PC) directly with the address of some entry inside the interrupt vector table. The jump table itself contains executable code. While in p ...
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CDC 3600
The CDC 3000 series ("thirty-six hundred" of "thirty-one hundred") computers from Control Data Corporation were mid-1960s follow-ons to the CDC 1604 and CDC 924 systems. Over time, a range of machines were produced - divided into * the 48-bit upper 3000 series and * the 24-bit lower 3000 series. Early in the 1970s CDC phased out production of the 3000 series, which had been the cash cows of Control Data during the 1960s; sales of these machines funded the company while the 6000 series was designed. Specifications Upper 3000 series The upper 3000 series used a 48-bit word size. The first 3000 machine to be produced was the CDC 3600; first delivered in June 1963. First deliveries of the CDC 3400 and CDC 3800 were in December 1965. These machines were designed for scientific computing applications; they were the upgrade path for users of the CDC 1604 machines. However these machines were overshadowed by the upcoming 60-bit CDC 6000 series machines when the CDC 6600 wa ...
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