Re-recording (sound Film)
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Re-recording (sound Film)
Re-recording may refer to: * Re-recording (filmmaking), the process with which the audio track of a film or video production is created * Re-recording (video gaming), the act of using a save state while recording a tool-assisted speedrun * Re-recording (music), where a music artist or group re-records an already published song {{disambig ...
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Re-recording (filmmaking)
Re-recording is the process by which the audio track of a film or video production is created. An Audio re-recording is often called a re-recording of music. As sound elements are mixed and combined the process necessitates "re-recording" all of the audio elements, such as dialogue, music, sound effects A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditi ..., by the sound re-recording mixer(s) to achieve the desired result, which is the final soundtrack that the audience hears when the finished film is played. Film and video technology Filmmaking {{Filming-stub ...
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Re-recording (video Gaming)
A tool-assisted speedrun, or tool-assisted superplay (TAS ), is generally defined as speedrunning an emulated game. During development of the speedrun, the framerate is slowed down to allow precise inputs to be done with ease. Splicing, the action of adding inputs from other speedruns is also used. The goal of a TAS is to create a theoretically perfect playthrough. A TAS is created by a person who can use tools to perform impressive feats in a video game. The person creating such a run uses what they know about the game, what they learned from others, and what they discovered themselves to make their tool-assisted speedrun. Tool-assisted speedruns are generally created with the goal of creating the perfect speedrun. This includes but is not limited to the best path to completing a game as fast as possible and/or showing a new way to optimize a video game. Some tools used by creators of a TAS include savestates and branches, slow-down and frame-by-frame, and creating macros and s ...
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