Read–modify–write
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Read–modify–write
In computer science, read–modify–write is a class of atomic operations (such as test-and-set, fetch-and-add, and compare-and-swap) that both read a memory location and write a new value into it simultaneously, either with a completely new value or some function of the previous value. These operations prevent race conditions in multi-threaded applications. Typically they are used to implement mutexes or semaphores. These atomic operations are also heavily used in non-blocking synchronization. Maurice Herlihy (1991) ranks atomic operations by their '' consensus numbers,'' as follows: * : memory-to-memory move and swap, augmented queue, compare-and-swap, fetch-and-cons, sticky byte, load-link/store-conditional (LL/SC) * : -register assignment * : test-and-set, swap, fetch-and-add, queue, stack * : atomic read and atomic write It is impossible to implement an operation that requires a given consensus number with only operations with a lower consensus number, no matter how ma ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Sticky Byte
Sticky may refer to: People *Sticky (musician), alias of UK garage producer Richard Forbes *Sticky Fingaz or Sticky (born 1973), nickname of the US rapper and actor Kirk Jones Adhesion *Adhesion, the tendency of dissimilar particles or surfaces to cling to one another *Sticky mat, an adhesive mat used in cleanrooms to lessen contamination from footwear *Sticky note, a generic term for a Post-it note or competitor Computing *Sticky bit, a user ownership access-right flag that can be assigned to files and directories on Unix systems *''Sticky session'', see Load balancing (computing)#Persistence * Sticky thread, an internet forum thread deemed important Other uses * ''Sticky'' (album), a 2021 album by Frank Carter and the Rattlesnakes * "Sticky" (Drake song), 2022 * "Sticky" (The Maine song), 2021 *"Sticky", a 1993 song by the Wedding Present from the album ''Hit Parade 2'' *"Sticky", a 1995 song by Dance Hall Crashers from the album '' Lockjaw'' *"Sticky", a 2018 song by Ravyn Le ...
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Read–erase–modify–write
Write amplification (WA) is an undesirable phenomenon associated with flash memory and solid-state drives (SSDs) where the actual amount of information physically written to the storage media is a multiple of the logical amount intended to be written. Because flash memory must be erased before it can be rewritten, with much coarser granularity of the erase operation when compared to the write operation, the process to perform these operations results in moving (or rewriting) user data and metadata more than once. Thus, rewriting some data requires an already-used-portion of flash to be read, updated, and written to a new location, together with initially erasing the new location if it was previously used at some point in time. Due to the way flash works, much larger portions of flash must be erased and rewritten than actually required by the amount of new data. This multiplying effect increases the number of writes required over the life of the SSD, which shortens the time it ...
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Linearizability
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events (event), that may be extended by adding response events such that: # The extended list can be re-expressed as a sequential history (is serializable). # That sequential history is a subset of the original unextended list. Informally, this means that the unmodified list of events is linearizable if and only if its invocations were serializable, but some of the responses of the serial schedule have yet to return. In a concurrent system, processes can access a shared object at the same time. Because multiple processes are accessing a single object, there may arise a situation in which while one process is accessing the object, another process changes its contents. Making a system linearizable is one solution to this problem. In a linearizable system, although operations overlap on a shared object, each operation appears to take place i ...
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RAID 6
In computer storage, the standard RAID levels comprise a basic set of RAID ("redundant array of independent disks" or "redundant array of inexpensive disks") configurations that employ the techniques of striping, mirroring, or parity to create large reliable data stores from multiple general-purpose computer hard disk drives (HDDs). The most common types are RAID 0 (striping), RAID 1 (mirroring) and its variants, RAID 5 (distributed parity), and RAID 6 (dual parity). Multiple RAID levels can also be combined or ''nested'', for instance RAID 10 (striping of mirrors) or RAID 01 (mirroring stripe sets). RAID levels and their associated data formats are standardized by the Storage Networking Industry Association (SNIA) in the Common RAID Disk Drive Format (DDF) standard. The numerical values only serve as identifiers and do not signify performance, reliability, generation, or any other metric. While most RAID levels can provide good protection against and r ...
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RAID 5
In computer storage, the standard RAID levels comprise a basic set of RAID ("redundant array of independent disks" or "redundant array of inexpensive disks") configurations that employ the techniques of striping, mirroring, or parity to create large reliable data stores from multiple general-purpose computer hard disk drives (HDDs). The most common types are RAID 0 (striping), RAID 1 (mirroring) and its variants, RAID 5 (distributed parity), and RAID 6 (dual parity). Multiple RAID levels can also be combined or ''nested'', for instance RAID 10 (striping of mirrors) or RAID 01 (mirroring stripe sets). RAID levels and their associated data formats are standardized by the Storage Networking Industry Association (SNIA) in the Common RAID Disk Drive Format (DDF) standard. The numerical values only serve as identifiers and do not signify performance, reliability, generation, or any other metric. While most RAID levels can provide good protection against and ...
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RAID 4
In computer storage, the standard RAID levels comprise a basic set of RAID ("redundant array of independent disks" or "redundant array of inexpensive disks") configurations that employ the techniques of striping, mirroring, or parity to create large reliable data stores from multiple general-purpose computer hard disk drives (HDDs). The most common types are RAID 0 (striping), RAID 1 (mirroring) and its variants, RAID 5 (distributed parity), and RAID 6 (dual parity). Multiple RAID levels can also be combined or ''nested'', for instance RAID 10 (striping of mirrors) or RAID 01 (mirroring stripe sets). RAID levels and their associated data formats are standardized by the Storage Networking Industry Association (SNIA) in the Common RAID Disk Drive Format (DDF) standard. The numerical values only serve as identifiers and do not signify performance, reliability, generation, or any other metric. While most RAID levels can provide good protection against and r ...
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Atomic Operation
In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events (event), that may be extended by adding response events such that: # The extended list can be re-expressed as a sequential history (is serializable). # That sequential history is a subset of the original unextended list. Informally, this means that the unmodified list of events is linearizable if and only if its invocations were serializable, but some of the responses of the serial schedule have yet to return. In a concurrent system, processes can access a shared object at the same time. Because multiple processes are accessing a single object, there may arise a situation in which while one process is accessing the object, another process changes its contents. Making a system linearizable is one solution to this problem. In a linearizable system, although operations overlap on a shared object, each operation appears to take place i ...
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RAID
Raid, RAID or Raids may refer to: Attack * Raid (military), a sudden attack behind the enemy's lines without the intention of holding ground * Corporate raid, a type of hostile takeover in business * Panty raid, a prankish raid by male college students on the living quarters of female students to steal panties as trophies * Police raid, a police action involving the entering of a house with the intent to capture personnel or evidence, often taking place early in the morning *Union raid, when an outsider trade union takes over the membership of an existing union Arts, entertainment, and media Films * ''Raid'' (1947 film), an East German film * ''Raid'' (2003 film), a 2003 Finnish film * ''Raid'' (2018 film), an Indian period crime thriller Gaming * Raid (gaming), a type of mission in a video game where a large number of people combine forces to defeat a powerful enemy * ''Raid'' (video game), a Nintendo Entertainment System title released by Sachen in 1989 * '' Raid over Mos ...
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Hardware Register
In digital electronics, especially computing, hardware registers are circuits typically composed of flip flops, often with many characteristics similar to memory, such as: * The ability to read or write multiple bits at a time, and * Using an address to select a particular register in a manner similar to a memory address. Their distinguishing characteristic, however, is that they also have special hardware-related functions beyond those of ordinary memory. So, depending on the point of view, hardware registers are like memory with additional hardware-related functions; or, memory circuits are like hardware registers that just store data. Hardware registers are used in the interface between software and peripherals. Software writes them to send information to the device, and reads them to get information from the device. Some hardware devices also include registers that are not visible to software, for their internal use. Depending on their complexity, modern hardware devices c ...
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Herb Sutter
Herb Sutter is a prominent C++ expert. He is also a book author and was a columnist for Dr. Dobb's Journal. He joined Microsoft in 2002 as a platform evangelist for Visual C++ .NET, rising to lead software architect for C++/CLI. Sutter has served as secretary and convener of the ISO C++ standards committee for over 10 years. In September 2008 he was replaced by P. J. Plauger. He then re-assumed the convener position, after Plauger resigned in October 2009. In recent years Sutter was lead designer for C++/CX and C++ AMP. Education and career Sutter was born and raised in Oakville, Ontario, before studying computer science at Canada's University of Waterloo. From 1995 to 2001 he was chief technology officer at PeerDirect where he designed the PeerDirect database replication engine. Bibliography * ''Exceptional C++'' (Addison-Wesley, 2000, ) * ''More Exceptional C++'' (Addison-Wesley, 2002, ) * ''Exceptional C++ Style'' (Addison-Wesley, 2005, ) * ''C++ Coding Standards'' (toget ...
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Load-link/store-conditional
In computer science, load-linked/store-conditional (LL/SC), sometimes known as load-reserved/store-conditional (LR/SC), are a pair of instructions used in multithreading to achieve synchronization. Load-link returns the current value of a memory location, while a subsequent store-conditional to the same memory location will store a new value only if no updates have occurred to that location since the load-link. Together, this implements a lock-free atomic read-modify-write operation. "Load-linked" is also known as load-link, load-reserved, and load-locked. LL/SC was originally proposed by Jensen, Hagensen, and Broughton for the S-1 AAP multiprocessor at Lawrence Livermore National Laboratory. Comparison of LL/SC and compare-and-swap If any updates have occurred, the store-conditional is guaranteed to fail, even if the value read by the load-link has since been restored. As such, an LL/SC pair is stronger than a read followed by a compare-and-swap (CAS), which will not detect up ...
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