Reservation ALOHA
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Reservation ALOHA
Reservation ALOHA, or R-ALOHA, is a channel access method for wireless (or other shared channel) transmission that allows uncoordinated users to share a common transmission resource. Reservation ALOHA (and its parent scheme, Slotted ALOHA) is a schema or rule set for the division of transmission resources over fixed time increments, also known as slots. If followed by all devices, this scheme allows the channel's users to cooperatively use a shared transmission resource—in this case, it is the allocation of transmission time. Reservation ALOHA is an effort to improve the efficiency of Slotted ALOHA. The improvements with Reservation ALOHA are markedly shorter delays and ability to efficiently support higher levels of utilization. As a contrast of efficiency, simulations have shown that Reservation ALOHA exhibits less delay at 80% utilization than Slotted ALOHA at 20–36% utilization. The chief difference between Slotted and Reservation ALOHA is that with Slotted ALOHA, any sl ...
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ALOHA
''Aloha'' ( , ) is the Hawaiian language, Hawaiian word for love, affection, peace, compassion and mercy, that is commonly used as a simple greeting but has a deeper cultural and spiritual significance to native Hawaiians, for whom the term is used to define a force that holds together existence. The word is found in all Polynesian languages and always with the same basic meaning of "love, compassion, sympathy, kindness", although the use in Hawaii has a seriousness lacking in the Tahitian language, Tahitian and Samoan language, Samoan meanings. Mary Kawena Pukui wrote that the "first expression" of ''aloha'' was between a parent and child. Lorrin Andrews wrote the first Hawaiian dictionary, called ''A Dictionary of the Hawaiian Language''. In it, he describes ''aloha'' as "A word expressing different feelings: love, affection, gratitude, kindness, pity, compassion, grief, the modern common salutation at meeting; parting". Mary Kawena Pukui and Samuel Hoyt Elbert's ''Hawaiian D ...
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Channel Access Method
In telecommunications and computer networks, a channel access method or multiple access method allows more than two terminals connected to the same transmission medium to transmit over it and to share its capacity. Examples of shared physical media are wireless networks, bus networks, ring networks and point-to-point links operating in half-duplex mode. A channel access method is based on multiplexing, that allows several data streams or signals to share the same communication channel or transmission medium. In this context, multiplexing is provided by the physical layer. A channel access method may also be a part of the multiple access protocol and control mechanism, also known as medium access control (MAC). Medium access control deals with issues such as addressing, assigning multiplex channels to different users and avoiding collisions. Media access control is a sub-layer in the data link layer of the OSI model and a component of the link layer of the TCP/IP model. Fundame ...
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Wireless
Wireless communication (or just wireless, when the context allows) is the transfer of information between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking. Other examples of applications of radio ''wireless technology'' include GPS units, garage door openers, wireless computer mouse, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, s ...
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Transmission (telecommunications)
In telecommunications, transmission is the process of sending or propagating an analog or digital signal via a medium that is wired, wireless, or fiber-optic. Transmission technologies typically refer to physical layer protocol duties such as modulation, demodulation, line coding, equalization, error control, bit synchronization and multiplexing, but it may also involve higher-layer protocol duties, for example, digitizing an analog signal, and data compression. Transmission of a digital message, or of a digitized analog signal, is known as data transmission. Examples of transmission are the sending of signals with limited duration, for example, a block or packet of data, a phone call, or an email. See also *Radio transmitter In electronics and telecommunications, a radio transmitter or just transmitter is an electronic device which produces radio waves with an antenna. The transmitter itself generates a radio frequency alternating current, which is applied to the ...
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Slotted ALOHA
ALOHAnet, also known as the ALOHA System, or simply ALOHA, was a pioneering computer networking system developed at the University of Hawaii. ALOHAnet became operational in June 1971, providing the first public demonstration of a Packet radio, wireless packet data network. ALOHA originally stood for Additive Links On-line Hawaii Area. The ALOHAnet used a new method of medium access, called ''ALOHA random access'', and experimental ultra high frequency (UHF) for its operation. In the 1970s ALOHA random access was employed in the nascent Ethernet cable based network and then in the Marisat (now Inmarsat) satellite network. In the early 1980s frequencies for mobile networks became available, and in 1985 frequencies suitable for what became known as Wi-Fi were allocated in the US. These regulatory developments made it possible to use the ALOHA random-access techniques in both Wi-Fi and in mobile telephone networks. ALOHA channels were used in a limited way in the 1980s in 1G mobil ...
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Slot Time
Slot time is a concept in computer networking. It is at least twice the time it takes for an electronic pulse (OSI Layer 1 - Physical) to travel the length of the maximum theoretical distance between two nodes. In CSMA/CD networks such as Ethernet, the slot time is an upper limit on the acquisition of the medium, a limit on the length of a packet fragment generated by a collision, and the scheduling quantum for retransmission. Since a pulse's runtime will never exceed slot time (the maximum theoretical time for a frame to travel a network), the network interface controller, or NIC waits a minimum of slot time before retransmitting after a collision happened, in order to allow any pulse that was initiated at the time that the waiting NIC was requested to send, to reach all other nodes. By allowing the pulse to reach the waiting NIC, a local collision occurs (i.e. while still sending) rather than a late collision occurring (after sending may or may not have ended). By having the c ...
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Contention Based Protocol
A contention-based protocol (CBP) is a communications protocol for operating wireless telecommunication equipment that allows many users to use the same radio channel without pre-coordination. The "listen before talk" operating procedure in IEEE 802.11 is the most well known contention-based protocol. Section 90.7 of Part 90 of the United States Federal Communications Commission The Federal Communications Commission (FCC) is an independent agency of the United States federal government that regulates communications by radio, television, wire, satellite, and cable across the United States. The FCC maintains jurisdiction ... rules define CBP as: :''A protocol that allows multiple users to share the same spectrum by defining the events that must occur when two or more transmitters attempt to simultaneously access the same channel and establishing rules by which a transmitter provides reasonable opportunities for other transmitters to operate. Such a protocol may consist of proc ...
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Channel Access Method
In telecommunications and computer networks, a channel access method or multiple access method allows more than two terminals connected to the same transmission medium to transmit over it and to share its capacity. Examples of shared physical media are wireless networks, bus networks, ring networks and point-to-point links operating in half-duplex mode. A channel access method is based on multiplexing, that allows several data streams or signals to share the same communication channel or transmission medium. In this context, multiplexing is provided by the physical layer. A channel access method may also be a part of the multiple access protocol and control mechanism, also known as medium access control (MAC). Medium access control deals with issues such as addressing, assigning multiplex channels to different users and avoiding collisions. Media access control is a sub-layer in the data link layer of the OSI model and a component of the link layer of the TCP/IP model. Fundame ...
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Dynamic Bandwidth Allocation
Dynamic bandwidth allocation is a technique by which traffic bandwidth in a shared telecommunications medium can be allocated on demand and fairly between different users of that bandwidth. This is a form of bandwidth management, and is essentially the same thing as statistical multiplexing. Where the sharing of a link adapts in some way to the instantaneous traffic demands of the nodes connected to the link. Dynamic bandwidth allocation takes advantage of several attributes of shared networks: # all users are typically not connected to the network at one time # even when connected, users are not transmitting data (or voice or video) at all times # most traffic occurs in bursts—there are gaps between packets of information that can be filled with other user traffic Different network protocols implement dynamic bandwidth allocation in different ways. These methods are typically defined in standards developed by standards bodies such as the ITU, IEEE, FSAN, or IETF. One example ...
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General Packet Radio Service
General Packet Radio Service (GPRS) is a packet oriented mobile data standard on the 2G and 3G cellular communication network's global system for mobile communications (GSM). GPRS was established by European Telecommunications Standards Institute (ETSI) in response to the earlier CDPD and i-mode packet-switched cellular technologies. It is now maintained by the 3rd Generation Partnership Project (3GPP). GPRS is typically sold according to the total volume of data transferred during the billing cycle, in contrast with circuit switched data, which is usually billed per minute of connection time, or sometimes by one-third minute increments. Usage above the GPRS bundled data cap may be charged per MB of data, speed limited, or disallowed. GPRS is a best-effort service, implying variable throughput and latency that depend on the number of other users sharing the service concurrently, as opposed to circuit switching, where a certain quality of service (QoS) is guaranteed duri ...
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