Single Round Of Bidding
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Single Round Of Bidding
Bidding is the process in many card games, such as Skat, Pinochle, Binokel, Bridge, Solo Whist, Préférence, L’Hombre, Bauernschnapsen and most types of Tarock, whereby players vie to be able to specify the type of contract, the trump cards and/or to be able to pick up a set of face-down cards known variously, for example, as the talon, skat, dabb. Players may raise the bid (by bidding a higher contract or point value) until the highest bidder is determined when the others all say "pass." Naming a higher contract than an earlier player is known as outbidding or overcalling. By contrast, if a player bids higher than allowed by the rules or higher than the strength of his hand can reasonably sustain, this is ''overbidding'' and usually has negative consequences, often involving the loss of the game. However, overbidding in Bridge may be used as a tactical manoeuvre in order to prevent the opponents playing a high value game. Bidding may be done in successive pairs as in Skat ( ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Talon (cards)
A talon (; French for "heel") in card games is a stack of undealt cards that is placed on the table to be used during the actual game. Depending on the game or region, they may also be referred to as the blind, kitty, skat, stock, tapp or widow (US). Description In 1909, Meyers Lexicon described the talon as ''"the cards left over after dealing..."'' In games of chance, such as Pharo it is ''"the stock of cards which the banker draws on"''. The talon is usually a pack of cards, placed face down, in the middle of the card table. In other games, there are however very different variations, for example in Königrufen. Talons may be placed face up or face down. Parlett describes a ''kitty'' as "the pool or pot being played for" or "a dead hand or widow". He also equates ''talon'' to ''stock'' as the "cards which are not dealt initially but may be drawn from or dealt out later in the play."Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008), p. 642-646. . Exa ...
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Michael Dummett
Sir Michael Anthony Eardley Dummett (27 June 1925 – 27 December 2011) was an English academic described as "among the most significant British philosophers of the last century and a leading campaigner for racial tolerance and equality." He was, until 1992, Wykeham Professor of Logic at the University of Oxford. He wrote on the history of analytic philosophy, notably as an interpreter of Frege, and made original contributions particularly in the philosophies of mathematics, logic, language and metaphysics. He was known for his work on truth and meaning and their implications to debates between realism and anti-realism, a term he helped to popularize. He devised the Quota Borda system of proportional voting, based on the Borda count. In mathematical logic, he developed an intermediate logic, already studied by Kurt Gödel: the Gödel–Dummett logic. Education and army service Born 27 June 1925, Dummett was the son of George Herbert Dummett (1880–1970), a silk merchant, and ...
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Königrufen
Königrufen or Königsrufen (German: "Call the King") is a four-player, trick-taking card game of the Tarot card games, tarot family, played in Austria and Southern Tyrol, with variants for two, three and six players. As with other regional tarot card games, it is usually called Tarock (the German term for tarot card games) by its players. It is the only variant of Tarock that is played over most of Austria and, in 2001, was the most popular card game in Austria after Schnapsen and Rommé. By 2015, it had become "the favourite card game of Austrians". It has been described as the most interesting tarot game for four players, the "Game of Kings", a game that requires intelligence and, with 22 trumps in play, as good "training for the brain". In comparison with other card games, Königrufen may be played with a wide range of possible contracts. The name of the game comes from the practice in the most basic contracts of naming a specific King in order to choose a playing partner, kno ...
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Euchre
Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for two to nine players. Euchre emerged in the United States in the early 19th century and, while there several theories for its origin, the most likely is that it derives from an old Alsatian game called Jucker. Euchre was subsequently responsible for introducing the joker into the modern deck of cards, first appearing in Euchre packs in the 1850s. Origins and popularity ''Eucre'' is briefly mentioned as early as 1810 by Piomingo, a Chickasaw chief, being played in a gaming house alongside all fours, loo, cribbage and whist. In 1829, ''uker'' was being played with ''bowers'' on a steamboat in the American Mid-West. However, the earliest rules do not appear until 1844. The mode of play and te ...
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Schafkopf
Schafkopf (), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the Ace-Ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. It is still very popular in Bavaria, where it is their national card game played by around two million people, but it also played elsewhere in Germany and in Austria. It is an official cultural asset and important part of the Altbayern, Old Bavarian and Franconian way of life. Schafkopf is a mentally demanding pastime that is considered "the supreme discipline of Bavarian card games"''Bayerische Kartenspiele: Vom Aussterben bedroht: Retten Sie das Karteln!''
at w ...
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Overbid
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for a ...
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Overcall
In contract bridge, an overcall is a bid made after an opening bid has been made by an opponent; the term refers only to the first such bid. A ''direct'' overcall is such a bid made by the player seated immediately to the left of the opener, i.e. next in the bidding rotation; an overcall in the 'last seat', i.e. by the player to the right of opener, which is made after two intervening passes, is referred to as a '' balancing'' or ''protective'' overcall. Objectives The overcaller has one or more of the following objectives: *To secure the contract *To suggest a good lead from partner *To induce the opponents to a higher-level contract *To find an effective sacrifice *To hinder the opponents in their bidding Suit overcalls In most bidding systems, an overcall in an unbid suit is natural, denoting length and strength in the suit bid. The common requirements include: * A good five-card or any longer suit; the features that qualify a suit as 'good' are subject to partnership agreem ...
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Outbid
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed f ...
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Trump Cards (cards)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word ''trump'' derives from '' trionfi'', a type of 15th-century Italian playing cards, from the Latin '' triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game ''triomphe'' (Spanish '' triunfo'') used four suits, one of which was randomly selected as trumps. It was this game that becam ...
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Skat (card Game)
Skat may refer to: ;Organisations * Surya Kiran Aerobatic Team, aerobatics display team of the Indian Air Force. * Savanoriškoji krašto apsaugos tarnyba (SKAT), old name of Lithuanian National Defence Volunteer Forces * SKAT (tax agency), the Danish tax authority * SKAT (television) (Bulgarian: Национална телевизия Скат), a Bulgarian national cable television company, with the channels Skat and Skat+ ;Transport * Mikoyan Skat, a Russian unmanned combat air vehicle (UCAV) * ''Skat'' (yacht), a luxury yacht launched in 2001 * Skagit Transit, a bus system in Skagit County, Washington ;Other * Skat, the IAU-approved proper name for the star Delta Aquarii * Skat (card game), Germany's national card game * Skat (river), a river in Bulgaria See also * Scat (other) * SKATS SKATS stands for Standard Korean Alphabet Transliteration System. It is also known as Korean Morse equivalents. Despite the name, SKATS is not a true transliteration system. SKA ...
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Tarock Game
Tarot games are card games played with tarot decks, that is, decks with numbered permanent trumps parallel to the suit cards. The games and decks which English-speakers call by the French name Tarot are called Tarocchi in the original Italian, Tarock in German and various similar words in other languages. The basic rules first appeared in the manuscript of Martiano da Tortona, written before 1425. The games are known in many variations, mostly cultural and regional. Tarot games originated in Italy, and spread to most parts of Europe, notable exceptions being the British Isles, the Iberian peninsula, and the Balkans.David Parlett, ''Oxford Dictionary of Card Games'', pg. 300 Oxford University Press (1996) They are played with decks having four ordinary suits, and one additional, longer suit of tarots, which are always trumps. They are characterised by the rule that a player who cannot follow to a trick with a card of the suit led ''must'' play a trump to the trick if possible. T ...
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