Still Life (CA)
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Still Life (CA)
In Conway's Game of Life and other cellular automata, a still life is a pattern that does not change from one generation to the next. The term comes from the art world where a still life painting or photograph depicts an inanimate scene. In cellular automata, a still life can be thought of as an oscillator with unit period. Classification A pseudo still life consists of two or more adjacent islands ( connected components) which can be partitioned (either individually or as sets) into non-interacting subparts, which are also still lifes. This compares with a strict still life, which may not be partitioned in this way. A strict still life may have only a single island, or it may have multiple islands that depend on one another for stability, and thus cannot be decomposed. The distinction between the two is not always obvious, as a strict still life may have multiple connected components all of which are needed for its stability. However, it is possible to determine whether a still l ...
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Conway's Game Of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine. Rules The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight '' neighbours'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: # Any live cell with fewer than two live neighbours dies, as if by underpopulation. # Any live cell with two or three live neig ...
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Artificial Intelligence Center
The Artificial Intelligence Center is a laboratory in the Information and Computing Sciences Division of SRI International. It was founded in 1966 by Charles Rosen and studies artificial intelligence. One of their early projects was Shakey the Robot, the first general-purpose mobile robot. More recently, the center funded early development of CALO and Siri. The center has also provided the military with various technology. See also * Augmentation Research Center SRI International's Augmentation Research Center (ARC) was founded in the 1960s by electrical engineer Douglas Engelbart to develop and experiment with new tools and techniques for collaboration and information processing. The main product to come ... References External links SRI International Artificial intelligence laboratories {{compu-AI-stub ...
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Constraint Programming
Constraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables. Constraints differ from the common primitives of imperative programming languages in that they do not specify a step or sequence of steps to execute, but rather the properties of a solution to be found. In addition to constraints, users also need to specify a method to solve these constraints. This typically draws upon standard methods like chronological backtracking and constraint propagation, but may use customized code like a problem specific branching heuristic. Constraint programming takes its root from and can be expressed in the form of constraint logic programming, which embeds constraints into a logic program. This variant of logic programming is due to Ja ...
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On-Line Encyclopedia Of Integer Sequences
The On-Line Encyclopedia of Integer Sequences (OEIS) is an online database of integer sequences. It was created and maintained by Neil Sloane while researching at AT&T Labs. He transferred the intellectual property and hosting of the OEIS to the OEIS Foundation in 2009. Sloane is chairman of the OEIS Foundation. OEIS records information on integer sequences of interest to both professional and amateur mathematicians, and is widely cited. , it contains over 350,000 sequences, making it the largest database of its kind. Each entry contains the leading terms of the sequence, keywords, mathematical motivations, literature links, and more, including the option to generate a graph or play a musical representation of the sequence. The database is searchable by keyword, by subsequence, or by any of 16 fields. History Neil Sloane started collecting integer sequences as a graduate student in 1965 to support his work in combinatorics. The database was at first stored on punched cards ...
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Reflector (cellular Automaton)
In cellular automata such as Conway's Game of Life, a reflector is a pattern that can interact with a spaceship to change its direction of motion, without damage to the reflector pattern. In Life, many oscillators can reflect the glider Glider may refer to: Aircraft and transport Aircraft * Glider (aircraft), heavier-than-air aircraft primarily intended for unpowered flight ** Glider (sailplane), a rigid-winged glider aircraft with an undercarriage, used in the sport of glidin ...; there also exist stable reflectors composed of still life patterns that, when they interact with a glider, reflect the glider and return to their stable state. External linksNew stable 180-degree glider reflector Game of Life News, May 30, 2009 Game of Life News, May 29, 2013 Cellular automaton patterns {{Comp-sci-stub ...
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Spaceship (cellular Automaton)
In a cellular automaton, a finite pattern is called a spaceship if it reappears after a certain number of generations in the same orientation but in a different position. The smallest such number of generations is called the period of the spaceship. Description The speed of a spaceship is often expressed in terms of ''c'', the metaphorical speed of light (one cell per generation) which in many cellular automata is the fastest that an effect can spread. For example, a glider in Conway's Game of Life is said to have a speed of c/4, as it takes four generations for a given state to be translated by one cell. Similarly, the ''lightweight spaceship'' is said to have a speed of c/2, as it takes four generations for a given state to be translated by two cells. More generally, if a spaceship in a 2D automaton with the Moore neighborhood is translated by (x, y) after n generations, then the speed v is defined as: This notation can be readily generalised to cellular automata with di ...
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Glider (Conway's Life)
The glider is a pattern that travels across the board in Conway's Game of Life. It was first discovered by Richard K. Guy in 1969, while John Conway's group was attempting to track the evolution of the R-pentomino. Gliders are the smallest spaceships, and they travel diagonally at a speed of one cell every four generations, or c/4. The glider is often produced from randomly generated starting configurations. The name comes from the fact that, after two steps, the glider pattern repeats its configuration with a glide reflection symmetry. After four steps and two glide reflections, it returns to its original orientation. John Conway remarked that he wished he hadn't called it the glider. The game was developed before the widespread use of interactive computers, and after seeing it animated, he feels the glider looks more like an ant walking across the plane. Importance Gliders are important to the Game of Life because they are easily produced, can be collided with each other ...
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Bow Tie
The bow tie is a type of necktie. A modern bow tie is tied using a common shoelace knot, which is also called the bow knot for that reason. It consists of a ribbon of fabric tied around the collar of a shirt in a symmetrical manner so that the two opposite ends form loops. There are generally three types of bow ties: the pre-tied, the clip-on, and the self-tie. Pre-tied bow ties are ties in which the distinctive bow is sewn onto a band that goes around the neck and clips to secure. Some "clip-ons" dispense with the band altogether, instead clipping straight to the collar. The traditional bow tie, consisting of a strip of cloth that the wearer has to tie by hand, is also known as a "self-tie", "tie-it-yourself", or "freestyle" bow tie. Bow ties may be made of any fabric material, but most are made from silk, polyester, cotton, or a mixture of fabrics. Some fabrics (e.g., wool or velvet) are much less common for bow ties than for ordinary four-in-hand neckties. Origin and hist ...
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