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Supertype
In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability, meaning that program elements, typically subroutines or functions, written to operate on elements of the supertype can also operate on elements of the subtype. If S is a subtype of T, the subtyping relation (written as ,  , or   ) means that any term of type S can ''safely be used'' in ''any context'' where a term of type T is expected. The precise semantics of subtyping here crucially depends on the particulars of how ''"safely be used"'' and ''"any context"'' are defined by a given type formalism or programming language. The type system of a programming language essentially defines its own subtyping relation, which may well be trivial, should the language support no (or very little) conversion mechanisms. Due to the subt ...
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Substitutability
The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1988 conference keynote address titled ''Data abstraction and hierarchy''. It is based on the concept of "substitutability" a principle in object-oriented programming stating that an object (such as a class) may be replaced by a sub-object (such as a class that extends the first class) without breaking the program. It is a semantic rather than merely syntactic relation, because it intends to guarantee semantic interoperability of types in a hierarchy, object types in particular. Barbara Liskov and Jeannette Wing described the principle succinctly in a 1994 paper as follows: ''Subtype Requirement'': Let be a property provable about objects of type . Then should be true for objects of type where is a subtype of . Symbolically: :S <: T \to (\forall xT) \phi(x) \to (\forall yS) \phi(y) That ...
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Liskov Substitution Principle
The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1988 conference keynote address titled ''Data abstraction and hierarchy''. It is based on the concept of "substitutability" a principle in object-oriented programming stating that an object (such as a class) may be replaced by a sub-object (such as a class that extends the first class) without breaking the program. It is a semantic rather than merely syntactic relation, because it intends to guarantee semantic interoperability of types in a hierarchy, object types in particular. Barbara Liskov and Jeannette Wing described the principle succinctly in a 1994 paper as follows: ''Subtype Requirement'': Let be a property provable about objects of type . Then should be true for objects of type where is a subtype of . Symbolically: :S <: T \to (\forall xT) \phi(x) \to (\forall yS) \phi(y) That ...
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Polymorphism (computer Science)
In programming language theory and type theory, polymorphism is the provision of a single interface to entities of different types or the use of a single symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major classes of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest in polymorphic type systems developed significantly in the 1960s, with practica ...
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Inheritance (computer Science)
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object ( prototype-based inheritance) or class ( class-based inheritance), retaining similar implementation. Also defined as deriving new classes ( sub classes) from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object" , with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors ( realizing an interface), to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give ris ...
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Hyponymy
In linguistics, semantics, general semantics, and ontologies, hyponymy () is a semantic relation between a hyponym denoting a subtype and a hypernym or hyperonym (sometimes called umbrella term or blanket term) denoting a supertype. In other words, the semantic field of the hyponym is included within that of the hypernym. In simpler terms, a hyponym is in a ''type-of'' relationship with its hypernym. For example, ''pigeon'', ''crow'', ''eagle'', and ''seagull'' are all hyponyms of ''bird'', their hypernym, which itself is a hyponym of ''animal'', its hypernym. Hyponyms and hypernyms Hyponymy shows the relationship between a generic term (hypernym) and a specific instance of it (hyponym). A hyponym is a word or phrase whose semantic field is more specific than its hypernym. The semantic field of a hypernym, also known as a superordinate, is broader than that of a hyponym. An approach to the relationship between hyponyms and hypernyms is to view a hypernym as consisting of hypo ...
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components (e.g. "string", "array of float", "function returning boolean"). Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax and grammar. The main purpose of a type system in a programming language ...
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Implicit Conversion
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, wh ...
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Category Theory
Category theory is a general theory of mathematical structures and their relations that was introduced by Samuel Eilenberg and Saunders Mac Lane in the middle of the 20th century in their foundational work on algebraic topology. Nowadays, category theory is used in almost all areas of mathematics, and in some areas of computer science. In particular, many constructions of new mathematical objects from previous ones, that appear similarly in several contexts are conveniently expressed and unified in terms of categories. Examples include quotient spaces, direct products, completion, and duality. A category is formed by two sorts of objects: the objects of the category, and the morphisms, which relate two objects called the ''source'' and the ''target'' of the morphism. One often says that a morphism is an ''arrow'' that ''maps'' its source to its target. Morphisms can be ''composed'' if the target of the first morphism equals the source of the second one, and morphism compos ...
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John C
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope Jo ...
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Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of ALGOL 60, and was also influenced by the design of Simscript. Simula 67 introduced objects, classes, inheritance and subclasses, virtual procedures, coroutines, and discrete event simulation, and featured garbage collection. Other forms of subtyping (besides inheriting subclasses) were introduced in Simula derivatives. Simula is considered the first object-oriented programming language. As its name suggests, the first Simula version by 1962 was designed for doing simulations; Simula 67 though was designed to be a general-purpose programming language and provided the framework for many of the features of object-oriented languages today. Simula has been used in a wide range of applications such as simulating very-large-scale integration (VLS ...
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Luca Cardelli
Luca Andrea Cardelli, Fellow of the Royal Society (FRS), is an Italian computer scientist who is a research professor at the University of Oxford in Oxford, UK. Cardelli is well known for his research in type theory and operational semantics. Among other contributions, in programming languages, he helped design the language Modula-3, implemented the first compiler for the (non-pure) functional language ML, defined the concept of ''typeful programming'', and helped develop the experimental language Polyphonic C#. Education He was born in Montecatini Terme, Italy. He attended the University of Pisa before receiving his Doctor of Philosophy (PhD) from the University of Edinburgh in 1982. Before joining the University of Oxford in 2014, and Microsoft Research in Cambridge, UK in 1997, he worked for Bell Labs and Digital Equipment Corporation, and contributed to Unix software including vismon. Awards In 2004 he was inducted as a Fellow of the Association for Computing Machinery. H ...
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