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Software Visualization
Software visualization or software visualisation refers to the visualization of information of and related to software systems—either the architecture of its source code or metrics of their runtime behavior—and their development process by means of static, interactive or animated 2-D or 3-D visual representations of their structure, execution, behavior, and evolution. Software system information Software visualization uses a variety of information available about software systems. Key information categories include: * implementation artifacts such as source codes, * software metric data from measurements or from reverse engineering, * traces that record execution behavior, * software testing data (e.g., test coverage) * software repository data that tracks changes. Objectives The objectives of software visualization are to support the understanding of software systems (i.e., its structure) and algorithms (e.g., by animating the behavior of sorting algorithms) as well ...
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Software Architecture
Software architecture is the fundamental structure of a software system and the discipline of creating such structures and systems. Each structure comprises software elements, relations among them, and properties of both elements and relations. The ''architecture'' of a software system is a metaphor, analogous to the architecture of a building. It functions as a blueprint for the system and the developing project, which project management can later use to extrapolate the tasks necessary to be executed by the teams and people involved. Software architecture is about making fundamental structural choices that are costly to change once implemented. Software architecture choices include specific structural options from possibilities in the design of the software. For example, the systems that controlled the Space Shuttle launch vehicle had the requirement of being very fast and very reliable. Therefore, an appropriate real-time computing language would need to be chosen. Addition ...
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Software Maintenance
Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes. A common perception of maintenance is that it merely involves fixing defects. However, one study indicated that over 80% of maintenance effort is used for non-corrective actions. This perception is perpetuated by users submitting problem reports that in reality are functionality enhancements to the system. More recent studies put the bug-fixing proportion closer to 21%. History Software maintenance and evolution of systems was first addressed by Meir M. Lehman in 1969. Over a period of twenty years, his research led to the formulation of Lehman's Laws (Lehman 1997). Key findings of his research conclude that maintenance is really evolutionary development and that maintenance decisions are aided by understanding what happens to systems (and software) over time. Lehman demonstrated that systems continue to evolve ove ...
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Software Map
A software map represents static, dynamic, and evolutionary information of software systems and their software development processes by means of 2D or 3D map-oriented information visualization. It constitutes a fundamental concept and tool in software visualization, software analytics, and software diagnosis. Its primary applications include risk analysis for and monitoring of code quality, team activity, or software development progress and, generally, improving effectiveness of software engineering with respect to all related artifacts, processes, and stakeholders throughout the software engineering process and software maintenance. Motivation and concepts Software maps are applied in the context of software engineering: Complex, long-term software development projects are commonly faced by manifold difficulties such as the friction between completing system features and, at the same time, obtaining a high degree of code quality and software quality to ensure software maintenanc ...
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Software Maintenance
Software maintenance in software engineering is the modification of a software product after delivery to correct faults, to improve performance or other attributes. A common perception of maintenance is that it merely involves fixing defects. However, one study indicated that over 80% of maintenance effort is used for non-corrective actions. This perception is perpetuated by users submitting problem reports that in reality are functionality enhancements to the system. More recent studies put the bug-fixing proportion closer to 21%. History Software maintenance and evolution of systems was first addressed by Meir M. Lehman in 1969. Over a period of twenty years, his research led to the formulation of Lehman's Laws (Lehman 1997). Key findings of his research conclude that maintenance is really evolutionary development and that maintenance decisions are aided by understanding what happens to systems (and software) over time. Lehman demonstrated that systems continue to evolve ove ...
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Sotoarc
Sotoarc is a commercial static code analysis tool for software architects. It graphically visualizes the static structure of software systems written in Java language , Java, C Sharp (programming language), C# or in C++ code. The code structure is displayed as hierarchies (trees) of modules, packages and files. Besides the user can describe by graphical means the specified software architecture of a software system. By doing so the tool is immediately comparing this intended architecture with the implemented code structure and is highlighting all architecture violations (i.e. all code references and dependencies which do not correspond to the intended architecture.) As an add-on tool to Sotoarc an Eclipse (software), Eclipse plug-in is able to do the architecture conformance check directly in Eclipse. This plug-in informs the developer immediately when he has just implemented code which is violating architecture constraints. See also *List of tools for static code analysis *Sourc ...
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Sourcetrail
Sourcetrail was a FOSS source code explorer that provided interactive dependency graphs and support for multiple programming languages including C, C++, Java and Python. History The project was started by Eberhard Gräther after an internship at Google where he worked on Google Chrome, and noticed that he consumed a lot of time (1 month) to implement a simple feature that he expected to be done in 1–2 hours. This was his motivation to develop a tool that helps in understanding the consequences of source code modifications. The project started as a commercial project in 2016 under the name Coati. In November 2019, Sourcetrail was released as open-source software under version three of the GNU General Public License. The project was discontinued in 2021. https://web.archive.org/web/20211115131149/https://www.sourcetrail.com/blog/discontinue_sourcetrail/ Blog post on discontinuing Sourcetrail. Concept Most of a programmer's time is invested in reading the source code. Therefore ...
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NDepend
NDepend is a Static code analysis, static analysis tool for .NET managed code. The tool proposes a large number features, from dependency visualization to Quality Gates and Smart Technical Debt Estimation. For that reasons the community refers to it as the "Swiss Army Knife" for .NET Developers. Features The main features of NDepend are: * Dependency Visualization (usindependency graphs andependency matrix Smart Technical Debt EstimationQuality Gates The NDepend default Rules-Set has few overlap with popular Roslyn analyzers. Roslyn analyzers are good at analyzing the code flow - what is happening inside a method - while the NDepend code model, on which the NDepend rules are based, is optimized for a 360 view of particular higher-scale areas including OOP, dependencies, metrics, breaking changes, mutability, naming... * Software metrics (NDepend currently supports 82 code metrics: Cyclomatic complexity; Afferent and Efferent Coupling (computer science), Coupling; Relational Coh ...
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Imagix 4D
Imagix 4D is a source code analysis tool from Imagix Corporation, used primarily for understanding, documenting, and evolving existing C, C++ and Java software. Applied technologies include full semantic source analysis. Software visualization supports program comprehension. Static data flow analysis-based verifications detect problems in variable usage, task interactions and concurrency. Software metrics measure design quality and identify potential testing and maintenance issues. See also * Rational Rose * Rigi * Software visualization * List of tools for static code analysis * Sourcetrail Sourcetrail was a FOSS source code explorer that provided interactive dependency graphs and support for multiple programming languages including C, C++, Java and Python. History The project was started by Eberhard Gräther after an internship a ... References Use inside SEI's ARMIN Architecture Reconstruction and Mining Tool
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Design Pattern
A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander and has been adapted for various other disciplines, particularly software engineering. The " Gang of Four" book. Details An organized collection of design patterns that relate to a particular field is called a pattern language. This language gives a common terminology for discussing the situations designers are faced with. Documenting a pattern requires explaining why a particular situation causes problems, and how the components of the pattern relate to each other to give the solution. Christopher Alexander describes common design problems as arising from "conflicting forces"—such as the conflict between wanting a room to be sunny and wanting it not to overheat on summer afternoons. A pattern would not tell the designer how many windows to put in the room; instead, it would propose a set of values to guide the designer toward a decisi ...
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BlueJ
BlueJ is an integrated development environment (IDE) for the Java programming language, developed mainly for educational purposes, but also suitable for small-scale software development. It runs with the help of Java Development Kit (JDK). BlueJ was developed to support the learning and teaching of object-oriented programming, and its design differs from other development environments as a result. The main screen graphically shows the class structure of an application under development (in a UML-like diagram), and objects can be interactively created and tested. This interaction facility, combined with a clean, simple user interface, allows easy experimentation with objects under development. Object-oriented concepts ( classes, objects, communication through method calls) are represented visually and in its interaction design in the interface. History The development of BlueJ was started in 1999 by Michael Kölling and John Rosenberg at Monash University, as a successor to th ...
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Rigi (software)
__NOTOC__ Rigi is an interactive graph editor tool for software reverse engineering using the white box method, i.e. necessitating source code, thus it is mainly aimed at program comprehension. Rigi is distributed by its main author, Hausi A. Müller and the Rigi research group at the University of Victoria. Rigi provides interactive links from the graphs it produces to the source code, but not vice versa. Rigi renders trees and grid-layout graphs using its own internal engine, but relies on University of Passau's GraphEd for more advanced layouts. The public version of Rigi has built-in parsers ("fact extractors") for C and Cobol, and can leverage the C++ parser of IBM Visual Age. It can also accept external data in an RSF format (it introduced), so external parses can also feed it data, for example SHriMP tool's Java parser. Some efforts were made to integrate Rigi in Microsoft Visual Studio .NET. Early versions of Bauhaus were also built on top of Rigi; the author of this lat ...
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