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Sign Bit
In computer science, the sign bit is a bit in a signed number representation that indicates the sign of a number. Although only signed numeric data types have a sign bit, it is invariably located in the most significant bit position, so the term may be used interchangeably with "most significant bit" in some contexts. Almost always, if the sign bit is 0, the number is non-negative (positive or zero). If the sign bit is 1 then the number is negative, although formats other than two's complement integers allow a signed zero: distinct "positive zero" and "negative zero" representations, the latter of which does not correspond to the mathematical concept of a negative number. In the two's complement representation, the sign bit has the weight where is the number of bits. In the ones' complement representation, the most negative value is , but there are two representations of zero, one for each value of the sign bit. In a sign-and-magnitude representation of numbers, the value o ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Sign-and-magnitude
In computing, signed number representations are required to encode negative numbers in binary number systems. In mathematics, negative numbers in any base are represented by prefixing them with a minus sign ("−"). However, in RAM or CPU registers, numbers are represented only as sequences of bits, without extra symbols. The four best-known methods of extending the binary numeral system to represent signed numbers are: sign–magnitude, ones' complement, two's complement, and offset binary. Some of the alternative methods use implicit instead of explicit signs, such as negative binary, using the base −2. Corresponding methods can be devised for other bases, whether positive, negative, fractional, or other elaborations on such themes. There is no definitive criterion by which any of the representations is universally superior. For integers, the representation used in most current computing devices is two's complement, although the Unisys ClearPath Dorado series mainframes u ...
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Sign Extension
Sign extension (abbreviated as sext) is the operation, in computer arithmetic, of increasing the number of bits of a binary number while preserving the number's sign (positive/negative) and value. This is done by appending digits to the most significant side of the number, following a procedure dependent on the particular signed number representation used. For example, if six bits are used to represent the number "00 1010" (decimal positive 10) and the sign extend operation increases the word length to 16 bits, then the new representation is simply "0000 0000 0000 1010". Thus, both the value and the fact that the value was positive are maintained. If ten bits are used to represent the value "11 1111 0001" (decimal negative 15) using two's complement, and this is sign extended to 16 bits, the new representation is "1111 1111 1111 0001". Thus, by padding the left side with ones, the negative sign and the value of the original number are maintained. In the Intel x86 instruction se ...
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Z3 (computer)
The Z3 was a German electromechanical computer designed by Konrad Zuse in 1938, and completed in 1941. It was the world's first working programmable, fully automatic digital computer. The Z3 was built with 2,600 relays, implementing a 22-bit word length that operated at a clock frequency of about 5–10  Hz. Program code was stored on punched film. Initial values were entered manually. The Z3 was completed in Berlin in 1941. It was not considered vital, so it was never put into everyday operation. Based on the work of the German aerodynamics engineer Hans Georg Küssner (known for the Küssner effect), a "Program to Compute a Complex Matrix" was written and used to solve wing flutter problems. Zuse asked the German government for funding to replace the relays with fully electronic switches, but funding was denied during World War II since such development was deemed "not war-important". The original Z3 was destroyed on 21 December 1943 during an Allied bombardment of ...
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Z1 (computer)
The Z1 was a motor-driven mechanical computer designed by Konrad Zuse from 1936 to 1937, which he built in his parents' home from 1936 to 1938. It was a binary electrically driven mechanical calculator with limited programmability, reading instructions from punched celluloid film. The “Z1” was the first freely programmable computer in the world which used Boolean logic and binary floating-point numbers, however it was unreliable in operation. It was completed in 1938 and financed completely from private funds. This computer was destroyed in the bombardment of Berlin in December 1943, during World War II, together with all construction plans. The Z1 was the first in a series of computers that Zuse designed. Its original name was "V1" for VersuchsModell 1 (meaning Experimental Model 1). After WW2, it was renamed "Z1" to differentiate from the flying bombs designed by Robert Lusser. The Z2 and Z3 were follow-ups based on many of the same ideas as the Z1. Design The Z1 ...
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IBM Hexadecimal Floating-point
Hexadecimal floating point (now called HFP by IBM) is a format for encoding floating-point numbers first introduced on the IBM System/360 computers, and supported on subsequent machines based on that architecture, as well as machines which were intended to be application-compatible with System/360. In comparison to IEEE 754 floating point, the HFP format has a longer significand, and a shorter exponent. All HFP formats have 7 bits of exponent with a bias of 64. The normalized range of representable numbers is from 16−65 to 1663 (approx. 5.39761 × 10−79 to 7.237005 × 1075). The number is represented as the following formula: (−1)sign × 0.significand × 16exponent−64. Single-precision 32-bit A single-precision HFP number (called "short" by IBM) is stored in a 32-bit word: : In this format the initial bit is not suppressed, and the radix (hexadecimal) point is set to the left of the significand (fraction in IBM documentation and the figures). Since the base is 16, t ...
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IEEE Floating Point
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many hardware floating-point units use the IEEE 754 standard. The standard defines: * ''arithmetic formats:'' sets of binary and decimal floating-point data, which consist of finite numbers (including signed zeros and subnormal numbers), infinities, and special "not a number" values (NaNs) * ''interchange formats:'' encodings (bit strings) that may be used to exchange floating-point data in an efficient and compact form * ''rounding rules:'' properties to be satisfied when rounding numbers during arithmetic and conversions * ''operations:'' arithmetic and other operations (such as trigonometric functions) on arithmetic formats * ''exception ...
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Floating-point Arithmetic
In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can be represented as a base-ten floating-point number: 12.345 = \underbrace_\text \times \underbrace_\text\!\!\!\!\!\!^ In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. The term ''floating point'' refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation. A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-poin ...
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Positional Notation
Positional notation (or place-value notation, or positional numeral system) usually denotes the extension to any base of the Hindu–Arabic numeral system (or decimal system). More generally, a positional system is a numeral system in which the contribution of a digit to the value of a number is the value of the digit multiplied by a factor determined by the position of the digit. In early numeral systems, such as Roman numerals, a digit has only one value: I means one, X means ten and C a hundred (however, the value may be negated if placed before another digit). In modern positional systems, such as the decimal system, the position of the digit means that its value must be multiplied by some value: in 555, the three identical symbols represent five hundreds, five tens, and five units, respectively, due to their different positions in the digit string. The Babylonian numeral system, base 60, was the first positional system to be developed, and its influence is present today ...
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Signed Number Representation
In computing, signed number representations are required to encode negative numbers in binary number systems. In mathematics, negative numbers in any base are represented by prefixing them with a minus sign ("−"). However, in RAM or CPU registers, numbers are represented only as sequences of bits, without extra symbols. The four best-known methods of extending the binary numeral system to represent signed numbers are: sign–magnitude, ones' complement, two's complement, and offset binary. Some of the alternative methods use implicit instead of explicit signs, such as negative binary, using the base −2. Corresponding methods can be devised for other bases, whether positive, negative, fractional, or other elaborations on such themes. There is no definitive criterion by which any of the representations is universally superior. For integers, the representation used in most current computing devices is two's complement, although the Unisys ClearPath Dorado series mainframes u ...
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Negative Number
In mathematics, a negative number represents an opposite. In the real number system, a negative number is a number that is less than zero. Negative numbers are often used to represent the magnitude of a loss or deficiency. A debt that is owed may be thought of as a negative asset. If a quantity, such as the charge on an electron, may have either of two opposite senses, then one may choose to distinguish between those senses—perhaps arbitrarily—as ''positive'' and ''negative''. Negative numbers are used to describe values on a scale that goes below zero, such as the Celsius and Fahrenheit scales for temperature. The laws of arithmetic for negative numbers ensure that the common-sense idea of an opposite is reflected in arithmetic. For example, −(−3) = 3 because the opposite of an opposite is the original value. Negative numbers are usually written with a minus sign in front. For example, −3 represents a negative quantity with a magnitude of three, and is pronounced "min ...
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Signed Zero
Signed zero is zero with an associated sign. In ordinary arithmetic, the number 0 does not have a sign, so that −0, +0 and 0 are identical. However, in computing, some number representations allow for the existence of two zeros, often denoted by −0 (negative zero) and +0 (positive zero), regarded as equal by the numerical comparison operations but with possible different behaviors in particular operations. This occurs in the ''sign and magnitude'' and ''ones' complement'' signed number representations for integers, and in most floating-point number representations. The number 0 is usually encoded as +0, but can be represented by either +0 or −0. The IEEE 754 standard for floating-point arithmetic (presently used by most computers and programming languages that support floating-point numbers) requires both +0 and −0. Real arithmetic with signed zeros can be considered a variant of the extended real number line such that 1/−0 = −∞ and 1/+0 = +∞; division is only undefi ...
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