Ray-casting
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Ray-casting
Ray casting is the methodological basis for 3D CAD/CAM solid modeling and image rendering. It is essentially the same as ray tracing for computer graphics where virtual light rays are "cast" or "traced" on their path from the focal point of a camera through each pixel in the camera sensor to determine what is visible along the ray in the 3D scene. The term "Ray Casting" was introduced by Scott Roth while at the General Motors Research Labs from 1978–1980. His paper, "Ray Casting for Modeling Solids", describes modeled solid objects by combining primitive solids, such as blocks and cylinders, using the set operators union (+), intersection (&), and difference (-). The general idea of using these binary operators for solid modeling is largely due to Voelcker and Requicha's geometric modelling group at the University of Rochester. See Solid modeling for a broad overview of solid modeling methods. This figure on the right shows a U-Joint modeled from cylinders and blocks in a binary t ...
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Texture (computer Graphics)
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Diffuse Reflection
Diffuse reflection is the reflection (physics), reflection of light or other radiation, waves or particles from a surface such that a ray (optics), ray incident on the surface is scattering, scattered at many angles rather than at just one angle as in the case of specular reflection. An ''ideal'' diffuse reflecting surface is said to exhibit Lambertian reflection, meaning that there is equal luminance when viewed from all directions lying in the half-space (geometry), half-space adjacent to the surface. A surface built from a non-absorbing powder such as plaster, or from fibers such as paper, or from a polycrystalline material such as white marble, reflects light diffusely with great efficiency. Many common materials exhibit a mixture of specular and diffuse reflection. The visibility of objects, excluding light-emitting ones, is primarily caused by diffuse reflection of light: it is diffusely-scattered light that forms the image of the object in the observer's eye. Mechanism ...
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Shading
Shading refers to the depiction of depth perception in 3D models (within the field of 3D computer graphics) or illustrations (in visual art) by varying the level of darkness. Shading tries to approximate local behavior of light on the object's surface and is not to be confused with techniques of adding shadows, such as shadow mapping or shadow volumes, which fall under global behavior of light. In drawing Shading is used traditionally in drawing for depicting a range of darkness by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. Light patterns, such as objects having light and shaded areas, help when creating the illusion of depth on paper. There are various techniques of shading, including cross hatching, where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lin ...
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Operations On Ray Results
Operation or Operations may refer to: Arts, entertainment and media * ''Operation'' (game), a battery-operated board game that challenges dexterity * Operation (music), a term used in musical set theory * ''Operations'' (magazine), Multi-Man Publishing's house organ for articles and discussion about its wargaming products * ''The Operation'' (film), a 1973 British television film * ''The Operation'' (1990), a crime, drama, TV movie starring Joe Penny, Lisa Hartman, and Jason Beghe * ''The Operation'' (1992–1998), a reality television series from TLC * The Operation M.D., formerly The Operation, a Canadian garage rock band * "Operation", a song by Relient K from '' The Creepy EP'', 2001 Business * Business operations, the harvesting of value from assets owned by a business * Manufacturing operations, operation of a facility * Operations management, an area of management concerned with designing and controlling the process of production Military and law enforcement ...
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Ray In Binary Solid Construction
Ray may refer to: Fish * Ray (fish), any cartilaginous fish of the superorder Batoidea * Ray (fish fin anatomy), a bony or horny spine on a fin Science and mathematics * Ray (geometry), half of a line proceeding from an initial point * Ray (graph theory), an infinite sequence of vertices such that each vertex appears at most once in the sequence and each two consecutive vertices in the sequence are the two endpoints of an edge in the graph * Ray (optics), an idealized narrow beam of light * Ray (quantum theory), an equivalence class of state-vectors representing the same state Arts and entertainment Music * The Rays, an American musical group active in the 1950s * Ray (musician), stage name of Japanese singer Reika Nakayama (born 1990) * Ray J, stage name of singer William Ray Norwood, Jr. (born 1981) * ''Ray'' (Bump of Chicken album) * ''Ray'' (Frazier Chorus album) * ''Ray'' (L'Arc-en-Ciel album) * ''Rays'' (Michael Nesmith album) (former Monkee) * ''Ray'' (soundtrack ...
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Parallelepipeds
In geometry, a parallelepiped is a three-dimensional figure formed by six parallelograms (the term ''rhomboid'' is also sometimes used with this meaning). By analogy, it relates to a parallelogram just as a cube relates to a square. In Euclidean geometry, the four concepts—''parallelepiped'' and ''cube'' in three dimensions, ''parallelogram'' and ''square'' in two dimensions—are defined, but in the context of a more general affine geometry, in which angles are not differentiated, only ''parallelograms'' and ''parallelepipeds'' exist. Three equivalent definitions of ''parallelepiped'' are *a polyhedron with six faces (hexahedron), each of which is a parallelogram, *a hexahedron with three pairs of parallel faces, and *a prism of which the base is a parallelogram. The rectangular cuboid (six rectangular faces), cube (six square faces), and the rhombohedron (six rhombus faces) are all specific cases of parallelepiped. "Parallelepiped" is now usually pronounced or ...
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Example Line Drawings
Example may refer to: * '' exempli gratia'' (e.g.), usually read out in English as "for example" * .example, reserved as a domain name that may not be installed as a top-level domain of the Internet ** example.com, example.net, example.org, example.edu, second-level domain names reserved for use in documentation as examples * HMS ''Example'' (P165), an Archer-class patrol and training vessel of the Royal Navy Arts * ''The Example'', a 1634 play by James Shirley * ''The Example'' (comics), a 2009 graphic novel by Tom Taylor and Colin Wilson * Example (musician), the British dance musician Elliot John Gleave (born 1982) * ''Example'' (album), a 1995 album by American rock band For Squirrels See also * * Exemplar (other), a prototype or model which others can use to understand a topic better * Exemplum, medieval collections of short stories to be told in sermons * Eixample The Eixample (; ) is a district of Barcelona between the old city ( Ciutat Vella) an ...
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Cameras Local Coordinate System
A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a small hole (the aperture) that allows light to pass through in order to capture an image on a light-sensitive surface (usually a digital sensor or photographic film). Cameras have various mechanisms to control how the light falls onto the light-sensitive surface. Lenses focus the light entering the camera, and the aperture can be narrowed or widened. A shutter mechanism determines the amount of time the photosensitive surface is exposed to the light. The still image camera is the main instrument in the art of photography. Captured images may be reproduced later as part of the process of photography, digital imaging, or photographic printing. Similar artistic fields in the moving-image camera domain are film, videography, and cinematogra ...
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Camera Models
A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a small hole (the aperture) that allows light to pass through in order to capture an image on a light-sensitive surface (usually a digital sensor or photographic film). Cameras have various mechanisms to control how the light falls onto the light-sensitive surface. Lenses focus the light entering the camera, and the aperture can be narrowed or widened. A shutter mechanism determines the amount of time the photosensitive surface is exposed to the light. The still image camera is the main instrument in the art of photography. Captured images may be reproduced later as part of the process of photography, digital imaging, or photographic printing. Similar artistic fields in the moving-image camera domain are film, videography, and cinematogra ...
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Solid Modelling
Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes '' (solids)''. Solid modeling is distinguished from related areas of geometric modeling and computer graphics, such as ''3D modeling'', by its emphasis on physical fidelity. Together, the principles of geometric and solid modeling form the foundation of 3D-computer-aided design and in general support the creation, exchange, visualization, animation, interrogation, and annotation of digital models of physical objects. Overview The use of solid modeling techniques allows for the automation process of several difficult engineering calculations that are carried out as a part of the design process. Simulation, planning, and verification of processes such as machining and assembly were one of the main catalysts for the development of solid modeling. More recently, the range of supported manufacturing applications has been greatly expanded to incl ...
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Sphere
A sphere () is a Geometry, geometrical object that is a solid geometry, three-dimensional analogue to a two-dimensional circle. A sphere is the Locus (mathematics), set of points that are all at the same distance from a given point in three-dimensional space.. That given point is the centre (geometry), centre of the sphere, and is the sphere's radius. The earliest known mentions of spheres appear in the work of the Greek mathematics, ancient Greek mathematicians. The sphere is a fundamental object in many fields of mathematics. Spheres and nearly-spherical shapes also appear in nature and industry. Bubble (physics), Bubbles such as soap bubbles take a spherical shape in equilibrium. spherical Earth, The Earth is often approximated as a sphere in geography, and the celestial sphere is an important concept in astronomy. Manufactured items including pressure vessels and most curved mirrors and lenses are based on spheres. Spheres rolling, roll smoothly in any direction, so mos ...
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