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Transmission Delay
In a network based on packet switching, transmission delay (or store-and-forward delay, also known as packetization delay) is the amount of time required to push all the packet's bits into the wire. In other words, this is the delay caused by the data-rate of the link. Transmission delay is a function of the packet's length and has nothing to do with the distance between the two nodes. This delay is proportional to the packet's length in bits, It is given by the following formula: :D_T = N/R seconds where :D_T is the transmission delay in seconds :''N'' is the number of bits, and :''R'' is the rate of transmission (say in bits per second) Most packet switched networks use store-and-forward transmission at the input of the link. A switch using store-and-forward transmission will receive (save) the entire packet to the buffer and check it for CRC errors or other problems before sending the first bit of the packet into the outbound link. Thus, store-and-forward packet switches int ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Packet Switching
In telecommunications, packet switching is a method of grouping Data (computing), data into ''network packet, packets'' that are transmitted over a digital Telecommunications network, network. Packets are made of a header (computing), header and a payload (computing), payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or protocol suite, higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide. In the early 1960s, American computer scientist Paul Baran developed the concept that he called "distributed adaptive message block switching", with the goal of providing a fault-tolerant, efficient routing method for telecommunication messages as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His ideas contradicted then-established principles ...
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Packet Switching
In telecommunications, packet switching is a method of grouping Data (computing), data into ''network packet, packets'' that are transmitted over a digital Telecommunications network, network. Packets are made of a header (computing), header and a payload (computing), payload. Data in the header is used by networking hardware to direct the packet to its destination, where the payload is extracted and used by an operating system, application software, or protocol suite, higher layer protocols. Packet switching is the primary basis for data communications in computer networks worldwide. In the early 1960s, American computer scientist Paul Baran developed the concept that he called "distributed adaptive message block switching", with the goal of providing a fault-tolerant, efficient routing method for telecommunication messages as part of a research program at the RAND Corporation, funded by the United States Department of Defense. His ideas contradicted then-established principles ...
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Cyclic Redundancy Check
A cyclic redundancy check (CRC) is an error-detecting code commonly used in digital networks and storage devices to detect accidental changes to digital data. Blocks of data entering these systems get a short ''check value'' attached, based on the remainder of a polynomial division of their contents. On retrieval, the calculation is repeated and, in the event the check values do not match, corrective action can be taken against data corruption. CRCs can be used for error correction (see bitfilters). CRCs are so called because the ''check'' (data verification) value is a ''redundancy'' (it expands the message without adding information) and the algorithm is based on ''cyclic'' codes. CRCs are popular because they are simple to implement in binary hardware, easy to analyze mathematically, and particularly good at detecting common errors caused by noise in transmission channels. Because the check value has a fixed length, the function that generates it is occasionally used as a ...
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End-to-end Delay
End-to-end delay or one-way delay (OWD) refers to the time taken for a packet to be transmitted across a network from source to destination. It is a common term in IP network monitoring, and differs from round-trip time (RTT) in that only path in the one direction from source to destination is measured. Measurement The ping utility measures the RTT, that is, the time to go and come back to a host. Half the RTT is often used as an approximation of OWD but this assumes that the forward and back paths are the same in terms of congestion, number of hops, or quality of service (QoS). This is not always a good assumption. To avoid such problems, the OWD may be measured directly. Direct OWDs may be measured between two points ''A'' and ''B'' of an IP network through the use of synchronized clocks; ''A'' records a timestamp on the packet and sends it to ''B'', which notes the receiving time and calculates the OWD as their difference. The transmitted packets need to be identified at source ...
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Processing Delay
Processing is a free graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context. Processing uses the Java language, with additional simplifications such as additional classes and aliased mathematical functions and operations. It also provides a graphical user interface for simplifying the compilation and execution stage. The Processing language and IDE have been the precursor to other projects including Arduino and Wiring. History The project was initiated in 2001 by Casey Reas and Ben Fry, both formerly of the Aesthetics and Computation Group at the MIT Media Lab. In 2012, they started the Processing Foundation along with Daniel Shiffman, who joined as a third project lead. Johanna Hedva joined the Foundation in 2014 as Director of Advocacy. Originally, Processing had used the domain proce55 ...
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Queuing Delay
In telecommunication and computer engineering, the queuing delay or queueing delay is the time a job waits in a queue until it can be executed. It is a key component of network delay. In a switched network, queuing delay is the time between the completion of signaling by the call originator and the arrival of a ringing signal at the call receiver. Queuing delay may be caused by delays at the originating switch, intermediate switches, or the call receiver servicing switch. In a data network, queuing delay is the sum of the delays between the request for service and the establishment of a circuit to the called data terminal equipment (DTE). In a packet-switched network, queuing delay is the sum of the delays encountered by a packet between the time of insertion into the network and the time of delivery to the address. Router processing This term is most often used in reference to routers. When packets arrive at a router, they have to be processed and transmitted. A router can only ...
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Propagation Delay
Propagation delay is the time duration taken for a signal to reach its destination. It can relate to networking, electronics or physics. ''Hold time'' is the minimum interval required for the logic level to remain on the input after triggering edge of the clock pulse. Networking In computer networks, propagation delay is the amount of time it takes for the head of the signal to travel from the sender to the receiver. It can be computed as the ratio between the link length and the propagation speed over the specific medium. Propagation delay is equal to ''d / s'' where ''d'' is the distance and ''s'' is the wave propagation speed. In wireless communication, ''s''=''c'', i.e. the speed of light. In copper wire, the speed ''s'' generally ranges from .59c to .77c. This delay is the major obstacle in the development of high-speed computers and is called the interconnect bottleneck in IC systems. Electronics In electronics, digital circuits and digital electronics, the propagati ...
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Network Delay
Network delay is a design and performance characteristic of a telecommunications network. It specifies the latency for a bit of data to travel across the network from one communication endpoint to another. It is typically measured in multiples or fractions of a second. Delay may differ slightly, depending on the location of the specific pair of communicating endpoints. Engineers usually report both the maximum and average delay, and they divide the delay into several parts: * Processing delay time it takes a router to process the packet header * Queuing delay time the packet spends in routing queues * Transmission delay time it takes to push the packet's bits onto the link * Propagation delay time for a signal to propagate through the media A certain minimum level of delay is experienced by signals due to the time it takes to transmit a packet serially through a link. This delay is extended by more variable levels of delay due to network congestion. IP network delays can range ...
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Computer Networks
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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