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Structured Grid
A regular grid is a tessellation of ''n''-dimensional Euclidean space by congruent parallelotopes (e.g. bricks). Its opposite is irregular grid. Grids of this type appear on graph paper and may be used in finite element analysis, finite volume methods, finite difference methods, and in general for discretization of parameter spaces. Since the derivatives of field variables can be conveniently expressed as finite differences, structured grids mainly appear in finite difference methods. Unstructured grids offer more flexibility than structured grids and hence are very useful in finite element and finite volume methods. Each cell in the grid can be addressed by index (i, j) in two dimensions or (i, j, k) in three dimensions, and each vertex has coordinates (i\cdot dx, j\cdot dy) in 2D or (i\cdot dx, j\cdot dy, k\cdot dz) in 3D for some real numbers ''dx'', ''dy'', and ''dz'' representing the grid spacing. Related grids A Cartesian grid is a special case where the elements are uni ...
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Unstructured Grid
An unstructured grid or irregular grid is a tessellation of a part of the Euclidean plane or Euclidean space by simple shapes, such as triangles or tetrahedra, in an irregular pattern. Grids of this type may be used in finite element analysis when the input to be analyzed has an irregular shape. Unlike structured grids, unstructured grids require a list of the connectivity which specifies the way a given set of vertices make up individual elements (see graph (data structure)). Ruppert's algorithm In mesh generation, Delaunay refinement are algorithms for mesh generation based on the principle of adding Steiner points to the geometry of an input to be meshed, in a way that causes the Delaunay triangulation or constrained Delaunay triangulat ... is often used to convert an irregularly shaped polygon into an unstructured grid of triangles. In addition to triangles and tetrahedra, other commonly used elements in finite element simulation include quadrilateral (4-noded) and hexa ...
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Regular Grid
A regular grid is a tessellation of ''n''-dimensional Euclidean space by congruent parallelotopes (e.g. bricks). Its opposite is irregular grid. Grids of this type appear on graph paper and may be used in finite element analysis, finite volume methods, finite difference methods, and in general for discretization of parameter spaces. Since the derivatives of field variables can be conveniently expressed as finite differences, structured grids mainly appear in finite difference methods. Unstructured grids offer more flexibility than structured grids and hence are very useful in finite element and finite volume methods. Each cell in the grid can be addressed by index (i, j) in two dimensions or (i, j, k) in three dimensions, and each vertex has coordinates (i\cdot dx, j\cdot dy) in 2D or (i\cdot dx, j\cdot dy, k\cdot dz) in 3D for some real numbers ''dx'', ''dy'', and ''dz'' representing the grid spacing. Related grids A Cartesian grid is a special case where the elements are uni ...
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Point (geometry)
In classical Euclidean geometry, a point is a primitive notion that models an exact location in space, and has no length, width, or thickness. In modern mathematics, a point refers more generally to an element of some set called a space. Being a primitive notion means that a point cannot be defined in terms of previously defined objects. That is, a point is defined only by some properties, called axioms, that it must satisfy; for example, ''"there is exactly one line that passes through two different points"''. Points in Euclidean geometry Points, considered within the framework of Euclidean geometry, are one of the most fundamental objects. Euclid originally defined the point as "that which has no part". In two-dimensional Euclidean space, a point is represented by an ordered pair (, ) of numbers, where the first number conventionally represents the horizontal and is often denoted by , and the second number conventionally represents the vertical and is often denoted by . ...
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Tessellation
A tessellation or tiling is the covering of a surface, often a plane (mathematics), plane, using one or more geometric shapes, called ''tiles'', with no overlaps and no gaps. In mathematics, tessellation can be generalized to high-dimensional spaces, higher dimensions and a variety of geometries. A periodic tiling has a repeating pattern. Some special kinds include ''regular tilings'' with regular polygonal tiles all of the same shape, and ''semiregular tilings'' with regular tiles of more than one shape and with every corner identically arranged. The patterns formed by periodic tilings can be categorized into 17 wallpaper groups. A tiling that lacks a repeating pattern is called "non-periodic". An ''aperiodic tiling'' uses a small set of tile shapes that cannot form a repeating pattern. A ''tessellation of space'', also known as a space filling or honeycomb, can be defined in the geometry of higher dimensions. A real physical tessellation is a tiling made of materials such a ...
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Cuboid
In geometry, a cuboid is a hexahedron, a six-faced solid. Its faces are quadrilaterals. Cuboid means "like a cube", in the sense that by adjusting the length of the edges or the angles between edges and faces a cuboid can be transformed into a cube. In mathematical language a cuboid is a convex polyhedron, whose polyhedral graph is the same as that of a cube. Special cases are a cube, with 6 squares as faces, a rectangular prism, rectangular cuboid or rectangular box, with 6 rectangles as faces, for both, cube and rectangular prism, adjacent faces meet in a right angle. General cuboids By Euler's formula the numbers of faces ''F'', of vertices ''V'', and of edges ''E'' of any convex polyhedron are related by the formula ''F'' + ''V'' = ''E'' + 2. In the case of a cuboid this gives 6 + 8  = 12 + 2; that is, like a cube, a cuboid has 6 faces, 8 vertices, and 12 edges. Along with the rectangular cuboids, any parallelepiped ...
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Quadrilateral
In geometry a quadrilateral is a four-sided polygon, having four edges (sides) and four corners (vertices). The word is derived from the Latin words ''quadri'', a variant of four, and ''latus'', meaning "side". It is also called a tetragon, derived from greek "tetra" meaning "four" and "gon" meaning "corner" or "angle", in analogy to other polygons (e.g. pentagon). Since "gon" means "angle", it is analogously called a quadrangle, or 4-angle. A quadrilateral with vertices A, B, C and D is sometimes denoted as \square ABCD. Quadrilaterals are either simple (not self-intersecting), or complex (self-intersecting, or crossed). Simple quadrilaterals are either convex or concave. The interior angles of a simple (and planar) quadrilateral ''ABCD'' add up to 360 degrees of arc, that is :\angle A+\angle B+\angle C+\angle D=360^. This is a special case of the ''n''-gon interior angle sum formula: ''S'' = (''n'' − 2) × 180°. All non-self-crossing quadrilaterals tile the plane, b ...
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Rhombohedron
In geometry, a rhombohedron (also called a rhombic hexahedron or, inaccurately, a rhomboid Traditionally, in two-dimensional geometry, a rhomboid is a parallelogram in which adjacent sides are of unequal lengths and angles are non-right angled. A parallelogram with sides of equal length (equilateral) is a rhombus but not a rhomboi ...) is a three-dimensional figure with six faces which are rhombus, rhombi. It is a special case of a parallelepiped where all edges are the same length. It can be used to define the rhombohedral lattice system, a Honeycomb (geometry), honeycomb with rhombohedral cells. A cube is a special case of a rhombohedron with all sides square. In general a ''rhombohedron'' can have up to three types of rhombic faces in congruent opposite pairs, ''C''''i'' symmetry, Order (group theory), order 2. Four points forming non-adjacent vertices of a rhombohedron necessarily form the four vertices of an orthocentric tetrahedron, and all orthocentric tetrahedra c ...
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Rhombus
In plane Euclidean geometry, a rhombus (plural rhombi or rhombuses) is a quadrilateral whose four sides all have the same length. Another name is equilateral quadrilateral, since equilateral means that all of its sides are equal in length. The rhombus is often called a "diamond", after the diamonds suit in playing cards which resembles the projection of an octahedral diamond, or a lozenge, though the former sometimes refers specifically to a rhombus with a 60° angle (which some authors call a calisson after the French sweet – also see Polyiamond), and the latter sometimes refers specifically to a rhombus with a 45° angle. Every rhombus is simple (non-self-intersecting), and is a special case of a parallelogram and a kite. A rhombus with right angles is a square. Etymology The word "rhombus" comes from grc, ῥόμβος, rhombos, meaning something that spins, which derives from the verb , romanized: , meaning "to turn round and round." The word was used both by Eucl ...
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Parallelogram
In Euclidean geometry, a parallelogram is a simple (non- self-intersecting) quadrilateral with two pairs of parallel sides. The opposite or facing sides of a parallelogram are of equal length and the opposite angles of a parallelogram are of equal measure. The congruence of opposite sides and opposite angles is a direct consequence of the Euclidean parallel postulate and neither condition can be proven without appealing to the Euclidean parallel postulate or one of its equivalent formulations. By comparison, a quadrilateral with just one pair of parallel sides is a trapezoid in American English or a trapezium in British English. The three-dimensional counterpart of a parallelogram is a parallelepiped. The etymology (in Greek παραλληλ-όγραμμον, ''parallēl-ógrammon'', a shape "of parallel lines") reflects the definition. Special cases *Rectangle – A parallelogram with four angles of equal size (right angles). *Rhombus – A parallelogram with four sides of eq ...
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Logarithmic Scale
A logarithmic scale (or log scale) is a way of displaying numerical data over a very wide range of values in a compact way—typically the largest numbers in the data are hundreds or even thousands of times larger than the smallest numbers. Such a scale is nonlinear: the numbers 10 and 20, and 60 and 70, are not the same distance apart on a log scale. Rather, the numbers 10 and 100, and 60 and 600 are equally spaced. Thus moving a unit of distance along the scale means the number has been ''multiplied'' by 10 (or some other fixed factor). Often exponential growth curves are displayed on a log scale, otherwise they would increase too quickly to fit within a small graph. Another way to think about it is that the ''number of digits'' of the data grows at a constant rate. For example, the numbers 10, 100, 1000, and 10000 are equally spaced on a log scale, because their numbers of digits is going up by 1 each time: 2, 3, 4, and 5 digits. In this way, adding two digits ''multiplies'' the ...
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Congruence (geometry)
In geometry, two figures or objects are congruent if they have the same shape and size, or if one has the same shape and size as the mirror image of the other. More formally, two sets of points are called congruent if, and only if, one can be transformed into the other by an isometry, i.e., a combination of rigid motions, namely a translation, a rotation, and a reflection. This means that either object can be repositioned and reflected (but not resized) so as to coincide precisely with the other object. Therefore two distinct plane figures on a piece of paper are congruent if they can be cut out and then matched up completely. Turning the paper over is permitted. In elementary geometry the word ''congruent'' is often used as follows. The word ''equal'' is often used in place of ''congruent'' for these objects. *Two line segments are congruent if they have the same length. *Two angles are congruent if they have the same measure. *Two circles are congruent if they have the ...
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Rectangular Parallelepiped
In geometry, a cuboid is a hexahedron, a six-faced solid. Its faces are quadrilaterals. Cuboid means "like a cube", in the sense that by adjusting the length of the edges or the angles between edges and faces a cuboid can be transformed into a cube. In mathematical language a cuboid is a convex polyhedron, whose polyhedral graph is the same as that of a cube. Special cases are a cube, with 6 squares as faces, a rectangular prism, rectangular cuboid or rectangular box, with 6 rectangles as faces, for both, cube and rectangular prism, adjacent faces meet in a right angle. General cuboids By Euler's formula the numbers of faces ''F'', of vertices ''V'', and of edges ''E'' of any convex polyhedron are related by the formula ''F'' + ''V'' = ''E'' + 2. In the case of a cuboid this gives 6 + 8  = 12 + 2; that is, like a cube, a cuboid has 6 faces, 8 vertices, and 12 edges. Along with the rectangular cuboids, any parallelepiped ...
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