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Saliency Map
In computer vision, a saliency map is an image that highlights the region on which people's eyes focus first. The goal of a saliency map is to reflect the degree of importance of a pixel to the human visual system. For example, in this image, a person first looks at the fort and light clouds, so they should be highlighted on the saliency map. Saliency maps engineered in artificial or computer vision are typically not the same as the actual saliency map constructed by biological or natural vision. Application Overview Saliency maps have applications in a variety of different problems. Some general applications: * Image and video compression: The human eye focuses only on a small region of interest in the frame. Therefore, it is not necessary to compress the entire frame with uniform quality. According to the authors, using a salience map reduces the final size of the video with the same visual perception. *Image and video quality assessment: The main task for an image or video q ...
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Region Of Interest
A region of interest (often abbreviated ROI) is a sample within a data set identified for a particular purpose. The concept of a ROI is commonly used in many application areas. For example, in medical imaging, the boundaries of a tumor may be defined on an image or in a volume, for the purpose of measuring its size. The endocardial border may be defined on an image, perhaps during different phases of the cardiac cycle, for example, end-systole and end-diastole, for the purpose of assessing cardiac function. In geographical information systems (GIS), a ROI can be taken literally as a polygonal selection from a 2D map. In computer vision and optical character recognition, the ROI defines the borders of an object under consideration. In many applications, symbolic (textual) labels are added to a ROI, to describe its content in a compact manner. Within a ROI may lie individual ''points of interest'' (POIs). Examples of regions of interest * 1D dataset: a time or frequency interval on ...
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Image Segmentation
In digital image processing and computer vision, image segmentation is the process of partitioning a digital image into multiple image segments, also known as image regions or image objects ( sets of pixels). The goal of segmentation is to simplify and/or change the representation of an image into something that is more meaningful and easier to analyze. Linda G. Shapiro and George C. Stockman (2001): “Computer Vision”, pp 279–325, New Jersey, Prentice-Hall, Image segmentation is typically used to locate objects and boundaries (lines, curves, etc.) in images. More precisely, image segmentation is the process of assigning a label to every pixel in an image such that pixels with the same label share certain characteristics. The result of image segmentation is a set of segments that collectively cover the entire image, or a set of contours extracted from the image (see edge detection). Each of the pixels in a region are similar with respect to some characteristic or computed ...
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Scholarpedia
''Scholarpedia'' is an English-language wiki-based online encyclopedia with features commonly associated with open-access online academic journals, which aims to have quality content in science and medicine. ''Scholarpedia'' articles are written by invited or approved expert authors and are subject to peer review. ''Scholarpedia'' lists the real names and affiliations of all authors, curators and editors involved in an article: however, the peer review process (which can suggest changes or additions, and has to be satisfied before an article can appear) is anonymous. ''Scholarpedia'' articles are stored in an online repository, and can be cited as conventional journal articles (''Scholarpedia'' has the ISSN number ). ''Scholarpedia''s citation system includes support for revision numbers. The project was created in February 2006 by Eugene M. Izhikevich, while he was a researcher at the Neurosciences Institute, San Diego, California. Izhikevich is also the encyclopedia's editor-i ...
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Frame Rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be called the , and be expressed in hertz. Frame rate in electronic camera specifications may refer to the maximal possible rate, where, in practice, other settings (such as exposure time) may reduce the frequency to a lower number. Human vision The temporal sensitivity and resolution of human vision varies depending on the type and characteristics of visual stimulus, and it differs between individuals. The human visual system can process 10 to 12 images per second and perceive them individually, while higher rates are perceived as motion. Modulated light (such as a computer display) is perceived as stable by the majority of participants in studies when the rate is higher than 50 Hz. This perception of modulated light as steady is kn ...
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High-speed Camera
A high-speed camera is a device capable of capturing moving images with exposures of less than 1/1,000 second or frame rates in excess of 250 fps. It is used for recording fast-moving objects as photographic images onto a storage medium. After recording, the images stored on the medium can be played back in slow motion. Early high-speed cameras used film to record the high-speed events, but were superseded by entirely electronic devices using either a charge-coupled device (CCD) or a CMOS active pixel sensor, recording, typically, over 1,000 fps onto DRAM, to be played back slowly to study the motion for scientific study of transient phenomena. Overview A high-speed camera can be classified as: # A high-speed film camera which records to film, # A high-speed video camera which records to electronic memory, # A high-speed framing camera which records images on multiple image planes or multiple locations on the same image plane (generally film or a network of CCD cameras), # A ...
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Eye Tracking
Eye tracking is the process of measuring either the point of gaze (where one is looking) or the motion of an eye relative to the head. An eye tracker is a device for measuring eye positions and eye movement. Eye trackers are used in research on the visual system, in psychology, in psycholinguistics, marketing, as an input device for human-computer interaction, and in product design. Eye trackers are also being increasingly used for rehabilitative and assistive applications (related,for instance, to control of wheel chairs, robotic arms and prostheses). There are a number of methods for measuring eye movement. The most popular variant uses video images from which the eye position is extracted. Other methods use search coils or are based on the electrooculogram. History In the 1800s, studies of eye movement were made using direct observations. For example, Louis Émile Javal observed in 1879 that reading does not involve a smooth sweeping of the eyes along the text, ...
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MATLAB
MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages. Although MATLAB is intended primarily for numeric computing, an optional toolbox uses the MuPAD symbolic engine allowing access to symbolic computing abilities. An additional package, Simulink, adds graphical multi-domain simulation and model-based design for dynamic and embedded systems. As of 2020, MATLAB has more than 4 million users worldwide. They come from various backgrounds of engineering, science, and economics. History Origins MATLAB was invented by mathematician and computer programmer Cleve Moler. The idea for MATLAB was based on his 1960s PhD thesis. Moler became a math professor at the University of New Mexico and ...
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Pseudo
The prefix pseudo- (from Greek ψευδής, ''pseudes'', "false") is used to mark something that superficially appears to be (or behaves like) one thing, but is something else. Subject to context, ''pseudo'' may connote coincidence, imitation, intentional deception, or a combination thereof. * In scholarship and studies, pseudo-scholarship refers to material that is presented as, but is not, the product of rigorous and objective study or research. Examples: ** Pseudoarchaeology ** Pseudohistory ** Pseudolinguistics *** Pseudoscientific language comparison *** Folk linguistics ** Pseudomathematics ** Pseudophilosophy ** Pseudonym ** Pseudoscience **Pseudoculture * In biology and botany, the prefix 'pseudo' is used to indicate a species with a coincidental visual similarity to another genus. For example, '' Iris pseudacorus'' is known as '''pseud''acorus' for having leaves similar to those of '' Acorus calamus''. In biology, coincidental similarity is not the same as mimicry ...
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Time Complexity
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ...
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Attention (machine Learning)
In Artificial neural network, artificial neural networks, attention is a technique that is meant to mimic attention, cognitive attention. The effect enhances some parts of the input data while diminishing other parts — the motivation being that the network should devote more focus to the small, but important, parts of the data. Learning which part of the data is more important than another depends on the context, and this is trained by gradient descent. Attention-like mechanisms were introduced in the 1990s under names like multiplicative modules, sigma pi units, and hyper-networks. Its flexibility comes from its role as "soft weights" that can change during runtime, in contrast to standard weights that must remain fixed at runtime. Uses of attention include memory in neural Turing machines, reasoning tasks in differentiable neural computers, language processing in transformer (machine learning model), transformers, and Long short-term memory, LSTMs, and multi-sensory data proce ...
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