Randomized Polynomial Time
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Randomized Polynomial Time
In computational complexity theory, randomized polynomial time (RP) is the complexity class of problems for which a probabilistic Turing machine exists with these properties: * It always runs in polynomial time in the input size * If the correct answer is NO, it always returns NO * If the correct answer is YES, then it returns YES with probability at least 1/2 (otherwise, it returns NO). In other words, the algorithm is allowed to flip a truly random coin while it is running. The only case in which the algorithm can return YES is if the actual answer is YES; therefore if the algorithm terminates and produces YES, then the correct answer is definitely YES; however, the algorithm can terminate with NO ''regardless'' of the actual answer. That is, if the algorithm returns NO, it might be wrong. Some authors call this class R, although this name is more commonly used for the class of recursive languages. If the correct answer is YES and the algorithm is run ''n'' times with the r ...
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Computational Complexity Theory
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used. The theory formalizes this intuition, by introducing mathematical models of computation to study these problems and quantifying their computational complexity, i.e., the amount of resources needed to solve them, such as time and storage. Other measures of complexity are also used, such as the amount of communication (used in communication complexity), the number of gates in a circuit (used in circuit complexity) and the number of processors (used in parallel computing). One of the roles of computationa ...
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P (complexity)
In computational complexity theory, P, also known as PTIME or DTIME(''n''O(1)), is a fundamental complexity class. It contains all decision problems that can be solved by a deterministic Turing machine using a polynomial amount of computation time, or polynomial time. Cobham's thesis holds that P is the class of computational problems that are "efficiently solvable" or " tractable". This is inexact: in practice, some problems not known to be in P have practical solutions, and some that are in P do not, but this is a useful rule of thumb. Definition A language ''L'' is in P if and only if there exists a deterministic Turing machine ''M'', such that * ''M'' runs for polynomial time on all inputs * For all ''x'' in ''L'', ''M'' outputs 1 * For all ''x'' not in ''L'', ''M'' outputs 0 P can also be viewed as a uniform family of boolean circuits. A language ''L'' is in P if and only if there exists a polynomial-time uniform family of boolean circuits \, such that * For all n \in \m ...
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Randomized Algorithm
A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are random variables. One has to distinguish between algorithms that use the random input so that they always terminate with the correct answer, but where the expected running time is finite (Las Vegas algorithms, for example Quicksort), and algorithms which have a chance of producing an incorrect result (Monte Carlo algorithms, for example the Monte Carlo algorithm for the MFAS problem) or fail to produce a result either by signaling a failure or failing to terminate. In some cases, probabilistic algorithms are the only practical means of solving a problem. In common practice, randomized algor ...
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Nondeterministic Turing Machine
In theoretical computer science, a nondeterministic Turing machine (NTM) is a theoretical model of computation whose governing rules specify more than one possible action when in some given situations. That is, an NTM's next state is ''not'' completely determined by its action and the current symbol it sees, unlike a deterministic Turing machine. NTMs are sometimes used in thought experiments to examine the abilities and limits of computers. One of the most important open problems in theoretical computer science is the P versus NP problem, which (among other equivalent formulations) concerns the question of how difficult it is to simulate nondeterministic computation with a deterministic computer. Background In essence, a Turing machine is imagined to be a simple computer that reads and writes symbols one at a time on an endless tape by strictly following a set of rules. It determines what action it should perform next according to its internal ''state'' and ''what symbol it curr ...
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Polynomial Identity Testing
In mathematics, polynomial identity testing (PIT) is the problem of efficiently determining whether two multivariate polynomials are identical. More formally, a PIT algorithm is given an arithmetic circuit that computes a polynomial p in a field, and decides whether p is the zero polynomial. Determining the computational complexity required for polynomial identity testing is one of the most important open problems in algebraic computing complexity. Description The question "Does (x+y)(x-y) equal x^2 - y^2 \, ?" is a question about whether two polynomials are identical. As with any polynomial identity testing question, it can be trivially transformed into the question "Is a certain polynomial equal to 0?"; in this case we can ask "Does (x+y)(x-y) - (x^2 - y^2) = 0"? If we are given the polynomial as an algebraic expression (rather than as a black-box), we can confirm that the equality holds through brute-force multiplication and addition, but the time complexity of the brute-force ...
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P = NP Problem
The P versus NP problem is a major unsolved problem in theoretical computer science. In informal terms, it asks whether every problem whose solution can be quickly verified can also be quickly solved. The informal term ''quickly'', used above, means the existence of an algorithm solving the task that runs in polynomial time, such that the time to complete the task varies as a polynomial function on the size of the input to the algorithm (as opposed to, say, exponential time). The general class of questions for which some algorithm can provide an answer in polynomial time is " P" or "class P". For some questions, there is no known way to find an answer quickly, but if one is provided with information showing what the answer is, it is possible to verify the answer quickly. The class of questions for which an answer can be ''verified'' in polynomial time is NP, which stands for "nondeterministic polynomial time".A nondeterministic Turing machine can move to a state that is not d ...
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Co-NP
In computational complexity theory, co-NP is a complexity class. A decision problem X is a member of co-NP if and only if its complement is in the complexity class NP. The class can be defined as follows: a decision problem is in co-NP precisely if only ''no''-instances have a polynomial-length " certificate" and there is a polynomial-time algorithm that can be used to verify any purported certificate. That is, co-NP is the set of decision problems where there exists a polynomial ''p(n)'' and a polynomial-time bounded Turing machine ''M'' such that for every instance ''x'', ''x'' is a ''no''-instance if and only if: for some possible certificate ''c'' of length bounded by ''p(n)'', the Turing machine ''M'' accepts the pair (''x'', ''c''). Complementary Problems While an NP problem asks whether a given instance is a ''yes''-instance, its ''complement'' asks whether an instance is a ''no''-instance, which means the complement is in co-NP. Any ''yes''-instance for the original NP ...
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NP (complexity)
In computational complexity theory, NP (nondeterministic polynomial time) is a complexity class used to classify decision problems. NP is the set of decision problems for which the problem instances, where the answer is "yes", have proofs verifiable in polynomial time by a deterministic Turing machine, or alternatively the set of problems that can be solved in polynomial time by a nondeterministic Turing machine.''Polynomial time'' refers to how quickly the number of operations needed by an algorithm, relative to the size of the problem, grows. It is therefore a measure of efficiency of an algorithm. An equivalent definition of NP is the set of decision problems ''solvable'' in polynomial time by a nondeterministic Turing machine. This definition is the basis for the abbreviation NP; " nondeterministic, polynomial time". These two definitions are equivalent because the algorithm based on the Turing machine consists of two phases, the first of which consists of a guess abou ...
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ZPP (complexity)
In complexity theory, ZPP (zero-error probabilistic polynomial time) is the complexity class of problems for which a probabilistic Turing machine exists with these properties: * It always returns the correct YES or NO answer. * The running time is polynomial in expectation for every input. In other words, if the algorithm is allowed to flip a truly-random coin while it is running, it will always return the correct answer and, for a problem of size ''n'', there is some polynomial ''p''(''n'') such that the average running time will be less than ''p''(''n''), even though it might occasionally be much longer. Such an algorithm is called a Las Vegas algorithm. Alternatively, ZPP can be defined as the class of problems for which a probabilistic Turing machine exists with these properties: * It always runs in polynomial time. * It returns an answer YES, NO or DO NOT KNOW. * The answer is always either DO NOT KNOW or the correct answer. * It returns DO NOT KNOW with probability at mos ...
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Complexity Class
In computational complexity theory, a complexity class is a set of computational problems of related resource-based complexity. The two most commonly analyzed resources are time and memory. In general, a complexity class is defined in terms of a type of computational problem, a model of computation, and a bounded resource like time or memory. In particular, most complexity classes consist of decision problems that are solvable with a Turing machine, and are differentiated by their time or space (memory) requirements. For instance, the class P is the set of decision problems solvable by a deterministic Turing machine in polynomial time. There are, however, many complexity classes defined in terms of other types of problems (e.g. counting problems and function problems) and using other models of computation (e.g. probabilistic Turing machines, interactive proof systems, Boolean circuits, and quantum computers). The study of the relationships between complexity classes is a ma ...
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Bounded-error Probabilistic Polynomial
In computational complexity theory, a branch of computer science, bounded-error probabilistic polynomial time (BPP) is the class of decision problems solvable by a probabilistic Turing machine in polynomial time with an error probability bounded by 1/3 for all instances. BPP is one of the largest ''practical'' classes of problems, meaning most problems of interest in BPP have efficient probabilistic algorithms that can be run quickly on real modern machines. BPP also contains P (complexity) , P, the class of problems solvable in polynomial time with a deterministic machine, since a deterministic machine is a special case of a probabilistic machine. Informally, a problem is in BPP if there is an algorithm for it that has the following properties: *It is allowed to flip coins and make random decisions *It is guaranteed to run in polynomial time *On any given run of the algorithm, it has a probability of at most 1/3 of giving the wrong answer, whether the answer is YES or NO. Def ...
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Randomised Complexity Classes 2
Randomization is the process of making something random. Randomization is not haphazard; instead, a random process is a sequence of random variables describing a process whose outcomes do not follow a deterministic pattern, but follow an evolution described by probability distributions. For example, a random sample of individuals from a population refers to a sample where every individual has a known probability of being sampled. This would be contrasted with nonprobability sampling where arbitrary individuals are selected. In various contexts, randomization may involve: * generating a random permutation of a sequence (such as when shuffling cards); * selecting a random sample of a population (important in statistical sampling); * allocating experimental units via random assignment to a treatment or control condition; * generating random numbers (random number generation); or * transforming a data stream (such as when using a scrambler in telecommunications). Applications Randomiz ...
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