Stack-based
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Stack-based
Stack-oriented programming, is a programming paradigm which relies on a stack machine model for passing parameters. Stack-oriented languages operate on one or more stacks, each of which may serve a different purpose. Programming constructs in other programming languages need to be modified for use in a stack-oriented system. Some stack-oriented languages operate in ''postfix'' or Reverse Polish notation. Any arguments or parameters for a command are stated ''before'' that command. For example, postfix notation would be written instead of (''prefix'' or Polish notation), or ( ''infix'' notation). The programming languages Forth, Factor, RPL, PostScript, BibTeX style design language and many assembly languages fit this paradigm. Stack-based algorithms consider data, by utilising one piece of data from atop the stack, and returning data back atop the stack. The need for stack manipulation operators, allow for the stack to manipulate data. To emphasise the effect of a state ...
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Stack (abstract Data Type)
In computer science, a stack is an abstract data type that serves as a collection of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require taking off multiple other items first. Considered as a linear data structure, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to ...
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Stack (data Structure)
In computer science, a stack is an abstract data type that serves as a collection of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a peek operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by analogy to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a datum deeper in the stack may require taking off multiple other items first. Considered as a linear data structure, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to ...
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List Of Stack-based Programming Languages
This is a list of notable programming languages, grouped by type. There is no overarching classification scheme for programming languages. Thus, in many cases, a language is listed under multiple headings (in this regard, see " Multiparadigm languages" below). Array languages Array programming (also termed ''vector'' or ''multidimensional'') languages generalize operations on scalars to apply transparently to vectors, matrices, and higher-dimensional arrays. * A+ * Analytica * APL * BQN * Chapel * Fortran 90 * FreeMat * GAUSS * Interactive Data Language (IDL) * J * Julia * K * MATLAB * Octave * Q * R * S * Scilab * S-Lang * SequenceL * Speakeasy * Wolfram Language * X10 * ZPL Assembly languages Assembly languages directly correspond to a machine language (see below), so machine code instructions appear in a form understandable by humans, although there may not be a one-to-one mapping between an individual statement and an individual instruction. As ...
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Forth (programming Language)
Forth is a procedural, stack-oriented programming language and interactive environment designed by Charles H. "Chuck" Moore and first used by other programmers in 1970. Although not an acronym, the language's name in its early years was often spelled in all capital letters as ''FORTH''. The FORTH-79 and FORTH-83 implementations, which were not written by Moore, became de facto standards, and an official standardization of the language was published in 1994 as ANS Forth. A wide range of Forth derivatives existed before and after ANS Forth. Forth typically combines a compiler with an integrated command shell, where the user interacts via subroutines called ''words''. Words can be defined, tested, redefined, and debugged without recompiling or restarting the whole program. All syntactic elements, including variables and basic operators, are defined as words. A stack is used to pass parameters between words, leading to a Reverse Polish Notation style. For much of Forth's existe ...
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PostScript
PostScript (PS) is a page description language in the electronic publishing and desktop publishing realm. It is a dynamically typed, concatenative programming language. It was created at Adobe Systems by John Warnock, Charles Geschke, Doug Brotz, Ed Taft and Bill Paxton from 1982 to 1984. History The concepts of the PostScript language were seeded in 1976 by John Gaffney at Evans & Sutherland, a computer graphics company. At that time Gaffney and John Warnock were developing an interpreter for a large three-dimensional graphics database of New York Harbor. Concurrently, researchers at Xerox PARC had developed the first laser printer and had recognized the need for a standard means of defining page images. In 1975-76 Bob Sproull and William Newman developed the Press format, which was eventually used in the Xerox Star system to drive laser printers. But Press, a data format rather than a language, lacked flexibility, and PARC mounted the Interpress effort to create a succ ...
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Programming Paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Postcondition
In computer programming, a postcondition is a condition or predicate that must always be true just after the execution of some section of code or after an operation in a formal specification. Postconditions are sometimes tested using assertions within the code itself. Often, postconditions are simply included in the documentation of the affected section of code. For example: The result of a factorial is always an integer and greater than or equal to 1. So a program that calculates the factorial of an input number would have postconditions that the result after the calculation be an integer and that it be greater than or equal to 1. Another example: a program that calculates the square root of an input number might have the postconditions that the result be a number and that its square be equal to the input. Postconditions in object-oriented programming In some software design approaches, postconditions, along with preconditions and class invariants, are components of the softwar ...
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Return-oriented Programming
Return-oriented programming (ROP) is a computer security exploit technique that allows an attacker to execute code in the presence of security defenses such as executable space protection and code signing. In this technique, an attacker gains control of the call stack to hijack program control flow and then executes carefully chosen machine instruction sequences that are already present in the machine's memory, called "gadgets". Each gadget typically ends in a return instruction and is located in a subroutine within the existing program and/or shared library code. Chained together, these gadgets allow an attacker to perform arbitrary operations on a machine employing defenses that thwart simpler attacks. Background Return-oriented programming is an advanced version of a stack smashing attack. Generally, these types of attacks arise when an adversary manipulates the call stack by taking advantage of a bug in the program, often a buffer overrun. In a buffer overrun, a function t ...
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Method Overriding
Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes. In addition to providing data-driven algorithm-determined parameters across virtual network interfaces, it also allows for a specific type of polymorphism (subtyping). The implementation in the subclass overrides (replaces) the implementation in the superclass by providing a method that has same name, same parameters or signature, and same return type as the method in the parent class.Flanagan 2002, p. 107 The version of a method that is executed will be determined by the object that is used to invoke it. If an object of a parent class is used to invoke the method, then the version in the parent class will be executed, but if an object of the subclass is used to invoke the method, then the version in the child class will be executed.Lewis & Loftus 2006, ...
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Lexical Analysis
In computer science, lexical analysis, lexing or tokenization is the process of converting a sequence of characters (such as in a computer program or web page) into a sequence of ''lexical tokens'' (strings with an assigned and thus identified meaning). A program that performs lexical analysis may be termed a ''lexer'', ''tokenizer'', or ''scanner'', although ''scanner'' is also a term for the first stage of a lexer. A lexer is generally combined with a parser, which together analyze the syntax of programming languages, web pages, and so forth. Applications A lexer forms the first phase of a compiler frontend in modern processing. Analysis generally occurs in one pass. In older languages such as ALGOL, the initial stage was instead line reconstruction, which performed unstropping and removed whitespace and comments (and had scannerless parsers, with no separate lexer). These steps are now done as part of the lexer. Lexers and parsers are most often used for compilers, but ...
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Syntax Analysis
In linguistics, syntax () is the study of how words and morphemes combine to form larger units such as phrases and sentences. Central concerns of syntax include word order, grammatical relations, hierarchical sentence structure (constituency), agreement, the nature of crosslinguistic variation, and the relationship between form and meaning (semantics). There are numerous approaches to syntax that differ in their central assumptions and goals. Etymology The word ''syntax'' comes from Ancient Greek roots: "coordination", which consists of ''syn'', "together", and ''táxis'', "ordering". Topics The field of syntax contains a number of various topics that a syntactic theory is often designed to handle. The relation between the topics is treated differently in different theories, and some of them may not be considered to be distinct but instead to be derived from one another (i.e. word order can be seen as the result of movement rules derived from grammatical relations). Seq ...
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If-then-else
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs,) are programming language commands for handling decisions. Specifically, conditionals perform different computations or actions depending on whether a programmer-defined boolean ''condition'' evaluates to true or false. In terms of control flow, the decision is always achieved by selectively altering the control flow based on some condition (apart from the case of branch predication). Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Terminology In imperative programming languages, the term "conditional statement" is usually used, whereas in functional programming, the terms "conditional expression" or "conditional construct" are preferred, because these terms all have distinct meanings. If–then(–else) The if–then construct (sometimes called if–then–els ...
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