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Secondary Notation
Secondary notation is the set of visual cues used to improve the readability of a formal notation. Examples of secondary notation include the syntax highlighting of computer source code, sizes and color codes for easy recognition of consumer symbols such as bank notes or coins, or the regular typographic conventions often found in technical books to highlight sections with the same type of content. Secondary notation provides redundant (more than necessary) information; if the visual cues are the only way that some information is provided, such as in traffic lights, or a chart's key, it is not secondary. Secondary notation is often not a part of the formal notation itself. Rather, it is a method of organizing the formal notation to allow it to be more easily understood. Thus, secondary notation does not change the actual meaning of the formal notation, rather it allows for the meaning to be readily understood. In text such as programming languages, this can be done using cues ...
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Sensory Cue
In perceptual psychology, a sensory cue is a statistic or signal that can be extracted from the Sense, sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving. A ''cue'' is some organization of the data present in the signal which allows for meaningful extrapolation. For example, sensory cues include Visual system, visual cues, Auditory system, auditory cues, Haptic perception, haptic cues, Sense of smell, olfactory cues and Environmental psychology, environmental cues. Sensory cues are a fundamental part of theories of perception, especially theories of appearance (how things look). Concept There are two primary theory sets used to describe the roles of sensory cues in perception. One set of theories are based on the constructivist theory of perception, while the others are based on the ecological theory. Basing his views on the constructivist theory of perception, Helmholtz (1821–1894) held that the ...
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C (programming Language)
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Cognitive Dimensions
Cognitive dimensions or cognitive dimensions of notations are design principles for notations, user interfaces and programming languages, described by researcher Thomas R.G. Green and further researched with Marian Petre. The dimensions can be used to evaluate the usability of an existing ''information artifact'', or as heuristics to guide the design of a new one, and are useful in Human-Computer Interaction design. Cognitive dimensions are designed to provide a lightweight approach to analyse the quality of a design, rather than an in-depth, detailed description. They provide a common vocabulary for discussing many factors in notation, UI or programming language design. Also, cognitive dimensions help in exploring the space of possible designs through ''design maneuvers'', changes intended to improve the design along one dimension. List of the cognitive dimensions Thomas Green originally defined 14 cognitive dimensions: ; Abstraction gradient : What are the minimum and maxi ...
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Block Quotation
A block quotation (also known as a long quotation or extract) is a quotation in a written document that is set off from the main text as a paragraph, or block of text, and typically distinguished visually using indentation and a different typeface or smaller size font. This is in contrast to setting it off with quotation marks in a ''run-in quote''. Block quotations are used for long quotations. ''The Chicago Manual of Style'' recommends using a block quotation when extracted text is 100 words or more, or approximately six to eight lines in a typical manuscript. Origins In the first centuries of typesetting, quotations were distinguished merely by indicating the speaker, and this can still be seen on some editions of the Bible. During the Renaissance, quotations were distinguished by setting in a typeface contrasting with the main body text (often Italic type with roman, or the other way round). Block quotations were set this way at full size and full measure. Quotation mar ...
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Markdown
Markdown is a lightweight markup language for creating formatted text using a plain-text editor. John Gruber created Markdown in 2004 as an easy-to-read markup language. Markdown is widely used for blogging and instant messaging, and also used elsewhere in online forums, collaborative software, documentation pages, and readme files. The initial description of Markdown contained ambiguities and raised unanswered questions, causing implementations to both intentionally and accidentally diverge from the original version. This was addressed in 2014 when long-standing Markdown contributors released CommonMark, an unambiguous specification and test suite for Markdown. History Markdown was inspired by pre-existing conventions for marking up plain text in email and usenet posts, such as the earlier markup languages setext (), Textile (c. 2002), and reStructuredText (c. 2002). In 2002 Aaron Swartz created atx and referred to it as "the true structured text format". G ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Free-form Language
In computer programming, a free-form language is a programming language in which the positioning of characters on the page in program text is insignificant. Program text does not need to be placed in specific columns as on old punched card systems, and frequently ends of lines are insignificant. Whitespace characters are used only to delimit tokens, and have no other significance. Free-form languages allow a greater degree of flexibility and have fewer syntactic rules to learn, which could lower the entry barrier for beginners. Most free-form languages descend from ALGOL, including C, Pascal, and Perl. Lisp languages are free-form, although they do not descend from ALGOL. Rexx and its dialects ooRexx and NetRexx are mostly free-form, though in some cases whitespace characters are concatenation operators. SQL, though not a full programming language, is also free-form. Most free-form languages are also structured programming languages, which is sometimes thought to go along wi ...
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DRAKON
DRAKON () is a Free and open-source software, free and open source algorithmic visual programming language, visual programming and modeling language developed as part of the defunct Soviet Union Buran program, Buran space program in 1986 following the need in increase of software development productivity. The visual language provides a uniform way to represent processes in flowcharts. There are various implementation of the language specification that may be used to draw and export actual flowcharts. Notable examples include free and open source DRAKON Editor (September 2011). History The development of DRAKON started in 1986 to address the emerging risk of misunderstandings - and subsequent errors - between users of different programming languages in the Russian space program. Its development was directed by Vladimir Parondzhanov with the participation of the Russian Federal Space Agency (Academician Pilyugin Center, Moscow) and Russian Academy of Sciences (Keldysh Ins ...
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Flowchart
A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. This diagrammatic representation illustrates a solution model to a given problem. Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields. * ''Document flowcharts'', showing controls over a document-flow through a system * ''Data flowcharts'', showing controls over a data-flow in a system * ''System flowcharts'', showing controls at a physical or resource level * ''Program flowchart'', showing the controls in a program within a system Notice that every type of flowchart focuses on some kind of control, rather than on the particular flow itself. However, there are some different classifications. For example, Andrew Veronis ...
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Well Drawn Process Model (vertically Oriented)
A well is an excavation or structure created on the earth by digging, driving, or drilling to access liquid resources, usually water. The oldest and most common kind of well is a water well, to access groundwater in underground aquifers. The well water is drawn up by a pump, or using containers, such as buckets that are raised mechanically or by hand. Water can also be injected back into the aquifer through the well. Wells were first constructed at least eight thousand years ago and historically vary in construction from a sediment of a dry watercourse to the qanats of Iran, and the stepwells and sakiehs of India. Placing a lining in the well shaft helps create stability, and linings of wood or wickerwork date back at least as far as the Iron Age. Wells have traditionally been sunk by hand digging, as is still the case in rural areas of the developing world. These wells are inexpensive and low-tech as they use mostly manual labour, and the structure can be lined with brick ...
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Indentation (typesetting)
__FORCETOC__ In the written form of many languages, indentation describes empty space ( white space) used before or around text to signify an important aspect of the text such as: * Beginning of a paragraph * Hierarchy subordinate concept * Quotation Many computer languages use ''block indentation'' to demarcate blocks of source code. Indentation is essentially the same regardless of whether the writing system is left-to-right (e.g. Latin and Cyrillic) or right-to-left (e.g. Hebrew and Arabic) when considering line beginning and end. For example, indenting at the beginning of line means on the left for a left-to-right script and on the right for right-to-left script. Indent is both a noun and a verb. The verb is the act of formatting text to be indented whereas the noun refers to the resulting empty space. Types There are three main types of indentation: first-line, hanging and block. Each example below is in a box that represents the page boundary and uses the common ...
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