Sexism In Video Gaming
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Sexism In Video Gaming
Sexism in video gaming is prejudiced behavior or discrimination based on sex or gender as experienced by people who play and create video games, primarily women. This may manifest as sexual harassment or in the way genders are represented in games, such as when characters are presented according to gender-related tropes and stereotypes. Since the 1980's and 1990's, video game culture has veered from its original perception as a space for just young men. Women make up about 50 percent of all game players as of the 2010s. However, many video games condone instances of sexism against women through not penalizing users who demonstrate this kind of behavior, or weaving themes of sexism against women into their storylines. The growing presence of women in the gaming sphere, and subsequently publicized incidents of harassment towards women in this field, has pushed industry professionals to pay attention to sexism in video gaming. Harassment Form Harassment can involve sexist insult ...
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Anita Sarkeesian 2013
Anita or ANITA may refer to: Arts * ''Anita'' (1967 film), an Indian film * ''Anita'' (2009 film), an Argentine film * ''Anita'' (2021 film), a Hong Kong film *'' Anita: Swedish Nymphet'', a 1973 erotic film People *Anita (given name), people with the given name Anita Places *Anita, Indiana, a former town in Johnson County, Indiana *Anita, Iowa, city in Cass County, Iowa *Anita, Pennsylvania *Batey Anita Airport, in Consuelo, Dominican Republic *Lake Anita State Park, state park in Cass County, Iowa, US *Santa Anita (other) Science and technology *''Amblypodia anita'', a species of blue butterfly *ANITA grade, a group of plants consisting of the most basal angiosperm lineages *Antarctic Impulsive Transient Antenna experiment * Sumlock ANITA calculator Storms *Hurricane Anita Hurricane Anita was a powerful Atlantic hurricane during the otherwise quiet 1977 Atlantic hurricane season, and the latest first named storm on record since tropical cyclones were firs ...
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and mobile game, mobile devices, and span many video game genre, genres, including first-person shooters, Strategy video game, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop Free-to-play, freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special Game server, servers in order to function. The de ...
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Mike Wilson (executive)
Michael S. Wilson (born 1970) is an American business executive, video game producer, and film-maker. Beginning his career at DWANGO as Vice President of Development before being hired to lead marketing and publishing at id Software in 1995, Wilson has subsequently co-founded multiple independent video game publishers, including Gathering of Developers, Gamecock Media Group, Devolver Digital, Good Shepherd Entertainment, and DeepWell DTx. Wilson has been a featured speaker at South by Southwest, Reboot Red, Reboot Blue, E3, the International Games Summit on Mental Health Awareness, Game Developers Conference, and many more, and is a vocal advocate for mental health in games, and self-care and unionization in the world of independent game development. In 2019, he called on the industry to start grappling with the reality of video game addiction and begin taking active measures to curb its effects through "being more intentional about the content we create." Wilson has served as ...
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John Smedley (video Games)
John Smedley (born August 27, 1968) is an American business executive. He is the general manager at Amazon Games. He was the former president of Daybreak Game Company, which changed its name from Sony Online Entertainment in 2015. Early life Smedley was born on August 27, 1968. He became heavily involved in tabletop role-playing games such as ''Dungeons & Dragons'', which would later give him the ideas for ''EverQuest''. He attended Mt. Carmel High School in San Diego, California, before graduating and attending San Diego State University. Career In the early 1990s Smedley started a development company called Knight Technologies that produced contract games. Smedley was involved with the creation and development of the original ''EverQuest'', and was co-founder of Verant Interactive, Inc., which became Sony Online Entertainment, Inc. (SOE) after it was purchased by Sony Pictures Entertainment in 2000. In 2007, he announced a change in direction for Sony Online Entertainment ...
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Kate Edwards
Kate Edwards (born 1965) is a geographer, writer, and content culturalization strategist, most active in information-based cartography and video game content. She was the executive director of the International Game Developers Association from December 2012 to June 2017. Edwards spent over a decade working in various roles at Microsoft, creating the Geopolitical Strategy team and working to evaluate and manage geopolitical and cultural content in software products. After leaving Microsoft she founded Englobe (now Geogrify) as a consulting firm engaged in content culturalization and strategy, primarily for the video game industry. Education and career Edwards received a B.A. in geography and a certificate in cartography from California State University, Long Beach. She received an M.A. and PhC in geography at the University of Washington. Edwards was the geopolitical strategist for Microsoft between 1992 and 2005. She assisted with Microsoft's virtual earth technology and Encarta ...
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Jennifer MacLean
Jennifer MacLean is known for being the chief executive officer at 38 Studios, an independent game developer, from 2009 to 2012 and the executive director of the IGDA from September 2017 to April 2019. Biography Early career After beginning her career working with Brian Reynolds and Sid Meier at Microprose Software in 1992, she joined AOL in 1996, where she became Programming Director for the Games Channel. She went on to become vice president and general manager of games at Comcast Corporation, and the chair of the board of directors for the International Game Developers Association. In March 2008 she joined 38 Studios as Senior Vice President of business development, and moved into the position of CEO in the same company in August 2009. Late career MacLean left the 38 Studios upon its bankruptcy in 2012; dating her departure to March 2012, when she took a leave of absence. As an executive director at the IGDA, MacLean joined Amazon and became the director of their wor ...
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MeToo Movement
#MeToo is a social movement against sexual abuse, sexual harassment, and rape culture, in which people publicize their experiences of sexual abuse or sexual harassment. The phrase "Me Too" was initially used in this context on social media in 2006, on Myspace, by sexual assault survivor and activist Tarana Burke. Harvard University published a case study on Burke, called "Leading with Empathy: Tarana Burke and the Making of the Me Too Movement" (2020). The hashtag ''#MeToo'' was used starting in 2017 as a way to draw attention to the magnitude of the problem. The purpose of "Me Too", as initially voiced by Burke as well as those who later adopted the tactic, is to empower sexually assaulted people (especially young and vulnerable women of color) through empathy, solidarity, and strength in numbers, by visibly demonstrating how many have experienced sexual assault and harassment, especially in the workplace. Following the exposure of numerous sexual-abuse allegations against ...
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Call Of Duty
''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic worlds, and the modern day. The games were first developed by Infinity Ward, then also by Treyarch and Sledgehammer Games. Several spin-off and handheld games were made by other developers. The most recent title, ''Call of Duty: Modern Warfare II (2022 video game), Call of Duty: Modern Warfare II'', was released on October 28, 2022. The series originally focused on the World War II setting, with Infinity Ward developing the Call of Duty (video game), first (2003) and Call of Duty 2, second (2005) titles in the series and Treyarch developing the Call of Duty 3, third (2006). ''Call of Duty 4: Modern Warfare'' (2007) introduced a new, modern setting, and proved to be the breakthrough title for the series, creating the ''Modern ...
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Linguistic Profiling
Linguistic profiling is the practice of identifying the social characteristics of an individual based on auditory cues, in particular dialect and accent. The theory was first developed by Professor John Baugh to explain discriminatory practices in the housing market based on the auditory redlining of prospective clientele by housing administrators. Linguistic profiling extends to issues of legal proceedings, employment opportunities, and education. The theory is frequently described as the auditory equivalent of racial profiling. The bulk of the research and evidence in support of the theory pertain to racial and ethnic distinctions, though its applicability holds within racial or ethnic groups, perceived gender and sexual orientation, and in distinguishing location of geographic origin. Baugh's theory is distinct from linguistic profiling as defined by Hans van Halteren from the University of Nijmegen in the Netherlands. Van Halteren's theory deals with the categorization of ...
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Kishonna Gray
Kishonna L. Gray is an American communication and gender studies researcher based at the University of Kentucky College of Arts and Sciences. Gray is best known for her research on technology, gaming, race, and gender. As an expert in Women's and Communication Studies, she has written several articles for publications such as the ''New York Times''. In the academic year 2016–2017, she was a Visiting Assistant Professor in the Martin Luther King, Jr. Visiting Professors and Scholars Program at the Massachusetts Institute of Technology, hosted by the Department of Women's and Gender Studies and the MIT Comparative Media Studies/Writing Program. She has also been a faculty visitor at the Berkman Klein Center for Internet & Society at Harvard University and at Microsoft Research. Education Kishonna L. Gray received her B.S. in Criminal Justice in 2005 and M.S. in Justice Studies in 2007 at Eastern Kentucky University. She received her PhD in Justice Studies from Arizona State Univ ...
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Xbox Network
The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as handhelds and mobile phones as part of the Live Anywhere initiative. With Microsoft's mobile operating system, Windows Phone, full Xbox L ...
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Halo 3
''Halo 3'' is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the ''Halo'' franchise, the game concludes the story arc begun in 2001's '' Halo: Combat Evolved'' and continued in 2004's ''Halo 2''. ''Halo 3''s story centers on the interstellar war between twenty-sixth century humanity, a collection of alien races known as the Covenant, and the alien parasite Flood. The player assumes the role of the Master Chief, a cybernetically enhanced supersoldier, as he battles the Covenant and the Flood. The game features vehicles, weapons, and gameplay elements not present in previous titles of the series, as well as the addition of saved gameplay films, file sharing, and the Forge map editor—a utility which allows the player to perform modifications to multiplayer levels. Bungie began developing ''Halo 3'' shortly after ''Halo 2'' shipped. The game was officially announced at E3 2006, and its release was preceded by a m ...
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