Thread-local Storage
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Thread-local Storage
Thread-local storage (TLS) is a computer programming method that uses static or global memory local to a thread. While the use of global variables is generally discouraged in modern programming, legacy operating systems such as UNIX are designed for uniprocessor hardware and require some additional mechanism to retain the semantics of pre- reentrant APIs. An example of such situations is where functions use a global variable to set an error condition (for example the global variable errno used by many functions of the C library). If errno were a global variable, a call of a system function on one thread may overwrite the value previously set by a call of a system function on a different thread, possibly before following code on that different thread could check for the error condition. The solution is to have errno be a variable that looks like it is global, but in fact exists once per thread—i.e., it lives in thread-local storage. A second use case would be multiple threads acc ...
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Static Memory Allocation
In computer programming, a static variable is a variable that has been allocated "statically", meaning that its lifetime (or "extent") is the entire run of the program. This is in contrast to shorter-lived automatic variables, whose storage is stack allocated and deallocated on the call stack; and in contrast to objects, whose storage is dynamically allocated and deallocated in heap memory. Variable lifetime is contrasted with scope (where a variable can be used): "global" and "local" refer to scope, not lifetime, but scope often implies lifetime. In many languages, global variables are always static, but in some languages they are dynamic, while local variables are generally automatic, but may be static. In general, is the allocation of memory at compile time, before the associated program is executed, unlike dynamic memory allocation or automatic memory allocation where memory is allocated as required at run time. History Static variables date at least to ALGOL 60 (196 ...
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Pthreads
POSIX Threads, commonly known as pthreads, is an execution model that exists independently from a language, as well as a parallel execution model. It allows a program to control multiple different flows of work that overlap in time. Each flow of work is referred to as a '' thread'', and creation and control over these flows is achieved by making calls to the POSIX Threads API. POSIX Threads is an API defined by the standard ''POSIX.1c, Threads extensions (IEEE Std 1003.1c-1995)''. Implementations of the API are available on many Unix-like POSIX-conformant operating systems such as FreeBSD, NetBSD, OpenBSD, Linux, macOS, Android, Solaris, Redox, and AUTOSAR Adaptive, typically bundled as a library libpthread. DR-DOS and Microsoft Windows implementations also exist: within the SFU/SUA subsystem which provides a native implementation of a number of POSIX APIs, and also within third-party packages such as ''pthreads-w32'', which implements pthreads on top of existing Windows API. ...
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Type Qualifier
In the C, C++, and D programming languages, a type qualifier is a keyword that is applied to a type, resulting in a ''qualified type.'' For example, const int is a qualified type representing a constant integer, while int is the corresponding unqualified type, simply an integer. In D these are known as type constructors'' by analogy with constructors in object-oriented programming. Type qualifiers are a way of expressing additional information about a value through the type system, and ensuring correctness in the use of the data. Type qualifiers are not generally used outside the C/C++ family of languages: many languages have a notation of constants, but express this by the name binding being constant (a "variable that doesn't vary"), rather than through the type system; see alternatives, below. By language C/C++ and C11, there are four type qualifiers in standard C: const ( C89), volatile ( C89), restrict (C99) and _Atomic (C11) – the latter has a private name to avoid ...
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D (programming Language)
D, also known as dlang, is a multi-paradigm system programming language created by Walter Bright at Digital Mars and released in 2001. Andrei Alexandrescu joined the design and development effort in 2007. Though it originated as a re-engineering of C++, D is a profoundly different language —features of D can be considered streamlined and expanded-upon ideas from C++, however D also draws inspiration from other high-level programming languages, notably Java, Python, Ruby, C#, and Eiffel. D combines the performance and safety of compiled languages with the expressive power of modern dynamic and functional programming languages. Idiomatic D code is commonly as fast as equivalent C++ code, while also being shorter. The language as a whole is not memory-safe but includes optional attributes designed to guarantee memory safety of either subsets of or the whole program. Type inference, automatic memory management and syntactic sugar for common types allow faster development ...
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Scope (computer Science)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is from the perspective of the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most pro ...
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Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived from the ANSI Common Lisp standard. The Common Lisp language was developed as a standardized and improved successor of Maclisp. By the early 1980s several groups were already at work on diverse successors to MacLisp: Lisp Machine Lisp (aka ZetaLisp), Spice Lisp, NIL and S-1 Lisp. Common Lisp sought to unify, standardise, and extend the features of these MacLisp dialects. Common Lisp is not an implementation, but rather a language specification. Several implementations of the Common Lisp standard are available, including free and open-source software and proprietary products. Common Lisp is a general-purpose, multi-paradigm programming language. It supports a combination of procedural, functional, and object-oriented programming paradigms ...
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C++Builder
C++Builder is a rapid application development (RAD) environment, originally developed by Borland and owned by Embarcadero Technologies (a subsidiary of Idera Software, Idera), for writing programs in the C++ programming language currently targeting Windows (both IA-32 and x64), iOS and for several releases, macOS and Android (operating system), Android (still supported, but only Android 32-bit apps.) C++Builder combines the Visual Component Library and Integrated development environment, IDE written in Object Pascal with multiple C++ compilers. Most components developed in Delphi (software), Delphi can be used in C++Builder with no or little modification, although the reverse is not true, but this constraint is valid only for source code. Binary code generated by Delphi can easily be linked to binary code generated by C++Builder and vice versa to generate an executable written in both Object Pascal and C++. With this approach, C++ can be called from Object Pascal and vice versa ...
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Microsoft Docs
Microsoft Docs is the library of technical documentation for end users, developers, and IT professionals who work with Microsoft products. The Microsoft Docs website provides technical specifications, conceptual articles, tutorials, guides, API references, code samples and other information related to Microsoft software and web services. Microsoft Docs was introduced in 2016 as a replacement of MSDN and Microsoft TechNet, TechNet libraries which previously hosted some of these materials. Structure and features The content on Microsoft Docs is organised into groups based on product or technology and steps of working with it: evaluating, getting started, planning, deploying, managing, and troubleshooting and the navigation panel and product/service pages show material breakdowns according to this principle. The service allows users to download specific docs section as a PDF file for offline use and includes an estimated reading time for every article. Each article is represente ...
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Visual C++
Microsoft Visual C++ (MSVC) is a compiler for the C, C++ and C++/CX programming languages by Microsoft. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms. It features tools for developing and debugging C++ code, especially code written for the Windows API, DirectX and .NET. Many applications require redistributable Visual C++ runtime library packages to function correctly. These packages are often installed independently of applications, allowing multiple applications to make use of the package while only having to install it once. These Visual C++ redistributable and runtime packages are mostly installed for standard libraries that many applications use."Do I ...
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Intel C++ Compiler
Intel oneAPI DPC++/C++ Compiler and Intel C++ Compiler Classic are Intel’s C, C++, SYCL, and Data Parallel C++ (DPC++) compilers for Intel processor-based systems, available for Windows, Linux, and macOS operating systems. Overview Intel oneAPI DPC++/C++ Compiler is available for Windows and Linux and supports compiling C, C++, SYCL, and Data Parallel C++ (DPC++) source, targeting Intel IA-32, Intel 64 (aka x86-64), Core, Xeon, and Xeon Scalable processors, as well as GPUs including Intel Processor Graphics Gen9 and above, Intel Xe architecture, and Intel Programmable Acceleration Card with Intel Arria 10 GX FPGA. Like Intel C++ Compiler Classic, it also supports the Microsoft Visual Studio and Eclipse IDE development environments, and supports threading via Intel oneAPI Threading Building Blocks, OpenMP, and native threads. DPC++ builds on the SYCL specification from The Khronos Group. It is designed to allow developers to reuse code across hardware targets (CPUs and a ...
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Clang
Clang is a compiler front end for the C, C++, Objective-C, and Objective-C++ programming languages, as well as the OpenMP, OpenCL, RenderScript, CUDA, and HIP frameworks. It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compilation flags and unofficial language extensions. It includes a static analyzer, and several code analysis tools. Clang operates in tandem with the LLVM compiler back end and has been a subproject of LLVM 2.6 and later. As with LLVM, it is free and open-source software under the Apache License 2.0 software license. Its contributors include Apple, Microsoft, Google, ARM, Sony, Intel, and AMD. Clang 14, the latest major version of Clang as of March 2022, has full support for all published C++ standards up to C++17, implements most features of C++20, and has initial support for the upcoming C++23 standard. Since v6.0.0, Clang compiles C++ using the GNU++14 dialect by default, which includes features from the C+ ...
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GNU Compiler Collection
The GNU Compiler Collection (GCC) is an optimizing compiler produced by the GNU Project supporting various programming languages, hardware architectures and operating systems. The Free Software Foundation (FSF) distributes GCC as free software under the GNU General Public License (GNU GPL). GCC is a key component of the GNU toolchain and the standard compiler for most projects related to GNU and the Linux kernel. With roughly 15 million lines of code in 2019, GCC is one of the biggest free programs in existence. It has played an important role in the growth of free software, as both a tool and an example. When it was first released in 1987 by Richard Stallman, GCC 1.0 was named the GNU C Compiler since it only handled the C programming language. It was extended to compile C++ in December of that year. Front ends were later developed for Objective-C, Objective-C++, Fortran, Ada, D and Go, among others. The OpenMP and OpenACC specifications are also supported in the C and C ...
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