Register (C Programming Language)
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Register (C Programming Language)
In the C programming language, register is a reserved word (or keyword), type modifier, storage class, and hint. The register keyword was deprecated in C++, until it became reserved and unused in C++17. It ''suggests'' that the compiler stores a declared variable in a CPU register (or some other faster location) instead of in random-access memory. If possible depending on the type of CPU and complexity of the program code, it will optimize access to that variable and hence improve the execution time of a program. In C (but not C++ where the keyword is essentially ignored) the location of a variable declared with register cannot be accessed, but the sizeof operator can be applied. Aside from this limitation, register is essentially meaningless in modern compilers due to optimization which will place variables in a register if appropriate regardless of whether the hint is given. For programming of embedded systems register may still be significant; for example the Microchip MPLAB ...
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C Programming Language
C (''pronounced'' '' – like the letter c'') is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted Central processing unit, CPUs. It has found lasting use in operating systems code (especially in Kernel (operating system), kernels), device drivers, and protocol stacks, but its use in application software has been decreasing. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the most widely used programming langu ...
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Reserved Word
In a programming language, a reserved word (sometimes known as a reserved identifier) is a word that cannot be used by a programmer as an identifier, such as the name of a variable, function, or label – it is "reserved from use". In brief, an ''identifier'' starts with a letter, which is followed by any sequence of letters and digits (in some languages, the underscore '_' is treated as a letter). In an imperative programming language and in many object-oriented programming languages, apart from assignments and subroutine calls, keywords are often used to identify a particular statement, e.g. if, while, do, for, etc. Many languages treat keywords as reserved words, including Ada, C, C++, COBOL, Java, and Pascal. The number of reserved words varies widely from one language to another: C has about 30 while COBOL has about 400. A few languages do not have any reserved words; Fortran and PL/I identify keywords by context, while Algol 60 and Algol 68 generally use stroppin ...
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Storage Class
The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction. C was the first widely successful high-level language for portable operating-system development. C syntax makes use of the maximal munch principle. C syntax has heavily influenced the syntax of succeeding languages, including but not limited to C++ syntax, Java syntax, and C# syntax. Basics Reserved keywords The following words are reserved, and may not be used as identifiers: * alignas * alignof * auto * bool * break * case * char * const * constexpr * continue * default * do * double * else * enum * extern * false * float * for * goto * if * inline * int * long * nullptr * register * restrict * return * short * signed * sizeof * static * static_assert * struct * switch * thread_local * true * typedef * ...
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C++17
C17, C-17 or C.17 may refer to: Transportation * , a 1917 British C-class submarine Air * Boeing C-17 Globemaster III, a military transport aircraft * Lockheed Y1C-17 Vega, a six-passenger monoplane * Cierva C.17, a 1928 English experimental autogyro Land * C-17 highway (Spain) also known as ''Eix del Congost'', a primary highway in Catalonia * Queensland C17 class locomotive * Sauber C17, a 1998 Formula One car Science and technology * C17 (C standard revision), an informal name for ISO/IEC 9899:2018, a revision of the C programming language * C17, a female two-pole IEC 60320 electrical cable connector that mates with a male C18 appliance inlet * Caldwell 17, a dwarf spheroidal galaxy of the Local Group in the constellation Cassiopeia * Carbon-17 (C-17 or 17C), an isotope of carbon * C17, a 17-Carbon molecule in chlorophyll metabolism ** Precorrin-3B C17-methyltransferase, an enzyme involved in that metabolism * Small intestine cancer (ICD-10 code) Other uses * Ci ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Variable (computer Science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a '' value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference ...
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Processor Register
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900. Almost all computers, whether load/store architecture or not, load items of data from a larger memory into registers where they are used for arithmetic operations, bitwise operations, and other operations, and are manipulated or tested by machine instructions. Manipulated items are then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic random-access memory (RAM) as main memory, with the latter usually accessed via one or more cache levels. Processor registers are normal ...
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Random-access Memory
Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and Magnetic tape data storage, magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOSFET, MOS (metal–oxide–semiconductor) Memory cell (computing), memory cells. RAM is normally associated with Volatile memory, volatile types of memory where s ...
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Sizeof
sizeof is a unary operator in the C and C++ programming languages that evaluates to the storage size of an expression or a data type, measured in units sized as char. Consequently, the expression sizeof(char) evaluates to 1. The number of bits of type char is specified by the preprocessor macro CHAR_BIT, defined in the standard include file limits.h. On most modern computing platforms this is eight bits. The result of ''sizeof'' is an unsigned integer that is usually typed as size_t. The operator accepts a single operand which is either a data type expressed as a cast the name of a data type enclosed in parentheses or a non-type expression for which parentheses are not required. Purpose Many programs must know the storage size of a particular datatype. Though for any given implementation of C or C++ the size of a particular datatype is constant, the sizes of even primitive types in C and C++ may be defined differently for different platforms of implementation. For ex ...
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Loop Counter
In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per iteration. The header often declares an explicit loop counter or loop variable. This allows the body to know which iteration is being executed. For-loops are typically used when the number of iterations is known before entering the loop. For-loops can be thought of as shorthands for while-loops which increment and test a loop variable. Various keywords are used to indicate the usage of a for loop: descendants of ALGOL use "", while descendants of Fortran use "". There are other possibilities, for example COBOL which uses . The name ''for-loop'' comes from the word for. ''For'' is used as the reserved word (or keyword) in many programming l ...
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Optimizing Compiler
An optimizing compiler is a compiler designed to generate code that is optimized in aspects such as minimizing program execution time, memory usage, storage size, and power consumption. Optimization is generally implemented as a sequence of optimizing transformations, a.k.a. compiler optimizations algorithms that transform code to produce semantically equivalent code optimized for some aspect. Optimization is limited by a number of factors. Theoretical analysis indicates that some optimization problems are NP-complete, or even undecidable. Also, producing perfectly ''optimal'' code is not possible since optimizing for one aspect often degrades performance for another. Optimization is a collection of heuristic methods for improving resource usage in typical programs. Categorization Local vs. global scope Scope describes how much of the input code is considered to apply optimizations. Local scope optimizations use information local to a basic block. Since basic blocks cont ...
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Program Optimization
In computer science, program optimization, code optimization, or software optimization is the process of modifying a software system to make some aspect of it work more efficiently or use fewer resources. In general, a computer program may be optimized so that it executes more rapidly, or to make it capable of operating with less memory storage or other resources, or draw less power. Overview Although the term "optimization" is derived from "optimum", achieving a truly optimal system is rare in practice, which is referred to as superoptimization. Optimization typically focuses on improving a system with respect to a specific quality metric rather than making it universally optimal. This often leads to trade-offs, where enhancing one metric may come at the expense of another. One popular example is space-time tradeoff, reducing a program’s execution time by increasing its memory consumption. Conversely, in scenarios where memory is limited, engineers might prioritize a slower ...
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