Single Compilation Unit
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Single Compilation Unit
Single compilation unit (SCU) is a computer programming technique for the C and C++ languages, which reduces compilation time for programs spanning multiple files. Specifically, it allows the compiler to keep data from shared header files, definitions and templates, so that it need not recreate them for each file. It is an instance of program optimization. The technique can be applied to an entire program or to some subset of source files; when applied to an entire program, it is also known as a unity build. Purpose In the C/C++ compilation model (formally "translation environment"), individual / source files are preprocessed into translation units, which are then compiled separately by the compiler into multiple object ( or ) files. These object files can then be linked together to create a single executable file or library. However, this leads to multiple passes being performed on common header files, and with C++, multiple template instantiations of the same templates in diff ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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Interprocedural Optimization
Interprocedural optimization (IPO) is a collection of compiler techniques used in computer programming to improve performance in programs containing many frequently used functions of small or medium length. IPO differs from other compiler optimizations because it analyzes the entire program; other optimizations look at only a single function, or even a single block of code. IPO seeks to reduce or eliminate duplicate calculations, inefficient use of memory, and to simplify iterative sequences such as loops. If there is a call to another routine that occurs within a loop, IPO analysis may determine that it is best to inline that. Additionally, IPO may re-order the routines for better memory layout and locality. IPO may also include typical compiler optimizations on a whole-program level, for example dead code elimination (DCE), which removes code that is never executed. To accomplish this, the compiler tests for branches that are never taken and removes the code in that branch. IP ...
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C Preprocessor
The C preprocessor is the macro preprocessor for the C, Objective-C and C++ computer programming languages. The preprocessor provides the ability for the inclusion of header files, macro expansions, conditional compilation, and line control. In many C implementations, it is a separate program invoked by the compiler as the first part of translation. The language of preprocessor directives is only weakly related to the grammar of C, and so is sometimes used to process other kinds of text files. History The preprocessor was introduced to C around 1973 at the urging of Alan Snyder and also in recognition of the usefulness of the file-inclusion mechanisms available in BCPL and PL/I. Its original version offered only file inclusion and simple string replacement using #include and #define for parameterless macros, respectively. It was extended shortly after, firstly by Mike Lesk and then by John Reiser, to incorporate macros with arguments and conditional compilation. The ...
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Precompiled Header
In computer programming, a precompiled header (PCH) is a ( C or C++) header file that is compiled into an intermediate form that is faster to process for the compiler. Usage of precompiled headers may significantly reduce compilation time, especially when applied to large header files, header files that include many other header files, or header files that are included in many translation units. Rationale In the C and C++ programming languages, a header file is a file whose text may be automatically included in another source file by the C preprocessor by the use of a preprocessor directive in the source file. Header files can sometimes contain very large amounts of source code (for instance, the header files windows.h and Cocoa/Cocoa.h on Microsoft Windows and OS X, respectively). This is especially true with the advent of large "header" libraries that make extensive use of templates, like the Eigen math library and Boost C++ libraries. They are written almost entirel ...
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Register Allocation
In compiler optimization, register allocation is the process of assigning local automatic variables and expression results to a limited number of processor registers. Register allocation can happen over a basic block (''local register allocation''), over a whole function/ procedure (''global register allocation''), or across function boundaries traversed via call-graph (''interprocedural register allocation''). When done per function/procedure the calling convention may require insertion of save/restore around each call-site. Context Principle {, class="wikitable floatright" , + Different number of scalar registers in the most common architectures , - ! Architecture ! scope="col" , 32 bits ! scope="col" , 64 bits , - ! scope="row" , ARM , 15 , 31 , - ! scope="row" , Intel x86 , 8 , 16 , - ! scope="row" , MIPS , 32 , 32 , - ! scope="row" , POWER/PowerPC , 32 , 32 , - ! scope="row" , RISC-V , 16/32 , 32 , - ! scope="row" , SP ...
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Side Effect (computer Science)
In computer science, an operation, function or expression is said to have a side effect if it modifies some state variable value(s) outside its local environment, which is to say if it has any observable effect other than its primary effect of returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, modifying a static local variable, modifying a mutable argument passed by reference, performing I/O or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories. Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an exception is based on the observation that each procedure has a precondition, a set of circumstances for which it will terminate "normal ...
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Inline Function
In the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: # It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead of a function call. In this respect it is analogous to the register storage class specifier, which similarly provides an optimization hint. # The second purpose of inline is to change linkage behavior; the details of this are complicated. This is necessary due to the C/C++ separate compilation + linkage model, specifically because the definition (body) of the function must be duplicated in all translation units where it is used, to allow inlining during ''compiling'', which, if the function has external linkage, causes a collision during ''linking'' (it violates uniqueness of external symbo ...
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Link-time Optimization
Interprocedural optimization (IPO) is a collection of compiler techniques used in computer programming to improve performance in programs containing many frequently used functions of small or medium length. IPO differs from other compiler optimizations because it analyzes the entire program; other optimizations look at only a single function, or even a single block of code. IPO seeks to reduce or eliminate duplicate calculations, inefficient use of memory, and to simplify iterative sequences such as loops. If there is a call to another routine that occurs within a loop, IPO analysis may determine that it is best to inline that. Additionally, IPO may re-order the routines for better memory layout and locality. IPO may also include typical compiler optimizations on a whole-program level, for example dead code elimination (DCE), which removes code that is never executed. To accomplish this, the compiler tests for branches that are never taken and removes the code in that branch. IP ...
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Optimizing Compiler
In computing, an optimizing compiler is a compiler that tries to minimize or maximize some attributes of an executable computer program. Common requirements are to minimize a program's execution time, memory footprint, storage size, and power consumption (the last three being popular for portable computers). Compiler optimization is generally implemented using a sequence of ''optimizing transformations'', algorithms which take a program and transform it to produce a semantically equivalent output program that uses fewer resources or executes faster. It has been shown that some code optimization problems are NP-complete, or even undecidable. In practice, factors such as the programmer's willingness to wait for the compiler to complete its task place upper limits on the optimizations that a compiler might provide. Optimization is generally a very CPU- and memory-intensive process. In the past, computer memory limitations were also a major factor in limiting which optimizations coul ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Distcc
In software development, distcc is a tool for speeding up compilation of source code by using distributed computing over a computer network. With the right configuration, distcc can dramatically reduce a project's compilation time. It is designed to work with the C programming language (and its derivatives like C++ and Objective-C) and to use GCC as its backend, though it provides varying degrees of compatibility with the Intel C++ Compiler and Sun Microsystems' Sun Studio Compiler Suite. Distributed under the terms of the GNU General Public License, distcc is free software. Design distcc is designed to speed up compilation by taking advantage of unused processing power on other computers. A machine with distcc installed can send code to be compiled across the network to a computer which has the distccd daemon and a compatible compiler installed. distcc works as an agent for the compiler. A distcc daemon has to run on each of the participating machines. The originating machi ...
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