Third-party Software Component
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Third-party Software Component
In computer programming, a third-party software component is a reusable software component developed to be either freely distributed or sold by an entity other than the original vendor of the development platform. The third-party software component market thrives because many programmers believe that component-oriented development improves the efficiency and the quality of developing custom applications. Common third-party software includes macros, bots, and software/scripts to be run as add-ons for popular developing software. See also *Middleware *Enterprise Java Beans * VCL / CLX *KParts (KDE) *Video-game third-party developers *Third-party source In commerce, a "''third-party source''" means a supplier (or service provider) who is not directly controlled by either the seller (first party) nor the customer/buyer (second party) in a business transaction. The third party is considered ind ...Online all programming languages and their third party libraries includes a guide. R ...
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Middleware
Middleware is a type of computer software that provides services to software applications beyond those available from the operating system. It can be described as "software glue". Middleware makes it easier for software developers to implement communication and input/output, so they can focus on the specific purpose of their application. It gained popularity in the 1980s as a solution to the problem of how to link newer applications to older legacy systems, although the term had been in use since 1968. In distributed applications The term is most commonly used for software that enables communication and management of data in distributed applications. An IETF workshop in 2000 defined middleware as "those services found above the transport (i.e. over TCP/IP) layer set of services but below the application environment" (i.e. below application-level APIs). In this more specific sense ''middleware'' can be described as the dash ("-") in '' client-server'', or the ''-to-'' in ''peer ...
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Enterprise JavaBeans
Jakarta Enterprise Beans (EJB; formerly Enterprise JavaBeans) is one of several Java APIs for modular construction of enterprise software. EJB is a server-side software component that encapsulates business logic of an application. An EJB web container provides a runtime environment for web related software components, including computer security, Java servlet lifecycle management, transaction processing, and other web services. The EJB specification is a subset of the Java EE specification. Specification The EJB specification was originally developed in 1997 by IBM and later adopted by Sun Microsystems (EJB 1.0 and 1.1) in 1999 and enhanced under the Java Community Process aJSR 19(EJB 2.0)JSR 153(EJB 2.1)JSR 220(EJB 3.0)JSR 318(EJB 3.1) anJSR 345(EJB 3.2). The EJB specification provides a standard way to implement the server-side (also called " back-end") 'business' software typically found in enterprise applications (as opposed to 'front-end' user interface software). S ...
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Visual Component Library
The Visual Component Library (VCL) is a visual component-based object-oriented framework for developing the user interface of Microsoft Windows applications. It is written in Object Pascal. History The VCL was developed by Borland for use in, and is tightly integrated with, its Delphi and C++Builder RAD tools. In 1995 Borland released Delphi, its first release of an Object Pascal IDE and language. Up until that point, Borland's Turbo Pascal for DOS and Windows was largely a procedural language, with minimal object-oriented features, and building UI frameworks with the language required using frameworks like Turbo Vision and Object Windows Library. OWL, a similar framework to MFC, required writing code to create UI objects. A key aim of the VCL combined with the Delphi language was to change the requirements of building a user interface. (For context, the Delphi variant of Pascal had a number of innovative object-oriented features, such as properties and runtime type info ...
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Component Library For Cross Platform
Component Library for Cross Platform (CLX) (pronounced clicks), is a cross-platform visual component-based framework for developing Microsoft Windows and Linux applications. It is developed by Borland for use in its Kylix, Delphi, and C++ Builder software development environment. Its aim was to replace the popular Microsoft Foundation Classes with Visual Component Library. CLX was based on Qt by Nokia. The API of CLX almost completely followed VCL. It was envisioned that existing applications using VCL would be recompiled with CLX. However, due to lacklustre performance on Windows, subtle differences from VCL, and bugs, it didn't become the expected successor to VCL. Commercial failure of Kylix stopped further development of CLX. In terms of object-oriented approach, CLX forms an object hierarchy where the TObject class serves as the ''base class''. All other classes inherit or indirectly inherit the TObject class. Today, many concepts that were defined with CLX have been im ...
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KParts
KDE Frameworks is a collection of libraries and software frameworks readily available to any Qt-based software stacks or applications on multiple operating systems. Featuring frequently needed functionality solutions like hardware integration, file format support, additional graphical control elements, plotting functions, and spell checking, the collection serves as technological foundation for KDE Plasma 5 and KDE Gear distributed under the GNU Lesser General Public License (LGPL). Overview Current KDE Frameworks are based on Qt 5, which enables a more widespread use of QML, a simpler JavaScript-based declarative programming language, for the design of user interfaces. The graphics rendering engine used by QML allows for more fluid user interfaces across different devices. Since the split of the KDE Software Compilation into KDE Frameworks 5, KDE Plasma 5 and KDE Applications, each sub-project can pick its own development pace. KDE Frameworks are released on a monthly basis ...
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Video Game Developer
A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as Video game programmer, programmers, Video game design#Game designer, designers, Game art design#Video game artist, artists, etc. Most game development companies have video game publisher financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make indie games. A developer may specialize in specific Game engine, game engines or specific video game consoles (such as Nintendo's Nintendo Switch, Switch, Microsoft's Xbox Series X and Series S, Sony's PlayStation 5), or may develop for a number of systems (including personal computers and mobile devices). Video game developers specialize in certai ...
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Third-party Source
In commerce, a "''third-party source''" means a supplier (or service provider) who is not directly controlled by either the seller (first party) nor the customer/buyer (second party) in a business transaction. The third party is considered independent from the other two, even if hired by them, because not all control is vested in that connection. There can be multiple third-party sources with respect to a given transaction, between the first and second parties. A second-party source would be under direct control of the second party in the transaction. "Definition - third party", Yale.edu, 2011, web: YLic, states: "not directly involved in the transaction". In Information Technology, a "''third-party source''" is a supplier of software (or a computer accessory) which is independent of the supplier and customer of the major computer product(s). In E-commerce, "''3rd Party (3P) source''" refers to a seller who publishes products on a marketplace, without this marketplace to o ...
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Component-based Software Engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a given software system. It is a reuse-based approach to defining, implementing and composing loosely coupled independent components into systems. This practice aims to bring about an equally wide-ranging degree of benefits in both the short-term and the long-term for the software itself and for organizations that sponsor such software. Software engineering practitioners regard components as part of the starting platform for service-orientation. Components play this role, for example, in web services, and more recently, in service-oriented architectures (SOA), whereby a component is converted by the web service into a ''service'' and subsequently inherits further characteristics beyond that of an ordinary component. Components can produce or ...
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