Three Crows
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Three Crows
Three crows are a symbol or metaphor in several traditions. Crows, and especially ravens, often feature in European legends or mythology as portents or harbingers of doom or death, because of their dark plumage, unnerving calls, and tendency to eat carrion. According to Druid tradition they're also believed to bring upon new changes (death to one phase of your life and the birth to another) English folklore A version of the ''three crows'' is probably based on the ''three ravens'' folk tale where three crows plot to devour the corpse of a dead knight. Then they are thwarted by the knight's hawk, hound and mistress. ''Three crows'' are also often implicated in the parliament of crows where three crows preside over a larger number of crows and sit in judgment over the fate of another crow. The verdict sometimes results in a crow being set upon by all the other crows. This behavior and their tendency to show up at battlefields and the scenes of murders may be explain the collectiv ...
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Three Crows
Three crows are a symbol or metaphor in several traditions. Crows, and especially ravens, often feature in European legends or mythology as portents or harbingers of doom or death, because of their dark plumage, unnerving calls, and tendency to eat carrion. According to Druid tradition they're also believed to bring upon new changes (death to one phase of your life and the birth to another) English folklore A version of the ''three crows'' is probably based on the ''three ravens'' folk tale where three crows plot to devour the corpse of a dead knight. Then they are thwarted by the knight's hawk, hound and mistress. ''Three crows'' are also often implicated in the parliament of crows where three crows preside over a larger number of crows and sit in judgment over the fate of another crow. The verdict sometimes results in a crow being set upon by all the other crows. This behavior and their tendency to show up at battlefields and the scenes of murders may be explain the collectiv ...
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Kanji Ishiwara
was a general in the Imperial Japanese Army in World War II. He and Itagaki Seishirō were the men primarily responsible for the Mukden Incident that took place in Manchuria in 1931. Early life Ishiwara was born in Tsuruoka City, Yamagata Prefecture, into a ''samurai'' class family. His father was a police officer, but as his clan had supported the Tokugawa bakufu and then the Northern Alliance during the Boshin War of the Meiji Restoration, its members were shut out of higher government positions. At 13, Ishiwara was enrolled in a military preparatory school. He was subsequently accepted at the 21st class of the Imperial Japanese Army Academy and graduated in 1909. He served in the IJA 65th Infantry Regiment in Korea after its annexation by Japan in 1910, and in 1915, he passed the exams for admittance to the 30th class of the Army Staff College. He graduated second in his class in 1918. Ishiwara spent several years in various staff assignments and then was selected to study ...
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Itagaki Seishiro
is a Japanese surname. People with the name *, Japanese ski jumper *, Japanese manga artist *, one of the Twenty-four Generals of Takeda Shingen during the Sengoku period *, Japanese manga artist *, World War II Imperial Japanese army general *, Meiji period political leader *, Japanese video game designer, formerly of Tecmo *, Japanese artist and photographer * Hangaku Gozen, Japanese warrior also called Itagaki *, Japanese actor and former idol M!LK Fictional characters *, characters from the manga series ''Hajime no Ippo is a Japanese boxing-themed manga series written and illustrated by George Morikawa. It has been serialized by Kodansha in the ''shōnen'' manga magazine ''Weekly Shōnen Magazine'' since October 1989 and collected into 135 ''tankōb ...'' {{surname Japanese-language surnames ...
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Kenji Doihara
was a Japanese army officer. As a general in the Imperial Japanese Army during World War II, he was instrumental in the Japanese invasion of Manchuria. As a leading intelligence officer, he played a key role to the Japanese machinations that led to the occupation of large parts of China, the destabilization of the country, and the disintegration of the traditional structure of Chinese society to diminish reaction to the Japanese plans by using highly-unconventional methods. He became the mastermind of the Manchurian drug trade and the real boss and sponsor behind every kind of gang and underworld activity in China. After the end of World War II, he was prosecuted for war crimes in the International Military Tribunal for the Far East. He was found guilty, sentenced to death, and hanged in December 1948. Early life and career Kenji Doihara was born in Okayama City, Okayama Prefecture. He attended military preparatory schools as a youth, and graduated from the 16th class of ...
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Baseball
Baseball is a bat-and-ball sport played between two teams of nine players each, taking turns batting and fielding. The game occurs over the course of several plays, with each play generally beginning when a player on the fielding team, called the pitcher, throws a ball that a player on the batting team, called the batter, tries to hit with a bat. The objective of the offensive team (batting team) is to hit the ball into the field of play, away from the other team's players, allowing its players to run the bases, having them advance counter-clockwise around four bases to score what are called " runs". The objective of the defensive team (referred to as the fielding team) is to prevent batters from becoming runners, and to prevent runners' advance around the bases. A run is scored when a runner legally advances around the bases in order and touches home plate (the place where the player started as a batter). The principal objective of the batting team is to have a ...
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Sumo
is a form of competitive full-contact wrestling where a ''rikishi'' (wrestler) attempts to force his opponent out of a circular ring (''dohyō'') or into touching the ground with any body part other than the soles of his feet (usually by throwing, shoving or pushing him down). Sumo originated in Japan, the only country where it is practiced professionally and where it is considered the national sport. It is considered a ''gendai budō'', which refers to modern Japanese martial arts, but the sport has a history spanning many centuries. Many ancient traditions have been preserved in sumo, and even today the sport includes many ritual elements, such as the use of salt purification, from Shinto. Life as a wrestler is highly regimented, with rules regulated by the Japan Sumo Association. Most sumo wrestlers are required to live in communal sumo training stables, known in Japanese as ''heya'', where all aspects of their daily lives—from meals to their manner of dress—are dic ...
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Kitani Dojo
was one of the most celebrated professional Go players and teachers of the game of Go in the twentieth century in Japan. Biography He earned the nickname "the Prodigy" after winning a knockout tournament. He defeated eight opponents from the Kiseisha in a row during 1928. He played a celebrated match with then retiring Honinbō Shūsai. The Nobel Prize winning author Kawabata Yasunari used this game in his novel " The Master of Go". In 1954 he suffered a cerebral hemorrhage, but soon recovered. His condition came back in 1964, after which he retired from professional play. He was given the Okura Prize in 1967. Segoe Kensaku, a friend and rival of Kitani, nicknamed him "the Great Kitani" due to his extraneous efforts relating to Go. Relationship with Go Seigen Kitani was a young prodigy who quickly attracted attention after the founding, in 1924, of the Nihon Ki-in. He became a great rival and friend of Go Seigen after the latter was brought to Japan from China. Go and Kita ...
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Takemiya Masaki
is a professional Go (board game), Go Go players, player. Biography Masaki Takemiya was born in Japan. He became one of the many disciples of the Minoru Kitani school. His rise to fame began when he was only 15 years old. He earned the nickname "9 dan killer" because he won several games against top rated players. His famous "cosmic style" of Go would become popular among fans. It focused on large Moyo (Go), moyo in the center of the board. He's known as keeping a consistent record of winning titles. The longest period in which he did not hold a title has only been 4 years. He closed off 2005 with an impressive win of 16 straight games, which was stopped by Omori Yasushi in the qualifiers for the 3rd World Oza. Outside of Go, Takemiya also won the biggest Japanese backgammon tournament, the 12th Saint of the Board title, by beating the former holder, Akiko Yazawa , Abe Akiko. Four of Takemiya's books have been published in English -- ''Enclosure Joseki'' (Kiseido Press), no ...
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Kato Masao
Masao Kato Honorary Oza (加藤 正夫, ''Katō Masao'', March 15, 1947 – December 30, 2004), also known as Kato Kensei (加藤剱正 ''Katō Kensei''), was a Japanese professional go player. A late bloomer, Kato won 46 titles, including the Oza eight times in a row. He also became the second player to reach 1,200 career wins, behind Rin Kaiho. Kato is the author of ''The Chinese Opening: The Sure-Win Strategy'' (published in English by Kiseido Publishing Company) and ''Kato's Attack and Kill'' (published by Ishi Press). Biography Early life and "Killer Kato" (1959–2003) Kato joined Kitani Minoru's go dojo in 1959, quickly becoming friends with Ishida Yoshio. The two became sparring partners and kept a close relationship up until Kato's death. In 1964, Kato passed the pro exam at age seventeen. Along with Takemiya Masaki and Ishida, the trio became known as the three crows of the Kitani dojo. Kato began qualifying for tournaments early on in his professional career. ...
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Ishida Yoshio
is a professional Go player and author of several books on Go. Biography By the time he was 8, Ishida started learning Go. He was a student at the legendary Kitani Minoru go school. Famous along with his fellow students Cho Chikun, Kobayashi Koichi, Kato Masao, and Takemiya Masaki. He joined the dojo at a young age like his fellow students. He became a professional in 1963 when he was 15. His dan rank grew quickly because of the Oteai. He would go up the ranks faster than rules allowed after winning the first 14 Oteai games when he was being promoted from 6 to 7 dan. He reached 9 dan in 11 years, faster than most other players do. Ishida was given the nickname "The Computer" because his Yose play and counting skills were far more accurate than other pros. Promotion record Titles and runners-up Ranks #9-t in total number of titles in Japan. Honors *Medal with Purple Ribbon are medals awarded by the Government of Japan. They are awarded to individuals who have do ...
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Sakata Eio
was a 9-dan Japanese professional Go player. Biography Sakata became a professional Go player in 1935. His first title match was the Hon'inbō in 1951 when he challenged Hashimoto Utaro. More than usual was at stake in the match because Hashimoto played for the Kansai Ki-in, which Hashimoto had founded the year before. This put additional pressure on Sakata to win the title back for the Nihon Ki-in. Sakata started out well, winning three of the first four games, but Hashimoto fought back and won the final four games, and so kept the Hon'inbō title. Afterwards, Sakata went on to win a couple of small titles which were the start of a meteoric run of major wins in which he won almost all of the titles in Japan except the Hon'inbō. In 1961 he was once again the challenger for the Hon'inbō. His opponent, Takagawa Kaku, had held the title for nine years straight. Sakata won the Hon'inbō and held it for seven years in a row. Thus he became an honorary Honinbo, and was later call ...
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