Side-effect (computer Science)
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Side-effect (computer Science)
In computer science, an operation, function or expression is said to have a side effect if it modifies some state variable value(s) outside its local environment, which is to say if it has any observable effect other than its primary effect of returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, modifying a static local variable, modifying a mutable argument passed by reference, performing I/O or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories. Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Scala (programming Language)
Scala ( ) is a strong statically typed general-purpose programming language that supports both object-oriented programming and functional programming. Designed to be concise, many of Scala's design decisions are aimed to address criticisms of Java. Scala source code can be compiled to Java bytecode and run on a Java virtual machine (JVM). Scala can also be compiled to JavaScript to run in a browser, or directly to a native executable. On the JVM Scala provides language interoperability with Java so that libraries written in either language may be referenced directly in Scala or Java code. Like Java, Scala is object-oriented, and uses a syntax termed '' curly-brace'' which is similar to the language C. Since Scala 3, there is also an option to use the off-side rule (indenting) to structure blocks, and its use is advised. Martin Odersky has said that this turned out to be the most productive change introduced in Scala 3. Unlike Java, Scala has many features of functional prog ...
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Assignment Operator
Assignment, assign or The Assignment may refer to: * Homework * Sex assignment * The process of sending National Basketball Association players to its development league; see Computing * Assignment (computer science), a type of modification to a variable * Drive letter assignment, the process of assigning alphabetical identifiers to disk drives or partitions * ASSIGN (DOS command) Mathematics * Assignment problem, a type of math problem * Assignment (mathematical logic) Financial and legal * Assignment (housing law), a concept that allows the transfer of a tenancy from one person to another * Assignment (law), a transfer of rights between two parties * Along with clearing, a stage in Exercise (options)#Assignment and clearing, exercising a financial option Entertainment Literature * The Assignment (novella), ''The Assignment'' (novella), by Friedrich Dürrenmatt * ''The Assignment'', a book by Sophie Labelle Film and TV * The Assignment (1977 film), ''The Assignment'' (1977 ...
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Idempotence
Idempotence (, ) is the property of certain operations in mathematics and computer science whereby they can be applied multiple times without changing the result beyond the initial application. The concept of idempotence arises in a number of places in abstract algebra (in particular, in the theory of projectors and closure operators) and functional programming (in which it is connected to the property of referential transparency). The term was introduced by American mathematician Benjamin Peirce in 1870 in the context of elements of algebras that remain invariant when raised to a positive integer power, and literally means "(the quality of having) the same power", from + '' potence'' (same + power). Definition An element x of a set S equipped with a binary operator \cdot is said to be ''idempotent'' under \cdot if : . The ''binary operation'' \cdot is said to be ''idempotent'' if : . Examples * In the monoid (\mathbb, \times) of the natural numbers with multiplication, on ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently ranks as ...
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Idempotence
Idempotence (, ) is the property of certain operations in mathematics and computer science whereby they can be applied multiple times without changing the result beyond the initial application. The concept of idempotence arises in a number of places in abstract algebra (in particular, in the theory of projectors and closure operators) and functional programming (in which it is connected to the property of referential transparency). The term was introduced by American mathematician Benjamin Peirce in 1870 in the context of elements of algebras that remain invariant when raised to a positive integer power, and literally means "(the quality of having) the same power", from + '' potence'' (same + power). Definition An element x of a set S equipped with a binary operator \cdot is said to be ''idempotent'' under \cdot if : . The ''binary operation'' \cdot is said to be ''idempotent'' if : . Examples * In the monoid (\mathbb, \times) of the natural numbers with multiplication, on ...
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Value (computer Science)
In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type are the values of that type. The "value of a variable" is given by the corresponding mapping in the environment. In languages with assignable variables, it becomes necessary to distinguish between the ''r-value'' (or contents) and the ''l-value'' (or location) of a variable. In declarative (high-level) languages, values have to be referentially transparent. This means that the resulting value is independent of the location of the expression needed to compute the value. Only the contents of the location (the bits, whether they are 1 or 0) and their interpretation are significant. Value category Despite its name, in the C++ language standards this terminology is used to categorize expressions, not values. Assignment: l-values and r-values Some languages use the idea of l-values and r-values, deriving from the typical mode o ...
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Deterministic Algorithm
In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently. Formally, a deterministic algorithm computes a mathematical function; a function has a unique value for any input in its domain, and the algorithm is a process that produces this particular value as output. Formal definition Deterministic algorithms can be defined in terms of a state machine: a ''state'' describes what a machine is doing at a particular instant in time. State machines pass in a discrete manner from one state to another. Just after we enter the input, the machine is in its ''initial state'' or ''start state''. If the machine is deterministic, this means that from this point onwards, ...
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Pure Function
In computer programming, a pure function is a function that has the following properties: # the function return values are identical for identical arguments (no variation with local static variables, non-local variables, mutable reference arguments or input streams), and # the function has no side effects (no mutation of local static variables, non-local variables, mutable reference arguments or input/output streams). Thus a pure function is a computational analogue of a mathematical function. Some authors, particularly from the imperative language community, use the term "pure" for all functions that just have the above property 2 (discussed below). Examples Pure functions The following examples of C++ functions are pure: Impure functions The following C++ functions are impure as they lack the above property 1: The following C++ functions are impure as they lack the above property 2: The following C++ functions are impure as they lack both the above properties 1 and ...
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Out-of-order Execution
In computer engineering, out-of-order execution (or more formally dynamic execution) is a paradigm used in most high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In this paradigm, a processor executes instructions in an order governed by the availability of input data and execution units, rather than by their original order in a program. In doing so, the processor can avoid being idle while waiting for the preceding instruction to complete and can, in the meantime, process the next instructions that are able to run immediately and independently. History Out-of-order execution is a restricted form of data flow computation, which was a major research area in computer architecture in the 1970s and early 1980s. The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits an instruction to execute if its source operand (read) a ...
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Instruction Pipeline
In computer engineering, instruction pipelining or ILP is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions processed in parallel. Concept and motivation In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage. These store information from the instruction and calculations so that the logic gates of the next stage can do the next step. This arrangement lets the CPU complete an instruction on each clock cycle. It is common for ...
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Instruction Set
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that ...
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