Spectral Rendering
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Spectral Rendering
In computer graphics, spectral rendering is a technique in which a scene's light transport is modeled with real wavelengths. This process is typically slower than traditional rendering, which renders the scene in its red, green, and blue components and then overlays the images. Spectral rendering is often used in ray tracing or photon mapping to more accurately simulate the scene, often for comparison with an actual photograph to test the rendering algorithm (as in a Cornell Box) or to simulate different portions of the electromagnetic spectrum for the purpose of scientific work. The images simulated are not necessarily more realistic ''appearing,'' but when compared to a real image pixel for pixel the result is often much closer. Spectral rendering can also simulate light sources and objects more effectively, as the light's emission spectrum can be used to release photons at a particular wavelength in proportion to the spectrum. Objects' spectral reflectance curves can s ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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Photon Mapping
In computer graphics, photon mapping is a two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001Jensen, H. (1996). ''Global Illumination using Photon Maps''. nlineAvailable at: http://graphics.stanford.edu/~henrik/papers/ewr7/egwr96.pdf that approximately solves the rendering equation for integrating light radiance at a given point in space. Rays from the light source (like photons) and rays from the camera are traced independently until some termination criterion is met, then they are connected in a second step to produce a radiance value. The algorithm is used to realistically simulate the interaction of light with different types of objects (similar to other photorealistic rendering techniques). Specifically, it is capable of simulating the refraction of light through a transparent substance such as glass or water (including caustics), diffuse interreflection between illuminated objects, the subsurface scattering of light in tr ...
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Electromagnetic Spectrum
The electromagnetic spectrum is the range of frequencies (the spectrum) of electromagnetic radiation and their respective wavelengths and photon energies. The electromagnetic spectrum covers electromagnetic waves with frequencies ranging from below one hertz to above 1025 hertz, corresponding to wavelengths from thousands of kilometers down to a fraction of the size of an atomic nucleus. This frequency range is divided into separate bands, and the electromagnetic waves within each frequency band are called by different names; beginning at the low frequency (long wavelength) end of the spectrum these are: radio waves, microwaves, infrared, visible light, ultraviolet, X-rays, and gamma rays at the high-frequency (short wavelength) end. The electromagnetic waves in each of these bands have different characteristics, such as how they are produced, how they interact with matter, and their practical applications. There is no known limit for long and short wavelengths. Extreme ultr ...
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Emission Spectrum
The emission spectrum of a chemical element or chemical compound is the spectrum of frequencies of electromagnetic radiation emitted due to an electron making a atomic electron transition, transition from a high energy state to a lower energy state. The photon energy of the emitted photon is equal to the energy difference between the two states. There are many possible electron transitions for each atom, and each transition has a specific energy difference. This collection of different transitions, leading to different radiated wavelengths, make up an emission spectrum. Each element's emission spectrum is unique. Therefore, spectroscopy can be used to identify elements in matter of unknown composition. Similarly, the emission spectra of molecules can be used in chemical analysis of substances. Emission In physics, emission is the process by which a higher energy quantum mechanical state of a particle becomes converted to a lower one through the emission of a photon, resulting in ...
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Spectral Reflectance Curve
Colorimetry is "the science and technology used to quantify and describe physically the human color perception". It is similar to spectrophotometry, but is distinguished by its interest in reducing spectra to the physical correlates of color perception, most often the CIE 1931 XYZ color space tristimulus values and related quantities. History The Duboscq colorimeter was invented by Jules Duboscq in 1870. Instruments Colorimetric equipment is similar to that used in spectrophotometry. Some related equipment is also mentioned for completeness. * A tristimulus colorimeter measures the tristimulus values of a color. * A spectroradiometer measures the absolute spectral radiance (intensity) or irradiance of a light source. * A spectrophotometer measures the spectral reflectance, transmittance, or relative irradiance of a color sample. * A ''spectrocolorimeter'' is a spectrophotometer that can ''calculate'' tristimulus values. * A densitometer measures the degree of lig ...
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Blackbody Radiation
Black-body radiation is the thermal electromagnetic radiation within, or surrounding, a body in thermodynamic equilibrium with its environment, emitted by a black body (an idealized opaque, non-reflective body). It has a specific, continuous spectrum of wavelengths, inversely related to intensity, that depend only on the body's temperature, which is assumed, for the sake of calculations and theory, to be uniform and constant., Chapter 13. A perfectly insulated enclosure which is in thermal equilibrium internally contains black-body radiation, and will emit it through a hole made in its wall, provided the hole is small enough to have a negligible effect upon the equilibrium. The thermal radiation spontaneously emitted by many ordinary objects can be approximated as black-body radiation. Of particular importance, although planets and stars (including the Earth and Sun) are neither in thermal equilibrium with their surroundings nor perfect black bodies, black-body radiation is sti ...
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Arion (software)
Arion is a physically based, unbiased render engine developed by RandomControl. Versions Arion standalone is a general purpose rendering tool with a visual UI. There are also versions that integrate into 3ds Max and Rhinoceros. See also * POV-Ray - A historical raytracer. * Indigo Renderer - A commercial unbiased renderer. * Octane Render - A commercial unbiased GPU-accelerated renderer. * Sunflow - An open source unbiased renderer. * YafaRay YafaRay (formerly YafRay) is a free and open-source ray tracing program that uses an XML scene description language. There is a YafaRay addon for Blender 2.78. The ray tracer is licensed under the GNU Lesser General Public License (LGPL). His ... - An open source raytrace renderer. References External links * {{Official website, http://www.randomcontrol.com/arion Rendering systems ...
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Indigo Renderer
Indigo Renderer is a 3D rendering software that uses unbiased rendering technologies to create photo-realistic images. In doing so, it uses equations that simulate the behaviour of light. By simulating the interactions of light, it can produce effects such as: * Depth of field, as when a camera is focused on one object and the background is blurred * Spectral effects, as when a beam of light goes through a prism and a rainbow of colours is produced * Refraction, as when light enters a pool of water and the objects in the pool seem to be "bent" * Reflections, from subtle reflections on a polished concrete floor to the pure reflection of a silvered mirror * Caustics, as in light that has been focused through a magnifying glass and has made a pattern of brightness on a surface It uses methods such as Metropolis light transport (MLT), spectral light calculus, and virtual camera model. Scene data is stored in XML or IGS format. It features Monte-Carlo path tracing, bidirect ...
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LuxCoreRender
LuxCoreRender is a free and open-source physically based rendering software. It began as ''LuxRender'' in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on Linux, Mac OS X, and Windows. Overview LuxCoreRender features a 3D renderer; it relies on other programs ( 3D modeling programs) to create the scenes to render, including the models, materials, lights and cameras. This content can then be exported from the application for rendering. For Luxrender, fully functional exporters are available for Blender, Daz Studio; partially functional ones are available for Cinema 4D, Maya, SketchUp and XSI. Luxrender is also fully supported as a production renderer in 3DS Max. For LuxCoreRender, Blender is supported through the BlendLuxCore plugin. After opening the exported file, LuxCoreRender renders the scene. Various tweaks to post processing settings can be set via graphical user interface and the scene control file ...
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