Static Linking
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Static Linking
In computer science, a static library or statically-linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an object file and a stand-alone executable. This executable and the process of compiling it are both known as a static build of the program. Historically, libraries could only be ''static''. Static libraries are either merged with other static libraries and object files during building/linking to form a single executable or loaded at run-time into the address space of their corresponding executable at a static memory offset determined at compile-time/link-time. Advantages and disadvantages There are several advantages to statically linking libraries with an executable instead of dynamically linking them. The most significant advantage is that the application can be certain that all its libraries are present and that they are th ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Package Management System
A package manager or package-management system is a collection of software tools that automates the process of installing, upgrading, configuring, and removing computer programs for a computer in a consistent manner. A package manager deals with ''packages'', distributions of software and data in archive files. Packages contain metadata, such as the software's name, description of its purpose, version number, vendor, checksum (preferably a cryptographic hash function), and a list of dependencies necessary for the software to run properly. Upon installation, metadata is stored in a local package database. Package managers typically maintain a database of software dependencies and version information to prevent software mismatches and missing prerequisites. They work closely with software repositories, binary repository managers, and app stores. Package managers are designed to eliminate the need for manual installs and updates. This can be particularly useful for large enter ...
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Object File
An object file is a computer file containing object code, that is, machine code output of an assembler or compiler. The object code is usually relocatable, and not usually directly executable. There are various formats for object files, and the same machine code can be packaged in different object file formats. An object file may also work like a shared library. In addition to the object code itself, object files may contain metadata used for linking or debugging, including: information to resolve symbolic cross-references between different modules, relocation information, stack unwinding information, comments, program symbols, debugging or profiling information. Other metadata may include the date and time of compilation, the compiler name and version, and other identifying information. The term "object program" dates from at least the 1950s: A computer programmer generates object code with a compiler or assembler. For example, under Linux, the GNU Compiler Collection com ...
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External Variable
In the C programming language, an external variable is a variable defined outside any function block. On the other hand, a local (automatic) variable is a variable defined inside a function block. Definition, declaration and the extern keyword To understand how external variables relate to the extern keyword, it is necessary to know the difference between defining and declaring a variable. When a variable is ''defined'', the compiler allocates memory for that variable and possibly also initializes its contents to some value. When a variable is ''declared'', the compiler requires that the variable be defined elsewhere. The declaration informs the compiler that a variable by that name and type exists, but the compiler does not need to allocate memory for it since it is allocated elsewhere. The extern keyword means "declare without defining". In other words, it is a way to explicitly declare a variable, or to force a declaration without a definition. It is also possible to expli ...
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Dynamic-link Library
Dynamic-link library (DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the file extension DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain code, data, and resources, in any combination. Data files with the same file format as a DLL, but with different file extensions and possibly containing only resource sections, can be called ''resource DLLs''. Examples of such DLLs include ''icon libraries'', sometimes having the extension ICL, and font files, having the extensions FON and FOT. Background The first versions of Microsoft Windows ran programs together in a single address space. Every program was meant to co-operate by yielding ...
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Shared Library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function- ...
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Loader (computing)
In computer systems a loader is the part of an operating system that is responsible for loading programs and libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves memory-mapping the contents of the executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code. All operating systems that support program loading have loaders, apart from highly specialized computer systems that only have a fixed set of specialized programs. Embedded systems typically do not have loaders, and instead, the code executes directly from ROM or similar. In order to load the operating system itself, as part of booting, a specialized boot loader is used. In many operating system ...
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Library (computing)
In computer science, a library is a collection of non-volatile memory, non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, Code reuse, pre-written code and subroutines, Class (computer science), classes, Value (computer science), values or Data type, type specifications. In OS/360 and successors, IBM's OS/360 and its successors they are referred to as Data set (IBM mainframe)#Partitioned datasets, partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface (computing), interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the ...
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Static Build
A static build is a compiled version of a program which has been statically linked against libraries. Linking In computer science, linking means taking one or more objects generated by compilers and assembling them into a single executable program. The objects are program modules containing machine code and ''symbol'' definitions, which come in two varieties: *''Defined'' or ''exported'' symbols are functions or variables that are present in the module represented by the object, and which should be available for use by other modules. *''Undefined'' or ''imported'' symbols are functions or variables that are called or referenced by this object, but not internally defined. A linker program then resolves references to undefined symbols by finding out which other object defines a symbol in question, and replacing placeholders with the symbol's address. Linkers can take objects from a collection called a ''library''. The final program does not include the whole library, only those obj ...
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Static (keyword)
In some programming languages such as C (and its close descendants like C++, Objective-C, and Java), static is a reserved word controlling both lifetime (as a static variable) and visibility (depending on ''linkage''). The effect of the keyword varies depending on the details of the specific programming language. Common C/C++ behavior In C and C++, the effect of the static keyword in C depends on where the declaration occurs. static may act as a storage class (not to be confused with classes in object-oriented programming), as can extern, auto and register (which are also reserved words). Every variable and function has one of these storage classes; if a declaration does not specify the storage class, a context-dependent default is used: *extern for all top-level declarations in a source file, *auto for variables declared in function bodies. In these languages, the term "static variable" has two meanings which are easy to confuse: # A variable with the same lifetime as the ...
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External Linkage
In programming languages, particularly the compiled ones like C, C++, and D, linkage describes how names can or can not refer to the same entity throughout the whole program or one single translation unit. The static keyword is used in C to restrict the visibility of a function or variable to its translation unit. This is also valid in C++. (C++ 98/03 deprecated this usage in favor of anonymous namespaces, but is no longer deprecated in C++ 11.) Also, C++ implicitly treats any const namespace-scope variable as having internal linkage unless it is explicitly declared extern, unlike C. A name's linkage is related to, but distinct from, its scope. The scope of a name is the part of a translation unit where it is visible. For instance, a name with global scope (which is the same as file-scope in C and the same as the global namespace-scope in C++) is visible in any part of the file. Its scope will end at the end of the translation unit, whether or not that name has been given extern ...
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Storage Classes In C
Storage may refer to: Goods Containers * Dry cask storage, for storing high-level radioactive waste * Food storage * Intermodal container, cargo shipping * Storage tank Facilities * Garage (residential), a storage space normally used to store cars * Mail storage, storage by mail or delivery service * Self storage, a public storage facility * Warehouse, a commercial building for storage of goods Technology *Cloud storage *Computer data storage, a means to retain digital data *Data storage, general recording and retention of information *Energy storage *Specific storage, of groundwater in an aquifer Arts and entertainment * ''Storage'' (film), a 2009 Australian horror film * ''The Storage'', a 2011 Finnish film * ''Storage'' (album), a 1988 album by Merzbow * ''Storage Wars'', a reality television show * "Storage Wars", an episode of ''One Day at a Time'' (2017 TV series) Other * Storage (memory), a psychological and physiological process See also * * * Container (disambig ...
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