Sequential Color
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Sequential Color
rate control (FRC) is a method for achieving greater color depth in TFT LCD displays. Older TN panels represented colors using only 6 bits per RGB color, or 18 bit in total, and were unable to display the 16.78 million color shades (24-bit truecolor) that display devices like graphics cards, video game consoles, tablet computers and set-top boxes can output. Instead, they could use a dithering method that combines adjacent pixels to simulate the desired shade. As of 2021, most TN panels are capable of displaying 24-bit color without any form of dithering. FRC is a form of temporal dithering which cycles between different color shades with each new frame to simulate an intermediate shade. This can create a potentially noticeable 30 Hz (half frame rate) flicker. FRC tends to be most noticeable in darker tones, while dithering appears to make the individual pixels of the LCD visible. TFT panels available in 2020 often used FRC to display 30-bit deep color or HDR10 with 24-bit co ...
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Green And Cyan-green Demonstration Of Frame Rate Control FRC 4K60
Green is the color between cyan and yellow on the visible spectrum. It is evoked by light which has a dominant wavelength of roughly 495570 nm. In subtractive color systems, used in painting and color printing, it is created by a combination of yellow and cyan; in the RGB color model, used on television and computer screens, it is one of the additive primary colors, along with red and blue, which are mixed in different combinations to create all other colors. By far the largest contributor to green in nature is chlorophyll, the chemical by which plants photosynthesize and convert sunlight into chemical energy. Many creatures have adapted to their green environments by taking on a green hue themselves as camouflage. Several minerals have a green color, including the emerald, which is colored green by its chromium content. During post-classical and early modern Europe, green was the color commonly associated with wealth, merchants, bankers, and the gentry, while red ...
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Computer Monitor
A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid- 2000s, most monitors used a CRT. Monitors are connected to the computer via DisplayPort, HDMI, USB-C, DVI, VGA, or other proprietary connectors and signals. Originally, computer monitors were used for data processing while television sets were used for video. From the 1980s onward, computers (and their monitors) have been used for both data processing and video, while televisions have implemented some computer functionality. In the 2000s, the typical display aspect ratio of both televisions and computer monitors has changed from 4:3 to 16:9. Modern computer monitors are mostly interchangeable with television ...
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Film Frame
In filmmaking, video production, animation, and related fields, a frame is one of the many ''still images'' which compose the complete ''moving picture''. The term is derived from the historical development of film stock, in which the sequentially recorded single images look like a framed picture when examined individually. The term may also be used more generally as a noun or verb to refer to the edges of the image as seen in a camera viewfinder or projected on a screen. Thus, the camera operator can be said to keep a car in frame by panning with it as it speeds past. Overview When the moving picture is displayed, each frame is flashed on a screen for a short time (nowadays, usually 1/24, 1/25 or 1/30 of a second) and then immediately replaced by the next one. Persistence of vision blends the frames together, producing the illusion of a moving image. The frame is also sometimes used as a unit of time, so that a momentary event might be said to last six frames, the actual dur ...
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Digital Light Processing
Digital Light Processing (DLP) is a set of chipsets based on optical micro-electro-mechanical technology that uses a digital micromirror device. It was originally developed in 1987 by Larry Hornbeck of Texas Instruments. While the DLP imaging device was invented by Texas Instruments, the first DLP-based projector was introduced by Digital Projection Ltd in 1997. Digital Projection and Texas Instruments were both awarded Emmy Awards in 1998 for the DLP projector technology. DLP is used in a variety of display applications from traditional static displays to interactive displays and also non-traditional embedded applications including medical, security, and industrial uses. DLP technology is used in DLP front projectors (standalone projection units for classrooms and business primarily), DLP rear projection television sets, and digital signs. It is also used in about 85% of digital cinema projection, and in additive manufacturing as a light source in some printers to cure resins ...
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Field-sequential Color System
A field-sequential color system (FSC) is a color television system in which the primary color information is transmitted in successive images and which relies on the human vision system to fuse the successive images into a color picture. One field-sequential system was developed by Dr. Peter Goldmark for CBS, which was its sole user in commercial broadcasting. It was first demonstrated to the press on September 4, 1940, and first shown to the general public on January 12, 1950. The Federal Communications Commission adopted it on October 11, 1950, as the standard for color television in the United States, but it was later withdrawn. History The use of sequential color systems for moving images predates the invention of fully electronic television. Described at the time as "additive" rather than sequential color systems, two-color Kinemacolor, in commercial use since 1906, and its predecessor three-color format, invented by Edward Raymond Turner and patented in 1899, were both se ...
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HDR10
HDR10 Media Profile, more commonly known as HDR10, is an open high-dynamic-range video (HDR) standard announced on 27 August 2015 by the Consumer Technology Association. It is the most widespread of the HDR formats. HDR10 is not backward compatible with SDR. It includes HDR static metadata but not dynamic metadata. It doesn't offer the ability to optimize content to the consumer display's capabilities in a way based on the content creator's intent. PQ10 refers to an HDR format that is same as HDR10 without any metadata. Technical details HDR10 is defined as: * EOTF: SMPTE ST 2084 ( PQ) * Bit depth: 10 bit * Color primaries: ITU-R BT.2020 (identical to BT.2100 primaries) * Static metadata: SMPTE ST 2086 (mastering display color volume), MaxFALL (maximum frame-average light level), and MaxCLL (maximum content light level) * Color sub-sampling: 4:2:0 (for compressed video sources) PQ10 refers to an HDR format that uses PQ, 10-bit and Rec. 2100 color primaries without having ...
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Color Depth
Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp). When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often. Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digita ...
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Refresh Rate
The refresh rate (or "vertical refresh rate", "vertical scan rate", terminology originating with the cathode ray tubes) is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On cathode ray tube (CRT) displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated. Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a new external value from anothe ...
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Color Depth
Color depth or colour depth (see spelling differences), also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp). When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color (all three abbreviated bpc), and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often. Color depth is only one aspect of color representation, expressing the precision with which the amount of each primary can be expressed; the other aspect is how broad a range of colors can be expressed (the gamut). The definition of both color precision and gamut is accomplished with a color encoding specification which assigns a digita ...
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Dither
Dither is an intentionally applied form of image noise, noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and digital video, video data, and is often one of the last stages of Audio mastering, mastering audio to a compact disc, CD. A common use of dither is converting a grayscale image to Binary image, black and white, such that the density of black dots in the new image approximates the average gray level in the original. Etymology The term ''dither'' was published in books on analog computation and hydraulically controlled guns shortly after World War II. Though he did not use the term ''dither'', the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts in his 1961 MIT master's thesis and 1962 article. By 1964 dither was being used in the modern sense described in this article. The technique was in use at least ...
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