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Songvid
Vidding is a fan labor practice in media fandom of creating music videos from the footage of one or more visual media sources, thereby exploring the source itself in a new way. The creator may choose video clips in order to focus on a single character, support a particular romantic pairing between characters, criticize or celebrate the original text, or point out an aspect of the TV show or film that they find under-appreciated. The resulting video may then be shared via one or more social media outlets and online video platforms such as YouTube. The creators refer to themselves as "vidders", their product as "vids", "fanvids", "fanvideos", "songvids" or the more recently adopted name "edits" and the act itself as vidding. Vidding can occur within a fandom; however, it is also often considered its own fandom, as vidding fans will often watch vids simply because they are vids. (This is distinct from fan fiction readers and other fans, for instance, who tend to choose what to enga ...
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Music Video
A music video is a video of variable duration, that integrates a music song or a music album with imagery that is produced for promotion (marketing), promotional or musical artistic purposes. Modern music videos are primarily made and used as a music marketing device intended to promote the sale of Music Recording, music recordings. Although the origins of music videos date back to musical short, musical short films that first appeared, they again came into prominence when Paramount Global's MTV based its format around the medium. These kinds of videos were described by various terms including "illustrated song", "filmed insert", "promotional (promo) film", "promotional clip", "promotional video", "song video", "song clip", "film clip" or simply "video". Music videos use a wide range of styles and contemporary video-making techniques, including animation, live action, live-action, documentary film, documentary, and non-narrative approaches such as Non-narrative film, abstract fi ...
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Anime Music Videos
An anime music video (AMV) is a fan-made music video consisting of clips from one or more Japanese animated shows or movies set to an audio track, often songs or promotional trailer audio. The term is generally specific to Japanese anime, however, it can occasionally include footage from other mediums, such as American animation, live action, or video games. AMVs are not official music videos released by the musicians, they are fan compositions which synchronize edited video clips with an audio track. AMVs are most commonly posted and distributed over the Internet through AnimeMusicVideos.org, video downloads and YouTube. Anime conventions frequently run AMV contests who usually show the finalists/winner's AMVs. AMVs should not be confused with music videos that employ original, professionally made animation (such as numerous music videos for songs by Daft Punk), or with such short music video films (such as Japanese duo Chage and Aska's song "On Your Mark" that was produced by t ...
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Anime Music Video
An anime music video (AMV) is a fan-made music video consisting of clips from one or more Japanese animated shows or movies set to an audio track, often songs or promotional trailer audio. The term is generally specific to Japanese anime, however, it can occasionally include footage from other mediums, such as American animation, live action, or video games. AMVs are not official music videos released by the musicians, they are fan compositions which synchronize edited video clips with an audio track. AMVs are most commonly posted and distributed over the Internet through AnimeMusicVideos.org, video downloads and YouTube. Anime conventions frequently run AMV contests who usually show the finalists/winner's AMVs. AMVs should not be confused with music videos that employ original, professionally made animation (such as numerous music videos for songs by Daft Punk), or with such short music video films (such as Japanese duo Chage and Aska's song "On Your Mark" that was produced by ...
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Fan Labor
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as amateurs, for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and some fans find e ...
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Fan Conventions
Fan convention (also known as con or fan meeting), a term that predates 1942, is an event in which fans of a particular topic gather to participate and hold programs and other events, and to meet experts, famous personalities, and each other. Some also incorporate commercial activity. Overview Fan conventions are traditionally organized by fans on a not-for-profit basis, though some events catering ''to'' fans are run by commercial interests for profit. Many conventions have award presentations relating to their genre (such as the Hugo Awards which have been presented at The World Science Fiction Convention (WorldCon) since 1953). At commercial events, performers often give out autographs to the fans, sometimes in exchange for a flat appearance fee, and sometimes may perform songs that have no relevance to the shows or otherwise entertain the fans. Commercial conventions are usually quite expensive and are hosted in hotels. There is often tight security for the celebrities to pro ...
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Machinima
Machinima, originally machinema () is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words ''machine'' and ''cinema''. Machinima-based artists, sometimes called machinimists or machinimators, are often fan laborers, by virtue of their re-use of copyrighted materials (see below). Machinima offers to provide an archive of gaming performance and access to the look and feel of software and hardware that may already have become obsolete or even unavailable. For game studies, "Machinima's gestures grant access to gaming's historical conditions of possibility and how machinima offers links to a comparative horizon that informs, changes, and fully participates in videogame culture." The practice of using graphics engines from video games arose from the animated software introductions of the 1980s demoscene, Disney Interactive Studios' 199 ...
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Poetry Analysis
Poetry analysis is the process of investigating a poem's form, content, structural semiotics and history in an informed way, with the aim of heightening one's own and others' understanding and appreciation of the work. The words ''poem'' and ''poetry'' derive from the Greek ''poiēma'' (to make) and ''poieo'' (to create). One might think of a poem as, in the words of William Carlos Williams, a "machine made of words". Machines are designed to produce some effect. The work done by this "machine made of words" is the effect it produces in the reader's mind. A reader analyzing a poem is akin to a mechanic taking apart a machine in order to figure out how it works. There are many different reasons to analyze poetry. A teacher might analyze a poem in order to gain a more conscious understanding of how the poem achieves its effects, in order to communicate this to his or her students. A writer learning the craft of poetry might use the tools of poetry analysis to expand and strengthen h ...
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MediaWest*Con
MediaWest*Con is one of the largest and longest running media-based (TV shows/film) fan-run conventions in the United States. It is held annually over Memorial Day weekend in Lansing, Michigan. The convention emerged in the late 1970s, beginning as T'Con in 1978 and 2'Con in 1979 before taking on the name MediaWest*Con in 1981. The convention remains the world's largest gathering of Fanzine writers, artists, and publishers, and for decades was the event where most new science fiction and fantasy Fanzines were released. The annual "Fan Quality Awards" for Fanzine excellence, known as the "Fan Q's", have been given out at MediaWest*Con since 1981. In addition, the convention's art show has been the principal location for the display and sale of published Fanzine art and illustrations. History MediaWest*Con was founded by members of T'Kuhtian Press, then a registered student organization at Michigan State University. The earliest convention sponsored by T'Kuhtian Press (jointly with ...
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Museum Of The Moving Image (New York City)
The Museum of the Moving Image is a media museum located in a former building of the historic Astoria Studios (now Kaufman Astoria Studios), in the Astoria neighborhood in Queens, New York City. The museum originally opened in 1988 as the American Museum of the Moving Image, and in 1996, opened its permanent exhibition, "Behind the Screen," designed by Ali Höcek of AC Höcek Architecture LLC. The museum began a $67 million expansion in March 2008 and reopened in January 2011. The expansion was designed by architect Thomas Leeser. Description The Museum of the Moving Image is focused on art, history, technique and technology of film, television, and digital media. It collects, preserves, and provides access to moving-image related artifacts via multimedia exhibitions and educational programming. The exhibits include significant audio/visual components designed to promote an understanding of the history of the industry and an understanding of how it has evolved. Panel discussi ...
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Henry Jenkins
Henry Jenkins III (born June 4, 1958) is an American media scholar and Provost Professor of Communication, Journalism, and Cinematic Arts, a joint professorship at the University of Southern California (USC) Annenberg School for Communication and Journalism and the USC School of Cinematic Arts. He also has a joint faculty appointment with the USC Rossier School of Education. Previously, Jenkins was the Peter de Florez Professor of Humanities as well as co-founder and co-director (with William Uricchio) of the Comparative Media Studies program at the Massachusetts Institute of Technology (MIT). He has also served on the technical advisory board at ZeniMax Media, parent company of video game publisher Bethesda Softworks. In 2013, he was appointed to the board that selects the prestigious Peabody Award winners. Jenkins has authored and co-authored over a dozen books including ''By Any Media Necessary: The New Youth Activism'' (2016), ''Spreadable Media: Creating Value and Meaning ...
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Sony Vegas
Vegas Pro (stylized as VEGAS Pro, colloquially called ''Sony Vegas'') is a video editing software package for non-linear editing (NLE). The first release of Vegas Beta was on June 11, 1999. The software runs on Microsoft Windows, Windows operating systems. Originally developed as audio editing software, it became an NLE for video and audio, starting from version 2.0. Vegas Pro features Real-time computing, real-time multitrack video and audio editing on unlimited tracks, resolution-independent video sequencing, complex effects, compositing tools, 24-bit/192 kHz audio support, Virtual Studio Technology, VST and DirectX plug-in effect support, and Dolby Digital surround sound mixing. The software was originally published by Sonic Foundry until May 2003, when Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers o ...
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Windows Movie Maker
Windows Movie Maker (known as Windows Live Movie Maker for the 2009 and 2011 releases) is a discontinued video editing software program by Microsoft. It was first included in Windows Me on September 14, 2000 and in Windows XP on October 25, 2001. It was a part of the Windows Essentials software suite, and offered the ability to create and edit videos as well as to publish them on OneDrive, Facebook, Vimeo, YouTube, Windows Live Groups, and Flickr. It is comparable to Apple’s iMovie. Movie Maker was officially discontinued on January 10, 2017, and it is replaced by ''Video Editor'' (formerly ''Microsoft Story Remix'') which is built in with Microsoft Photos on Windows 10, and Clipchamp on Windows 11, which Microsoft acquired in September 2021. History Initial releases The first release of Windows Movie Maker was included with Windows Me on September 14, 2000. Version 1.1 was included in Windows XP a year later, and included support for creating DV AVI and WMV 8 files. Versio ...
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